Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Author
Mark Rosewater
Category
Podcast website
Latest episode
Jul 10, 2026
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Episodes
#512: Playtest Cards 16.02.2018 37:33
In this podcast, I talk all about the history of playtest cards in R&D, including a discussion on the latest technology.
#511: 20 Lessons: Less Is More 16.02.2018 46:39
This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I talk about the lesson "You don't have to change much to change everything."
#510: Great Designer Search 3 09.02.2018 58:14
In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.
#509: Magic Evolution, Part 2 09.02.2018 59:08
This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.
#508: Unstable Talk, Part 2 02.02.2018 20:28
This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podcast when I drove him home.
#507: Unstable Talk, Part 1 02.02.2018 29:03
I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. And so he did.
#506: Game Knights 02.02.2018 52:09
I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before its release so we could show off how fun it was. This podcast is all about my trip down to Los Angeles to shoot the episode.
#505: Reactions 26.01.2018 39:24
I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is all about the joy of getting to finally tell people news through the lens of the fun I had watching Unstable be revealed.
#504: Hackathon 26.01.2018 34:50
R&D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to explain how it works and walk you through our first two hackathons.
#503: Unstable Rules 19.01.2018 33:07
One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.
#502: Slivers 19.01.2018 41:16
In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.
#501: 200 and Counting 12.01.2018 41:35
This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
#500: 100 and Counting 12.01.2018 45:55
I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too many to do in one podcast, so I just talk about my first 100 podcasts. This is a good chance to hear about some of my early podcasts to help figure out which ones you might want to listen to. There's also a bit of behind-the-scenes information about making them.
#499: Lessons Learned: Kaladesh 05.01.2018 32:06
This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I learned from doing it.
#498: The Move 05.01.2018 31:43
The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all about the move and the many pieces of Magic history I discovered while moving.
#497: Symbols 15.12.2017 31:33
Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
#496: Vision Design 15.12.2017 29:57
In this podcast, I go into greater detail of how the new vision design team works.
#495: Vision, Set, and Play Design 08.12.2017 32:15
Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts of Magic design in R&D.
#494: Kicker 08.12.2017 28:55
In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
#493: 20 Lessons: Challenging Players 01.12.2017 30:35
This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers Conference talk. In this podcast, I talk about the lesson "Be more afraid of boring your players than challenging them."
#492: Printing 01.12.2017 32:14
I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcast, I talk about how we print Magic cards and what impact that has on designing them.
#491: Being Spokesperson 22.11.2017 31:50
Besides designing Magic cards, I also spend a lot of time interacting with the public. This podcast talks all about this aspect of my job, including how I came to be a spokesperson.
#490: Unstable, Part 3 22.11.2017 41:18
This podcast is the third and final part of the story of Unstable's design.
#489: Unstable, Part 2 17.11.2017 41:02
This podcast is part 2 of 3 of the story of Unstable's design.
#488: Unstable, Part 1 17.11.2017 35:16
The Un- sets are where I try new things, so it seemed only apropos to experiment with having the podcast be about the design when the set is being previewed. This is part 1 of 3.
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