Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Author
Mark Rosewater
Category
Podcast website
Latest episode
Jul 10, 2026
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Episodes
#412: 20 Lessons: Loved Not Liked 24.02.2017 40:11
This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.
#411: Ravnica Cards, Part 3 17.02.2017 40:36
This is the third part of a five-part series on the cards of original Ravnica.
#410: Ravnica Cards, Part 2 17.02.2017 36:50
This is the second part of a five-part series on the cards of original Ravnica.
#409: Ravnica Cards, Part 1 10.02.2017 37:33
This is the first part of a five-part series on the cards of original Ravnica.
#408: Replies with Rachel 3 10.02.2017 35:13
This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.
#407: Let the Best Idea Win 03.02.2017 38:28
I spend this podcast talking about an important lesson I've learned doing Magic design.
#406: Answering Questions 03.02.2017 35:24
I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.
#405: Evaluation 27.01.2017 35:12
Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.
#404: History of Standard 27.01.2017 33:35
In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.
#403: Color Pie Alliances 20.01.2017 35:50
Mark talks about what an average day of his job is like.
#402: Color Pie Conflicts 20.01.2017 41:49
There are five conflicts between the five colors. In this podcast, I discuss them all.
Drive to Work #401 - An Average Day 13.01.2017 44:09
Mark talks about what an average day of his job is like.
Drive to Work #400 - Top 10 Supplemental Products 13.01.2017 42:39
Mark talks about his choice for the Top 10 supplemental products Magic has made.
Drive to Work #399 - 20 Lessons: Exploring 06.01.2017 40:09
Mark's tenth podcast in a series of 20 from GDC.
Drive to Work #398 - You Make the Card 06.01.2017 34:53
Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.
Drive to Work #396 - R&D Vocabulary, Part 3 30.12.2016 48:37
Mark goes over some slang used by R&D in part 3 of this 3 part series.
Drive to Work #397 - Innistrad Showdown 30.12.2016 48:21
Mark pits the mechanics of the last two blocks set on Innistrad against one another.
Drive to Work #395 - R&D Vocabulary, Part 2 23.12.2016 37:26
Mark goes over some slang used by R&D in part 2 of this 3 part series.
Drive to Work #394 - R&D Vocabulary, Part 1 23.12.2016 36:05
Mark goes over some slang used by R&D in part 1 of this 3 part series.
Drive to Work #392 - Designing Uncommons 16.12.2016 41:26
Mark talks about the challenges of designing uncommon cards.
Drive to Work #393 - Top 10: Evergreen Creature Keywords 16.12.2016 33:44
Mark picks his Top 10 favorite evergreen creature keywords.
Drive to Work #391 - Cohesion 09.12.2016 30:42
Mark talks about an important aspect of card design.
Drive to Work #390 - Urza's Destiny, Part 4 09.12.2016 33:14
Part four (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #389 - Urza's Destiny, Part 3 02.12.2016 42:45
Part three (of four) of Mark's series on the design of Urza's Destiny.
Drive to Work #388 - Urza's Destiny, Part 2 02.12.2016 31:53
Part two (of four) of Mark's series on the design of Urza's Destiny.
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