Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#1037: Shadows over Innistrad 26.05.2023

In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.

#1036: Mana Symbols 19.05.2023

In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.

#1035: Card Advantage with Brian Weissman 19.05.2023

In this podcast, I sit down with the Brian Weissman, long-time  Magic  pro and expert in card advantage, to talk about the concept of card advantage.

#1034: Why Not? 12.05.2023

You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea.

#1033: March of the Machine Play Design with Jadine Klomparens 12.05.2023

In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for the set.

#1032: Turn Structure 05.05.2023

In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.

#1031: March of the Machine Casual Play Design with Ellie Rice 05.05.2023

In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.

#1030: F.I.R.E. Design 28.04.2023

R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its philosophy in this podcast.

#1029: March of the Machine Commander Decks with Ethan Fleischer 28.04.2023

I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.

#1028: Databases 21.04.2023

In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases and explain how we use them.

#1027: March of the Machine with Taylor Ingvarsson 21.04.2023

I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.

#1026: Lessons Learned – Innistrad: Crimson Vow 14.04.2023

This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing them. In this episode, I talk about what I learned from making Innistrad: Crimson Vow.

#1025: March of the Machine Set Design with Dave Humpherys 14.04.2023

In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.

#1024: March of the Machine Design 07.04.2023

In this podcast, I tell the design story of March of the Machine.

#1023: Frames & Icons with Daniel Holt 07.04.2023

In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of the Machine were designed.

#1022: Invitational Cards 31.03.2023

Gavin Verhey recently did a video about the Invitational cards on his YouTube channel Good Morning Magic, inspiring me to do a podcast telling the behind-the-scenes stories of how we made each card.

#1021: Legends 31.03.2023

In this podcast, I talk all about the making of Magic's third expansion, Legends, which, among other things, introduced multicolor and legendary permanents.

#1020: Structural Support 24.03.2023

I recently wrote a new "Nuts & Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goes over all the details from that article. If you're interested in building your own set or cube, this is worth a listen. If not, it's still a good insight into the process.

#1019: Magic Story with Harless and Natalie 24.03.2023

In this podcast, I sit down with Harless Snyder and Natalie Kreider to talk about the role of Magic story in the game and the revival of The Magic Story Podcast.

#1018: Unreleased Mechanics 17.03.2023

In this podcast, I talk through numerous mechanics that we've designed but never published.

#1017: Art of Phyrexia with Ovidio Cartagena 17.03.2023

In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.

#1016: Product Architect 10.03.2023

Today, I talk about the role of the product architect and the importance of the position.

#1015: Artifacts and Enchantments 10.03.2023

In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.

#1014: MagicCon: Philadelphia 03.03.2023

I went to Philly to attend MagicCon. This podcast tells of my journey.

#1013: Colorless with Ben Weitz 03.03.2023

So far, I've talked with all five color representatives. That means it's time to talk with a sixth, the colorless representative Ben Weitz.

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