Aaron Nemoyten

Make Games, Drink Coffee

Leisure EN ↓ 23 episodes

A weekly caffeine-spiked dose of hot game industry brew, featuring interviews with game developers telling their best war stories, sharing their artistic inspirations, and showing what making games is all about. This isn't a how-to, an in-depth guide, or a marketing tie-in; It's all about entertaining conversations with interesting people! Make Games, Drink Coffee is hosted by veteran game designer and developer Aaron Nemoyten, who's worked on a few games you might have heard of and a lot more you definitely haven't. Subscribe now to stay up to date, and check out http://www.makegamesdrinkcoff...

Author

Aaron Nemoyten

Category

Leisure

Latest episode

Jun 18, 2026

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Episodes

S1E22 - Lauryn Ash (Part 2 of 2) - Screenwriting and the Matrix 18.06.2026

This is part two of my interview with Lauryn Ash, a San Francisco-based game designer, writer, explorer of cities, texture enthusiast, and player who jumps on things that probably weren’t meant to be jumped on. With 13 years development experience, she’s worked on indie titles like Dungeon Defenders 2 and Star Child and AAA titles such as Marvel’s Avengers and State of Decay 3. We talked about scr...

S1E21 - Lauryn Ash (Part 1 of 2) - Theater, Level Design, Foreshadowing, And Finally... COFFEE! 04.06.2026

In this episode, I spoke with Lauryn Ash, a San Francisco-based game designer, writer, explorer of cities, texture enthusiast, and player who jumps on things that probably weren’t meant to be jumped on. With 13 years development experience, she’s worked on indie titles like Dungeon Defenders 2 and Star Child and AAA titles such as Marvel’s Avengers and State of Decay 3. We talked about level desig...

S1E20 - Conventions, E-readers, and Evil Factorio (With Lindsay Barnett and James Deighan) 21.05.2026

In this episode, I spoke with Lindsay Barnett, founder/CEO of Playground Productions, and James Deighan, founder/CEO of Mega Cat Studios. This is part 2 of a two-part series; In part 1, we spoke about reviving the Backyard Sports franchise. In this episode, we'll go on some tangents, covering conventions (and recruiting), how E-readers affect education, and James and Lindsay's dream projects! 00:0...

S1E19 - Reviving Backyard Sports (With Lindsay Barnett and James Deighan) 06.05.2026

In this episode, I spoke with Lindsay Barnett, founder/CEO of Playground Productions, and James Deighan, founder/CEO of Mega Cat Studios, about the return of the Backyard Sports franchise of games. We discussed running a "Blue Collar" studio with 90% employee retention, reviving a dead IP, and how to design accessible games for all ages. This is part 1 of a two-part interview, so be sure to tune i...

S1E18 - GDC Vibe Check (I Asked Nine Game Developers How They Feel, What They Say Will Shock You!) 23.04.2026

In this episode, I spoke with nine game developers at GDC Festival of Gaming (previously known as the Game Developers Conference). I asked each of them the same four questions: What are you scared about right now in the game industry? What are you angry about right now in the game industry? What are you hopeful about right now in the game industry? And, what are you excited about right now in the...

S1E17 - Des Gayle (Part 2 of 2) - Streaming Games, Transmedia IP, and Bandersnatches 09.04.2026

This week, Aaron chats with Des Gayle in the second of a two-part interview. Des is a Senior Partner Relations Manager at Unity (day job), Studio head at Altered Gene (his company), and does "production stuff" for a couple of indies. He describes himself as having "Produced one game that won a BAFTA (Life Is Strange) and plenty more that didn't." In this episode, we discussed Netflix's games strat...

S1E16 - Des Gayle (Part 1 of 2) - Indie Publishing And Diverse Narratives 26.03.2026

This week, Aaron chats with Des Gayle in the first of a two-part interview. Des is a Senior Partner Relations Manager at Unity (day job), Studio head at Altered Gene (his company), and does "production stuff" for a couple of indies. He describes himself as having "Produced one game that won a BAFTA (Life Is Strange) and plenty more that didn't." In this episode, we talk about game publishing and f...

S1E15 - Monica Fan (Part 2 of 2) - Jump-scared By Your Own Face 12.03.2026

This week, Aaron chats with Monica Fan in the second of a two-part interview. Monica is a game designer currently working at Pipeworks on an unannounced AAA game, but they consider themselves an eccentric creative at heart, having worked in entertainment media including newspaper, radio, theater, and film.   In this second half of our two-part interview, we went DEEP on just a few topics: The impo...

S1E14 - Monica Fan (Part 1 of 2) - Dopamine Slinging As A Career 26.02.2026

This week, Aaron chats with Monica Fan in the first of a two-part interview. Monica is a game designer currently working at Pipeworks on an unannounced AAA game, but they consider themselves an eccentric creative at heart, having worked in entertainment media including newspaper, radio, theater, and film.   In this first half of our two-part interview, we talked about Monica's supervillain origin...

Bonus Episode - Politics, Unions, GDC, and Doom: The Dark Ages 12.02.2026

In this short bonus episode, instead of interviewing a guest for 30 minutes, I talk politics, unions, GDC, and Doom: The Dark Ages... for about six minutes. Why no guest? You'll just have to listen to find out! Links: You can find the podcast at: http://www.makegamesdrinkcoffee.com   Questions? Comments? makegamesdrinkcoffee@gmail.com

S1E13 - Daniel McLaren - Humility in game design, and don't call it "sportsball!" 29.01.2026

This week, Aaron chats with Daniel McLaren. Daniel has been making games since 2005 and has worked on everything from MMOs to mobile games. While he has held a variety of roles over the years, from Game Designer, Producer, to even Product Manager, his primary focus is Design and Team Leadership. Daniel has a passion for reading books, laying on the ground, watching the San Diego Padres mismanage t...

S1E12 - Nat Loh - Skylanders, leadership, and asking questions...? 15.01.2026

This week, Aaron chats with Nat Loh, a game design and leadership consultant with nearly 20 years of experience, including character gameplay design on every Skylanders game, mobile free-to-play, VR, and more! We spoke about designing characters in Skylanders, the need for better leadership training in the game industry, how to run better meetings, and why game developers need a seat at the table...

S1E11 - Clip Show ft. Kay Purcell and Sahil Bajaj 11.12.2025

This week, we'll be listening to some bonus cut content from the first and third episodes of the podcast. These were answers that were both too long to include in their respective episodes, and too interesting to cut down into smaller pieces. First we'll hear from Kay Purcell, currently a Brand Manager at Konami and previously a community manager at DeviantArt and at Red Bull's gaming division, ab...

S1E10 - Jonathan Jennings - Veteran VR Developer, "The dumbest good programmer you'll ever meet!" 04.12.2025

This week, Aaron chats with Jonathan Jennings, a passionate VR developer with a decade of experience in the space. Jonathan is currently at Owlchemy Labs working on Dimensional Double Shift and is Director of Education at Black In Gaming. We had a wide-ranging discussion about VR development, its progress over the years, how it's different from non-VR game development, why the strengths of video g...

S1E9 - Thanksgiving Special - Making Madagascar's Cutscenes 27.11.2025

This week, we're doing something different. Instead of interviewing a guest, I (Aaron Nemoyten) am answering an email from someone who found the reel of my cutscene work on the Madagascar PS2/GameCube/XBox game (2005). So, in this episode, I'll be talking through the process of making cutscenes for a AAA licensed game in 2004/2005, a time when we didn't have timeline editors, motion capture studio...

S1E8 - Jonathan Rucker - Senior Game Engine Programmer, Nerd, Beans Enjoyer 20.11.2025

This week, Aaron chats with Jonathan Rucker, or just "Rucker," as he's known at work. Rucker is a Senior Game Engine Programmer who has worked on a ridiculous number of games, building tools and fixing bugs, doing some of the least glamorous stuff in game development and enjoying it anyway. This week's show is more of a "hang out" episode, with wide-ranging discussion from working on Nintendo DS g...

S1E7 - Manuela Malasaña - Graphics Programmer: Infecting Your Brain With Theater 13.11.2025

This week, Aaron chats with Manuela Malasaña, a graphics programmer, tech artist, indie game developer, and hobbyist opera singer. Yes, I do keep finding guests with unusual hobbies! You've seen Manuela's work in games like Darkest Dungeon 2 and I Am Your Beast, where she helps indie game developers implement their games' distinct art direction and visual identity. We talk about that, studying eco...

S1E6 - Kyle Holmquist - Writer, Narrative Designer... Blacksmith?!? 06.11.2025

This week, Aaron chats with Kyle Holmquist. Kyle is a generalist game designer, writer, developer, and narrative designer with a ridiculous variety of experience writing and designing for indie, mobile, and AAA games. He is also a hobbyist blacksmith and volunteers teaching blacksmithing in his spare time! 00:00 Intro 01:02 What Makes A Good Narrative Designer? 04:44 Horro Games, Horror Movies, An...

S1E5 - Don Bellenger - Founder of The Beauty Cult, indie dev, the most punk rock developer I know 30.10.2025

This week, Aaron chats with Don Bellenger, founder of the indie game studio The Beauty Cult. We spoke about games as subversive art, Don's experience working at a high-flying company at the height of Facebook games, and the Oakland nonprofit Gameheads, which teaches game development to underserved youth. 00:00 Intro 01:26 Subverting Hard By Drinking Water 02:30 Games as Subversive Art 07:07 In Whi...

S1E4 - Benjamin Lindsay - Game Designer (formerly: Riot), "Give Everyone a Cookie!" 23.10.2025

This week, Aaron chats with Benjamin Lindsay, game designer with experience mostly in multiplayer action live service. Benjamin worked for Riot Games on League of Legends and in one of their illustrious R&D studios, then for a startup called Sprocket Games. In this episode, we talk about some of the most topical issues that have ever come up on this podcast, including Silksong's difficulty, wh...

S1E3 - Sahil Bajaj - Narrative Designer, Writer, "Bearly" Chillin'! 16.10.2025

This week, Aaron chats with Sahil Bajaj, a narrative designer and game writer. Sahil has worked on the Blackwood Charter Escape Room with Sweet Baby Inc and with Veritable Joy on ValiDate: Struggling Singles in Your Area, as well as making his own Twine games for kids, and a bunch of other stuff still under NDA because that's just how the game industry rolls sometimes. In this conversation, we cha...

S1E2 - Christina-Antoinette "castpixel" Neofotistou - Pixel Artist, Cosplayer... Demaker! 09.10.2025

This week, Aaron interviews legendary pixel artist Christina-Antoinette Neofotistou AKA castpixel. Christina has been in the industry for 20 years as an artist, illustrator, art director, and more. In this episode we talk about her experience growing up on obscure PC games in Greece in the 1980's, developing an individual style, aphantasia, demakes, having the same favorite game for nearly 40 year...

S1E1 - Kay Purcell - Community Manager and Professional Dungeon Master! 01.10.2025

This week, Aaron interviews Kay Purcell.  Kay (she/they) is a community manager, marketing expert, project manager, and Jack-of-all-trades with experience at DeviantArt, Red Bull, Avalanche Studios Group, and games journalism. Kay is also a charity streamer, event organizer, and professional dungeon master! This is Make Games, Drink Coffee, a podcast featuring conversations with game developers ab...

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