Lizard Wizards Gaming
Lizard Wizards Gaming: The Keepers of God
Actual play Pathfinder 2e play with a diverse cadre of actors, carpenters, and email professionals set in a homebrew world that's been cultivated over the better part of two decades. Hilarity and heartbreak ensue week-to-week as this group of friends battle gods, egos, and each other along the way.
Author
Lizard Wizards Gaming
Category
Podcast website
Latest episode
Jul 8, 2026
Where to listen?
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Episodes
Blood on the Ferryman 15 08.07.2026 2:12:28
The Paupers are back in action, plotting their next steps to take on both Nev & Crane Nation. Maru reckons with an impossible loss. The party moves on from Point Ugly. Content Warning: This episode contains explicit language.
Blood on the Ferryman 14 23.06.2026 1:28:04
Our Pauper's (and their suspicious habit of getting themselves imprisoned again) while the rest of our allies hold Port Ugly. Skill challenges and sacrifices and myceloids prepare our heroes for a tragic loss. Content Warning: This episode contains explicit language.
Blood on the Ferryman 13 16.06.2026 2:20:54
The Paupers hash out a plan to recover some remains from the remains of our beloved Ferryman. Shockingly, things go a little sideways as we make "first contact" with the real Crane Nation. Content Warning: This episode contains explicit language.
Blood on the Ferryman 12 18.05.2026 1:54:45
The Paupers find themselves in hot water once again, this time behind enemy lines in the encampment of the Venture Curtain. We might be a little short handed, but we are never short of bad ideas. Content Warning: This episode contains explicit language.
Blood on the Ferryman 11 11.05.2026 1:44:57
The Paupers find themselves in another drunken tussle with the elemental allies of a mad lad from the Elemental Plane of Water. We fight over "mineral rights" that might end up being our only hope at stopping the inevitability of Nev. Content Warning: This episode contains explicit language.
Blood on the Ferryman 10 04.05.2026 2:31:04
Ooops! Sorry about that cheeky two-week hiatus. Now that we're back, our Strange Friends finally find a name! And violence. A pair of fights and a nasty skill challenge find our team reunited in an ancient structure filled with one of the most valuable (and dangerous) materials found on Odreon. What could go wrong? Content Warning: This episode contains explicit language.
Blood on the Ferryman 9 13.04.2026 1:56:31
Our heroes march onward at the behest of their new "allies" to take back a holy site from a group of undine from the Elemental Plane of Water. Are we really surprised when things go sideways almost immediately? Content Warning: This episode contains explicit language.
Blood on the Ferryman 8 06.04.2026 1:59:18
After getting ourselves captured by the azarketi nation of Amar'ott, we wheel and deal our way into tentative friendship. We upgrade our equipment, learn a little about the local politics, and are given leave to explore a nearby holy site that has been taken over by scientists from the Elemental Plane of Water. On our way there, we run into a couple of missing crewmembers who are A Little Weir...
Blood on the Ferryman 7 30.03.2026 2:27:01
Another threat reveals itself as our heroes awaken to the Highs and Lows of Level Two (and the first toe dipping into Pathfinder 2e's Mythic Callings). We continue our investigation into the threat that is Nev and sort of forget to investigate too much into what's happened to us as our allies back at camp run into trouble. Content Warning: This episode contains explicit language.
Blood on the Ferryman 6 23.03.2026 2:37:46
Arguments about party identity lead to more misadventures across the Sunshear Islands. Our party dodges dinos and schemes to take down the lying Nev. Something changes when we are exposed to magical and, dare I say, mythical light that elevates our heroes into a new echelon of power. Content Warning: This episode contains explicit language.
Blood on the Ferryman 5 16.03.2026 2:34:32
Our sleepy adventurers awake into combat against a force of local myceloids while discovering the island they call temporary home is not as abandoned as previously thought. A trip into the belly of a tree and a looming threat of armored dinosaurs about The Sunshear Islands sends our group into an adventurous tizzy. Content Warning: This episode contains explicit language.
Blood on the Ferryman 4 09.03.2026 3:00:31
Our "beloved" airship has seen better days as our party collects themselves from the shipwreck, dodging storms, sea creatures, and a very salty alleged murderer. We make a temporary home in the woods as we prepare ourselves to survive in an unknown place for the foreseeable future. Content Warning: This episode contains explicit language.
Blood on the Ferryman 3 02.03.2026 3:17:25
The team is hot on the trail of the alleged murderer on The Ferryman. However, things go sideways when mortals get caught in the crossfires of a motived god. Content Warning: This episode contains explicit language.
Blood on the Ferryman 2 23.02.2026 2:51:41
The investigation continues! Our party yearns for the structure of a catchy team name as we start asking questions of all the potential suspects we can think of on The Ferryman. Content warning: This episode contains explicit language.
Blood on the Ferryman 1 16.02.2026 3:01:44
Murder and mystery is afoot as a group of employees and passengers are tasked to solve a murder most foul on a luxury flying cruise ship. Content Warning: This episode contain explicit language.
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