Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#487: Pitching 09.11.2017

An important skill is selling your ideas live in a meeting. In this podcast, I talk about how to deliver a good pitch.

#486: Getting Unstable Made 09.11.2017

I'm joined by carpooling guest Mark Purvis, Magic senior brand director, to talk about how we took a product that no one at Wizards was asking for us to make, Unstable, and got it all the way to print.

#485: HASCON 2017 03.11.2017

The very first Hasbro-centric convention, called HASCON, was held in August. I was there, and this podcast is all about it.

#484: Early Magic Evolution 03.11.2017

In this podcast, I explore Magic's early sets and talk about the design innovations each one brought.

#483: Ixalan, Part 3 27.10.2017

This is part three of a three-part series about the design of Ixalan.

#482: Ixalan, Part 2 27.10.2017

This is part two of a three-part series about the design of Ixalan.

#481: Ixalan, Part 1 20.10.2017

This is part one of a three-part series about the design of Ixalan.

#480: Scry 20.10.2017

In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword action.

#479: When to Keyword 13.10.2017

I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.

#478: Artists 13.10.2017

In this podcast, I talk about how Wizards interacts with our freelance artists.

#477: Topical Blend 06.10.2017

In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In this podcast, I talk all about the articles I've written in this format.

#476: Hour of Devastation 06.10.2017

In this podcast, I talk all about the design of Hour of Devastation.

#475: Giving Input 29.09.2017

In this podcast, I talk about how players can best give their input about Magic.

#474: Keeping Things Different 29.09.2017

For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.

#473: Gavin Verhey 22.09.2017

For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone in. Gavin Verhey of Magic R&D tests out this new technology with me.

#472: 20 Lessons: Designing Components 22.09.2017

This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a component for the audience it's intended for.

#471: San Diego Comic-Con 2017 15.09.2017

I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk all about what happened, including a few tidbits about Unstable from the panel that didn't make it out to social media.

#470: The Pit 15.09.2017

In this podcast, I talk about the history of the Pit—the area where R&D works.

#469: Starting a Design 08.09.2017

I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.

#468: Poison 08.09.2017

In this podcast, I talk about the history of poison counters in the game.

#467: Multicolor Blocks 01.09.2017

In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.

#466: Generation Decks 01.09.2017

For the first time, I review a book. Okay, it's a book about the history of Magic.

#465: Tweaks 25.08.2017

We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and finding small ways to make them feel different. In today's podcast, I talk about how we do that.

#464: Old Formats 25.08.2017

In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor.

#463: Cycles 18.08.2017

In this podcast, I talk about one of the most important tools for a Magic designer.

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