Kiwi

Kiwi Talkz

Leisure EN ↓ 209 episodes

Podcast with various Video Game developers as well as other people involved in entertainment such as TV/Film

Author

Kiwi

Category

Leisure

Podcast website

rss.com

Latest episode

Jun 20, 2026

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Episodes

DOOM Eternal - 5th Anniversary Interview With Animator Chris Cantero 01.03.2025

HAPPY ANNIVERSARY TO DOOM ETERNAL!! To celebrate I spoke to former DOOM Eternal animator Chris Cantero, he left a few years to make his own indie game High Fructose, you can find here https://store.steampowered.com/app/2506550/High_Fructose/ #doom #doometernal #idsoftware SOCIAL MEDIA TWITTER - @canterochris BLUESKY - @ canterochris.bsky.social TIMESTAMPS 00:00 - Intro 00:28 - Glory Kills 03:48 -...

#185 - Jeremy Bryant Interview (Animator On Skyrim, Fallout 4, 76 & Starfield) 11.02.2025

Jeremy Bryant was an animator at Bethesda for over 15 years from Skyrim to Starfield. This is his first interview! #starfield #fallout #skyrim TIMESTAMPS 00:00 - Intro 00:26 - Jeremy Commuted To Work By Plane 04:07 - Working With Dennis On The Werewolf 06:26 - How The Animation Tools Evolved From Skyrim To Starfield 08:43 - Mocap Use On Skyrim/Jeremy Used His Own Mocap On Skyrim DLC 10:35 - Animat...

#184 - Shawn Layden Interview (Former CEO & Chairman of Playstation & SIEA) 01.02.2025

Shawn Layden was former CEO of Playstation worldwide studios and former chairman of Sony Interactive Entertainment America. His career in Sony is legendary as a Japanese localizer that had a meteoric rise to be one of the head honchos of the whole company. #playstation #sony #ps5 SOCIAL MEDIA TWITTER -@SHAWNLAYDEN BLUESKY - @ shawnlayden.bsky.social TIMESTAMPS 00:00 - Intro 01:02 - Why Playstation...

#182 - Dennis Mejillones Interview (Character Artist On Skyrim, Fallout 4, 76 & Starfield) 12.01.2025

Dennis is an exceptional character artist who is best known for his tenure at Bethesda from Skyrim to Starfield. He has now retired from the video game industry. #starfield #fallout4 #skyrim SOCIAL MEDIA ARTSTATON - https://www.artstation.com/vsions INSTAGRAM - @vsions1 TWITTER - @Vsions Y OUTUBE - @Vsions TIMESTAMPS 00:00 - Intro 00:30 - Rivalry With Jonah Lobe At Bethesda 04:10 - Werewolf Was Al...

#181 - Will Shen Interview(Designer On Skyrim, Fallout 4, 76 & Starfield) 03.01.2025

Will Shen was a designer at Bethesda for over 20+ years and his story is amazing as he started off as an intern on Fallout 3 and became lead designer on Starfield. #starfield #fallout4 #bethesdagamestudios SOCIAL MEDIA X - @WillShen101 BLUESKY - @ willshen101.bsky.social Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join TIMESTAMPS 00:00 - Intro...

#180 - Nate Purkeypile Interview (Artist On Skyrim, Fallout 3/4 & 76) 07.12.2024

Nate Purkeypile is a former world artist and art lead at Bethesda who worked there for over 14 years. He has now released his indie game The Axis Unseen that you can purchase here! https://store.steampowered.com/app/1807810/The_Axis_Unseen/ SOCIAL MEDIA FOR NATE WEBSITE - https://www.justpurkeygames.com/home BLUESKY - @ npurkeypile.bsky.social TWITTER - @NPurkeypile YOUTUBE - @justpurkeygames #sky...

#179 - Kenny Young Interview (Composer On Astro Bot) 26.11.2024

Kenny Young is the composer on the Astro Bot series including the recently acclaimed new Astro Bot game. He has also worked on games such as Tethered, Little Big Planet, Tearaway and more.... #astrobot #littlebigplanet #ps5 KENNY YOUNG SOCIAL MEDIA TWITTER - @kcmyoung FACEBOOK - https://www.facebook.com/KennyYoungMusic/ BLUESKY - @kcmyoung Follow me KIWI TALKZ on Social Media TWITTER - https://twi...

Metroid Prime 2 - 20th Anniversary Interview With Bryan Walker (Producer On Prime 2) 17.11.2024

MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out our previous interview here https://youtu.be/4sWfE2x-ClM #metroid #nintendo #metroidprime Join this channel to get access to perks: https://www.youtube.com/channel/UC9jtZN92eGHA9Hxh-jYGqBw/join TIMESTAMPS 00:00 - EA Preparing Bryan To Work With Japanese P...

Metroid Prime 2 - 20th Anniversary Interview With 2 Engineers! (Jack Mathews & Zoid Kirsch) 10.11.2024

MP2 engineers Jack Mathews & Zoid Kirsch return to reminisce on the development of Metroid Prime 2 #metroidprime2 #nintendo #metroid TIMESTAMPS 00:00 - Intro 01:45 - Developing Multiplayer/Original Ideas 08:15 - Biggest Engineering Challenges In Prime 2 14:42 - Sanctuary Fortress 17:07 - Metroid Prime 2 Remastered Challenges/Prime 2 Constraints 20:15 - Devs Didnt Recognise Prime 2’s Difficulty...

Metroid Prime 2 - 20th Anniversary Interview With Kynan Pearson (Designer On Prime 2) 03.11.2024

MP2 Designer Kynan Pearson returns to talk about all his work on Metroid Prime 2 to celebrate the 20th anniversary of Prime 2. You can check out his previous interview here https://youtu.be/y6YKebkPZNM you can follow Kynan on Twitter - @KynanPearson #metroid #nintendo #metroidprime TIMESTAMPS 00:00 - Intro 00:50 - How Metroid Prime 2 Ended Up With Its Zelda Esque Design 03:00 - Every Nintendo Game...

PAX AUS 2024 - Interview With Sonia Coronado (Music Designer at Playstation) 29.10.2024

Here is the panel I did with Sonia Coronado at PAX AUS. Due to NDA's, we had to cover generic things involving her role for Playstation. All content is courtesy of PAX Australia, also thanks to the amazing crowd! Make sure you keep up to date with @PAXAustraliaOfficial #playstation #godofwarragnarok #ghostoftsushima TIMESTAMPS 00:00 - Intro 01:49 - How Sonia Got Into The Video Game Industry 03:19...

PAX AUS 2024 - Valve Panel With Josh Weier (Developer On Half-Life 2 & Portal 2) 15.10.2024

Here is the panel I did with Josh Weier at PAX AUS. I spent a year planning this with Josh and PAX AUS to make this happen. #portal2 #valve #halflife2 TIMESTAMPS 00:00 - Intro 02:21 - Why Valve Games Are Very High Quality 05:25 - Steam Originally Had Some Skepticism 09:07 - Importance Of The Source Engine On Valves Games 12:04 - Advanced Physics In Half-Life 2/Gravity Gun 15:20 - The Modular Natur...

#173 - Jason Schreier Interview (Play Nice: The Rise, Fall & Future Of Blizzard Entertainment) 06.10.2024

Jason Schreier the legendary video game journalist talks to me about his new book PLAY NICE that you can purchase here https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/ #blizzard #blizzardentertainment #bloomberg NOTE: Jason had to bail urgently which is why the podcast ended very abruptly. TIMESTAMPS 00:00 - Intro 01:23 - Researching & Preparing For Play Nice 04...

#172 - Dredge Developer Interview With Joel Mason 29.09.2024

Joel Mason was a developer on the indie game Dredge and works for @blacksaltgames #dredge #gaming SOCIAL MEDIA FACEBOOK - https://www.facebook.com/blacksaltgames/ INSTAGRAM - @blacksaltgames YOUTUBE - @blacksaltgames TWITTER - @blacksaltgames TWITTER JOEL MASON - @bsg_joel TIMESTAMPS 00:00 - Intro 00:37 - How The Concept Of Dredge Came About 03:10 - The Artstyle Of Dredge 04:56 - Most Difficult Th...

#171 - Bruce Nesmith Interview (Designer On Skyrim, Fallout 3, Fallout 4 & Starfield) 18.08.2024

Bruce Nesmith was a former designer at Bethesda and worked at the studio from Elder Scrolls II:Daggerfall before leaving and returning part way through Elder Scrolls IV: Oblivion up until Starfield. He is now a novel writer who just launched his newest novel Glory Seeker Book One: Feast Of Ghouls #skyrim #bethesda #starfield Purchase Bruce's new book here! https://www.amazon.com/Glory-Seeker-Ghoul...

#170 - Shawn Green Interview(OG ID Software Programmer & Designer) 04.08.2024

Shawn Green was a former developer at ID Software, ION and Escalation Studios. He was part of the original ID Software team and worked alongside legends such as John Romero and John Carmack #doom #idsoftware #johnromero TIMESTAMPS 00:00 - Intro 00:36 - How Shawn Ended Up At ID Software/Commander Keen 05:05 - Learning The DOOM Editor 06:40 - Doing The Ports For DOOM 10:55 - Designing Levels For Ult...

#169 - Jonah Lobe Interview (Character Artist On Skyrim, Fallout 3 & Fallout 4) 23.07.2024

Jonah Lobe is a former artist at Bethesda and did the art for a number of characters on Elder Scrolls V: Skyrim as well as Fallout 3 and Fallout 4. He is currently working on his Fantasy Novel: Quiet Level One that you can support here. https://www.kickstarter.com/projects/quietlevelone/quiet-level-one-by-jonah-lobe #bethesda #fallout #skyrim SOCIAL MEDIA YOUTUBE - @JonahLobeDraws TWITTER - @Jonah...

#168 - Stephen Hughes Interview (The Voice Of Quiet Robe) 08.06.2024

Stephen Hughes is a renowned director, producer, voice actor and teacher. He is well known in Spain in the voice over industry. He helped to direct the voice actors on Metroid Dread including Nikki Garcia(The Voice Of Samus) and he voiced the character Quiet Robe. #metroid #metroiddread #nintendo TIMESTAMPS 00:00 - Intro 01:00 - How Stephen Ended Up In Madrid, Spain 05:05 - Ongoing Consulting Work...

#167 - Omar Fernandes Interview(Lighting Artist On Grand Theft Auto V) 30.04.2024

Omar's story is amazing, he got an architecture degree before moving into video game art and film/tv vfx. He has worked on films such as Star Wars: Rogue One and Avengers: Infinity War and Endgame, he also worked as a lighting artist on GTA V. #gtav #rockstargames #starwars TIMESTAMPS 00:00 - Intro 01:01 - How A Degree In Architecture Helped Omar With VFX 04:51 - How Omar Ended Up At Rockstar Game...

#166 - Jonathan Gwyn Interview (Senior Environment Artist On Grand Theft Auto V) 09.04.2024

Jonathan Gwyn is a veteran artist in the video game industry having been in the industry for over 25+ years. He has worked on prestigious franchises such as Grand Theft Auto, The Matrix, Resistance etc. #rockstargames #gta #gtav TIMESTAMPS 00:00 - Intro 01:01 - Jon’s Favourite Art To Work On Is Environment Art 03:00 - Stylised Environmental Art 04:20 - Restrictions Working On The Matrix Games 06:4...

#165 - Chandler Murch Interview (IT Infrastructure At Valve) 23.03.2024

Chandler Murch worked at Valve for over 8 years in IT infrastructure; and oversaw a lot of esports Valve events specifically for Dota 2, he also did some work in the Dental AI space. #valve #steam #dota2 TIMESTAMPS 00:00 - Intro/Being Associated With F.R.I.E.N.D.S 01:30 - How Chandler Ended Up At Valve 04:10 - What His First Job At Valve Was/Customer Service 06:59 - Valve’s IT Infrastructure When...

#164 - David Crislip Interview (Former Localizer At Capcom) 05.03.2024

David Crislip has had quite the life! The man studied Japanese at Ohio University before moving to Japan to become an English Teacher there before ending up at Capcom Japan where he did localization for over 10+ years. #capcom #residentevil #streetfighter SOCIAL MEDIA TWITTER - @DavidCrislip INSTAGRAM - @davidcrislip TIMESTAMPS 00:00 - Intro 01:20 - What Prompted David Wanted To Learn Japanese 02:...

Donkey Kong Country Tropical Freeze 10th Anniversary Interview With Former Retro Studios Devs 21.02.2024

Happy 10th anniversary to DKC: Tropical Freeze!! Let's celebrate former artists on the game Eric Kozlowsky and Ted Anderson to go on a deep dive of working on it. TWITTER LINKS Eric Kozlowsky - @VoNKoZ Ted Anderson - @Pixel_Possum #donkeykong #donkeykongtropicalfreeze #retrostudios TIMESTAMPS 00:00 - Intro 00:50 - DKC: Tropical Freeze Early Days/Wii U Hardware 04:55 - Artists Experimented Very Ear...

#162 - Ryan Kaufman Interview (Award Winning Video Game Writer/Narrative Designer) 10.02.2024

Ryan Kaufman is an award-winning writer that came up working at Lucas Arts on games such as Revenge Of The Sith & Republic Commando before moving onto Telltale where he was one of the main writers. #telltalegames #thewalkingdead #starwars SOCIAL MEDIA TWITTER - @M1sterFox LINKTREE - https://linktr.ee/w.ryan.kaufman TIMESTAMPS 00:00 - Intro 00:47 - Ryan’s Dream Game To Make Would Be About Titan...

#161 - Peer Schneider Interview(Co-founder Of IGN) 19.12.2023

Peer Schneider is one of the co-founders of IGN and is currently IGN's EVP and Chief Content Officer. #ign #gaming #games SOCIAL MEDIA TWITTER - @peerign INSTAGRAM - @peerign TIMESTAMPS 00:00 - Intro 01:20 - How Peer Fits In Gaming Time With His Busy Schedule 04:50 - IGN’s Current Work Model/Remote & Office Work 07:40 - Interview Process At IGN/Bad Interviewees 10:05 - How IGN Knows When To Ch...

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