Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

Drive to Work #212 - Technology 27.03.2015

Mark talks about the technological tools that design uses to do its job.

Drive to Work #211 - Mistakes 20.03.2015

Mark explores the value of making mistakes.

Drive to Work #210 - Back in the Day 20.03.2015

Mark looks back at a number of things Magic used to do that it stopped doing.

Drive to Work #209 - Iteration 13.03.2015

Mark talks about how iteration changes design and the importance of it.

Drive to Work #208 - Red-Green 13.03.2015

Mark continues his series on the two-color pairs with a discussion on red and green.

Drive to Work #207 - Design 102 06.03.2015

Mark gives a follow up to the basics of design introduced in Drive to Work 154.

Drive to Work #206 - Arabian Nights, Part 3 06.03.2015

Mark finishes with part 3 of his 3-part series on the design of Arabian Nights.

Drive to Work #205 - Arabian Nights, Part 2 27.02.2015

Mark continues his 3-part series on the design of Arabian Nights.

Drive to Work #204 - Arabian Nights, Part 1 27.02.2015

Mark begins a 3-part series on the design of Arabian Nights.

Drive to Work #203 - 2007 20.02.2015

Mark continues his 20 years in 20 podcasts with the year 2007.

Drive to Work #202 - If Magic Started Over 20.02.2015

Mark explores a little more in depth the changes he would make if he could start over.

Drive to Work #201 - 10 Things Every Game Needs: Interactions 13.02.2015

Mark Rosewater talks about interactions as he continues his 10-part podcasts series about 10 things every game needs.

Drive to Work #200 - Black-Red 13.02.2015

Mark shares his third podcast in his series on two color-pairs, talking about the interactions between black and red.

Drive to Work #199 - Feedback 06.02.2015

Mark talks about the importance of feedback.

Drive to Work #198 - Holiday Cards 06.02.2015

Mark explores the design of the special holiday cards.

Drive to Work #197 - Playtesting 30.01.2015

Mark talks about the process of playtesting in design and walks through the various stages.

Drive to Work #196 - 2006 30.01.2015

Mark continues his 20 years in 20 podcasts with the year 2006.

Drive to Work #195 - Scourge, Part 4 23.01.2015

Mark concludes with the last of his 4-part series on the design of Scourge.

Drive to Work #194 - Scourge, Part 3 23.01.2015

Mark continues with part 3 of his 4-part series on the design of Scourge.

Drive to Work #193 - Scourge, Part 2 16.01.2015

Mark continues with part 2 on the design of Scourge.

Drive to Work #192 - Scourge, Part 1 16.01.2015

Mark starts his series on the design of Scourge.

Drive to Work #191 - World Building 09.01.2015

Matt Cavotta joins Mark to talk about what the creative team must do to create a new world every year.

Drive to Work #190 - Card Being Made 09.01.2015

Mark talks about the process of how a card is made, from the blank page to holding it in your hand.

Drive to Work #189 - 10 Things Every Game Needs: Rules 12.12.2014

Mark Rosewater talks about rules as he continues his 10-part podcasts series about 10 things every game needs.

Drive to Work #188 - Matts Job 12.12.2014

Mark talks about what Matt does at Wizards.

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