Mark Rosewater

Magic: The Gathering Drive to Work Podcast

Leisure EN ↓ 1362 episodes

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

Author

Mark Rosewater

Category

Leisure

Podcast website

magic.wizards.com

Latest episode

Jul 10, 2026

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Episodes

#1087: Exploratory Design 17.11.2023

In this podcast, I take an in-depth look at our current exploratory design process.

#1086: Black-Green-Blue 10.11.2023

This is the tenth and final podcast in my three-color philosophy series. This time I talk black-green-blue.

#1085: The Lost Caverns of Ixalan Art Direction with Ovidio Cartagena 10.11.2023

In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual look of the set.

#1084: The Lost Caverns of Ixalan Set Design with Jules Robins 03.11.2023

I interview Co-Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.

#1083: The Lost Caverns of Ixalan Vision Design 03.11.2023

In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always work out, so this podcast looks into a very different take on an underground world.

#1082: Blue-Red-White 27.10.2023

This podcast is the ninth (of ten) of my three-color philosophy series. In this one, I talk blue-red-white.

#1081: Copying 27.10.2023

In this podcast, I talk about one of my favorite effects in Magic: copying.

#1080: Prescriptive Design 20.10.2023

In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the other end is designing cards they don't expect.

#1079: WHO Commander Decks with Gavin Verhey 20.10.2023

In this episode, I sit down with Designer Gavin Verhey to talk about the design of Magic: The Gathering® – Doctor Who™.

#1078: Designing for Limited 13.10.2023

Our new office is open, so I'm back to driving to work. In this podcast, I talk all about the ways we design for Limited. Due to traffic, this podcast is a full hour.

#1077: White-Black-Green 13.10.2023

This is the eighth podcast in my three-color philosophy series. In this one, I talk all about the philosophy of white-black-green.

#1076: Iconic and Characteristic Creature Types 06.10.2023

What exactly is an iconic or characteristic creature type? In this podcast, I explain what they are and detail our long history of figuring out which ones work best.

#1075: 2018 06.10.2023

This is another in my "Years in Review" series where I walk through an entire year and talk about many of the Magic events that happened that year. This podcast is about the year 2018.

#1074: Alternative-Win Conditions 29.09.2023

There are many ways to win a game of Magic without reducing an opponent's life total to 0. In this podcast, I talk all about alternative-win conditions.

#1073: Lessons Learned – Kamigawa: Neon Dynasty 29.09.2023

This is another podcast in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned working on them. This podcast is about the design of Kamigawa: Neon Dynasty.

#1072: Green-Blue-Red 22.09.2023

This podcast is my seventh (of ten) in my series on three-color philosophies. Today, I talk all about green-blue-red.

#1071: Wilds of Eldraine Story with Roy Graham 22.09.2023

In this podcast, I sit down with Roy Graham, the person in charge of overseeing Magic Story, to talk about Magic storytelling and the making of the Wilds of Eldraine story.

#1070: Wilds of Eldraine Play Design with Ben Weitz 15.09.2023

In this podcast, I sit down with Play designer Benjamin Weitz to talk about the Play Design of Wilds of Eldraine .

#1069: Heroes of the Realm 15.09.2023

A number of years ago, Wizards started a new employee appreciation program which resulted in us making not quite official Magic cards. In this podcast, I talk about how they got made and walk through the designs.

#1068: Red-White-Black 08.09.2023

This podcast is another in my three-color series. Today, I talk all about red-white-black.

#1067: Wilds of Eldraine Commander with Jeremy Geist 08.09.2023

In this podcast, I have Jeremy Geist on the show to talk about the design of the Wilds of Eldraine Commander decks.

#1066: Wilds of Eldraine Design 01.09.2023

In this podcast, I talk about the influence of Throne of Eldraine on the design of Wilds of Eldraine.

#1065: Wilds of Eldraine Set Design with Ian Duke 01.09.2023

In this podcast, I discuss Wilds of Eldraine set design with Ian Duke, the set's lead set designer.

#1064: Inclusion over Exclusion 25.08.2023

In this podcast, I talk about the meaning and philosophy of "inclusion over exclusion" from a game design standpoint.

#1063: Wilds of Eldraine Vision Design with Chris Mooney 25.08.2023

In this podcast, I talk about Wilds of Eldraine vision design with guest Chris Mooney, lead vision designer for the set.

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