Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#412: 20 Lessons: Loved Not Liked 24.02.2017

This is part eleven in my 20-part series "20 Lessons, 20 Podcasts" where I recap 20 lessons I learned in my first 20 years working on Magic. This is based on a speech I gave at the Games Developers Conference in 2016. You can find my three-part article about the speech here, here, and here.

#411: Ravnica Cards, Part 3 17.02.2017

This is the third part of a five-part series on the cards of original Ravnica.

#410: Ravnica Cards, Part 2 17.02.2017

This is the second part of a five-part series on the cards of original Ravnica.

#409: Ravnica Cards, Part 1 10.02.2017

This is the first part of a five-part series on the cards of original Ravnica.

#408: Replies with Rachel 3 10.02.2017

This is another episode of "Replies with Rachel," where my eldest daughter and I answer your questions.

#407: Let the Best Idea Win 03.02.2017

I spend this podcast talking about an important lesson I've learned doing Magic design.

#406: Answering Questions 03.02.2017

I spend a lot of time answering questions. In this podcast, I talk about that aspect of my job and explain what I've learned over the years about how to best answer questions.

#405: Evaluation 27.01.2017

Part of the iterative process is using feedback to improve upon your design. This podcast talks about how to best evaluate what you've done and use feedback to make your design better.

#404: History of Standard 27.01.2017

In this podcast, I look back to the early days of Magic and talk about how the Standard format came to be.

#403: Color Pie Alliances 20.01.2017

Mark talks about what an average day of his job is like.

#402: Color Pie Conflicts 20.01.2017

There are five conflicts between the five colors. In this podcast, I discuss them all.

Drive to Work #401 - An Average Day 13.01.2017

Mark talks about what an average day of his job is like.

Drive to Work #400 - Top 10 Supplemental Products 13.01.2017

Mark talks about his choice for the Top 10 supplemental products Magic has made.

Drive to Work #399 - 20 Lessons: Exploring 06.01.2017

Mark's tenth podcast in a series of 20 from GDC.

Drive to Work #398 - You Make the Card 06.01.2017

Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.

Drive to Work #396 - R&D Vocabulary, Part 3 30.12.2016

Mark goes over some slang used by R&D in part 3 of this 3 part series.

Drive to Work #397 - Innistrad Showdown 30.12.2016

Mark pits the mechanics of the last two blocks set on Innistrad against one another.

Drive to Work #395 - R&D Vocabulary, Part 2 23.12.2016

Mark goes over some slang used by R&D in part 2 of this 3 part series.

Drive to Work #394 - R&D Vocabulary, Part 1 23.12.2016

Mark goes over some slang used by R&D in part 1 of this 3 part series.

Drive to Work #392 - Designing Uncommons 16.12.2016

Mark talks about the challenges of designing uncommon cards.

Drive to Work #393 - Top 10: Evergreen Creature Keywords 16.12.2016

Mark picks his Top 10 favorite evergreen creature keywords.

Drive to Work #391 - Cohesion 09.12.2016

Mark talks about an important aspect of card design.

Drive to Work #390 - Urza's Destiny, Part 4 09.12.2016

Part four (of four) of Mark's series on the design of Urza's Destiny.

Drive to Work #389 - Urza's Destiny, Part 3 02.12.2016

Part three (of four) of Mark's series on the design of Urza's Destiny.

Drive to Work #388 - Urza's Destiny, Part 2 02.12.2016

Part two (of four) of Mark's series on the design of Urza's Destiny.

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