Phil Bechtel
Kid Stories
An exciting collection of original stories crafted for a younger audience.
Where to listen?
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Episodes
Calla and the Rat City Part 6 - The Thing Inside the Cat 08.07.2026 12:49
The Umbris, an ancient demon that can only exist inside a cat, has fully possessed Sable. Now the fight is on. When Sable moves she grows: a swipe of her paw becomes a lion's paw, a leap sends her panther-sized crashing through the chamber, the demon bursting through and snapping back like something barely contained. Calla fights with her light rod. The witch fights with her glowing cane and s...
Calla and the Rat City Part 5 - The Old Tunnels 01.07.2026 9:37
The group reaches the ancient chamber at the bottom of the old tunnels. The ghost ferrets are everywhere, but they aren't attacking. Something is keeping them back, and it isn't fear. Deep in the chamber they find Sable. The cat sits perfectly still with pitch black eyes where green ones used to be. When Calla raises her lamp, Sable's shadow on the wall is not a cat's shadow. It is...
Calla and the Rat City - Part 4 10.06.2026 12:38
Calla returns to the witch with difficult news: Sable is alive, but something is very wrong with her. The witch heals Calla's wounds — which had been turning black at the edges in a dangerous way — and then starts packing her bag. The witch is coming down into the tunnels herself. She also hands Calla a light rod: a dark wooden stick with a crystal tip that produces a blinding flash and stops...
Calla and the Rat City Part 3 - The Deep Tunnels 27.05.2026 13:12
Calla and a small team of rats venture into the ancient tunnels beneath Rat City to find the witch's missing cat. The ghost ferrets are waiting for them. The creatures attack from every direction at once, silent, fast, impossible to track in the dark. Calla fights back with a pocket knife and a lamp and it is not nearly enough. She gets badly scratched before the rats pull her out, the wounds...
Calla and the Rat City Part 2 - The Witch 17.05.2026 11:05
Calla has a plan to steal the bell back from the witch. It is not a great plan. She sneaks into the witch's shack in Ashwood Forest, finds the bell on a shelf — and gets caught immediately. The witch is not angry exactly, but she is not the forgiving type either. Calla plays the one card she has: she knows where the witch's missing cat has been disappearing to. The witch goes very still. A...
Calla and the Rat City - Part 1 - The Girl Who Listens 11.05.2026 11:32
Twelve-year-old Calla has been keeping a strange secret for two years, she can understand rats. When a very formal rat in a tiny buttoned coat arrives at her dock one evening with six others, Calla is taken underground to discover an entire hidden civilization beneath the hill at the edge of her town. Rat City is real, ancient, and in serious trouble. Ghost ferrets attack every night, and the one...
The Drill House Part 5 - Monster Drill Versus the Gloop Bot Army 30.04.2026 19:27
The Power Diamond transforms the Drill House into something enormous, and General Splat-9's army is about to find out what that means. Avery and Quinn burst out of the ground in the middle of occupied Valleytown with a diamond-powered machine, a triceratops, and a pocket panda — and the battle for the valley begins. The Monster Drill pushes gloop bots toward the Academy, where a werewolf headm...
The Drill House Part 4 - The Volcano at the Bottom of Everything 29.04.2026 16:12
At the bottom of the cave system, three ancient lava beasts guard the Power Diamond — and they are not interested in negotiating. Avery and Quinn reach the volcanic chamber and find the diamond sitting on a rock column above rivers of active lava, protected by armored creatures that have been guarding it for centuries. Avery's sword works on ice mode. Fire mode does not work at all. Quinn'...
The Drill House Part 3 - The Price of Passage 22.04.2026 14:14
A row of gem-covered cave trolls is blocking the only path forward — and they want something shiny before they'll move. Avery and Quinn reach the Troll Crossing, where the enormous, gemstone-hoarding Grumstone and his crew demand payment for passage. The boys have tools, weapons, a pocket panda, and one thing Quinn really doesn't want to give up. Past the trolls, a strange sound echoes fro...
The Drill House Part 2 - Mushroom Beasts 14.04.2026 14:43
A broken drill horn, a cavern full of enormous mushroom monsters, and one very small panda who might just save the day. Deep underground, the Drill House takes damage and forces Avery and Quinn to stop for repairs in the dark. While Quinn welds the machine back together on the roof, Avery wanders too far into the tunnels — and finds something tiny, black and white, and extremely alarmed wedged in...
The Drill House Part 1 - The Day the Gloops Learned to Robot 09.04.2026 17:53
Two brothers unveil their greatest invention the same morning an army of robot gloops drops from hot air balloons onto Valleytown. Avery and Quinn have spent six months building the Drill House in a Power-Up garage — part home, part tank, part aircraft, with triceratops-style horns that can bore through solid rock. When gloop bots with reinforced metal plating pour into the valley and conventional...
The Knight Part 6 - The Map to The Dragon Shield 02.04.2026 11:51
Back in Treadway, the knight delivers the memory jar to Old Prentiss and watches the old merchant breathe in the pale smoke of the Doom Labyrinth — seeing it all for himself. Old Prentiss holds up his end of the deal: the Dragon Scale Shield is real, and it's marked on a very old map — deep in an abandoned fortress in the Farlands, far past roads and towns and everything familiar. The knight r...
The Knight Part 5 - The Memory Merchant 26.03.2026 11:25
The knight and Leeko tumble out of the teleportation potion into the cheerful, sunlit village of Home — battered but alive. The mission is clear: find the Memory Merchant at the edge of the forest, get the Doom Labyrinth extracted from the knight's memory, and trade it to Old Prentiss. It should be the easy part. But when Leeko realizes the extraction means the knight will forget everything —...
The Knight Part 4 - Marma 24.03.2026 11:47
In the deepest chamber they've found yet, the knight and Leeko come face-to-face with Marma — a tall masked warrior with twin daggers, a metal hand, and moves faster than anything the knight has ever fought. She's attempted to reach the mysterious door at the center of this room fourteen times, and she's not sharing it with a knight and a small wet gremlin. The fight that follows is th...
The Knight Part 3 - The Room That Wanted Them Dead 19.03.2026 11:07
Deep in the Doom Labyrinth, the knight and Leeko walk into a room with no exit — and then the door behind them seals shut. Then water begins pouring through the walls. Fast. The knight's plan is to hit the stone door with his lightning mace until it opens. This plan does not work. Leeko jams on his little reading glasses, squints at a riddle carved near the ceiling, and figures out which of fi...
The Knight Part 2 - Mushrooms Aren't Supposed to Bite 18.03.2026 16:20
Armed with a brand-new lightning mace and a teleportation potion just in case, the knight steps through the entrance of the Doom Labyrinth — and straight into a room packed wall-to-wall with crushrooms. They look like regular mushrooms. They are not. They have teeth, and they leap, and they are extremely unhappy about being stepped on. The knight's mace gets a serious workout. Then, from a cha...
The Knight Part 1 - The Deal 12.03.2026 11:44
A wandering knight haunted by dragon nightmares makes a desperate deal with Old Prentiss, a mysterious information broker tucked in a shadowy back alley: survive the Doom Labyrinth and bring back the memory of it — in exchange for the location of the legendary Dragon Scale Shield. The knight knows the stories. Almost no one who enters the Labyrinth comes back out. But the dragon won't stop hau...
Gloops Fighting Gloops Part 6: The Dragons Ultimatum 26.02.2026 16:20
Eugene the Gray Dragon arrives at the castle and offers Archer a deal: return to the desert peacefully or face dragon fire. When Archer refuses and uses the transformation scepter to become a gloop-dragon, an epic aerial battle erupts above the castle. Eugene realizes the quickest way to end this fight is to destroy what the gloops care about most—their magical artifacts. He threatens to melt ever...
Gloops Fighting Gloops Part 5: Leon Tells on Archer 18.02.2026 11:40
After losing his castle to Archer's Desert Gloop army, King Leon Fartsalot makes a desperate journey across the ocean to seek help from legendary heroes. He travels to The Valley where ninjas, wizards, and a grumpy gray dragon protect the land from evil. When Leon tells them about Archer's magical artifacts and plans for world domination, the heroes play "not it" to decide who has...
Gloops Fighting Gloops Part 4: King Leon is a Tattle Tale 12.02.2026 7:28
After losing his castle to Archer's Desert Gloop army, King Leon Fartsalot makes a desperate journey across the ocean to seek help from legendary heroes. This humorous adventure for kids ages 6-11 features ninjas, dragon magic, and an unlikely alliance between a farting gloop king and a legendary dragon. Perfect for screen-free entertainment during car rides and bedtime. Series: Gloops Fightin...
Gloops Fighting Gloops Part 3: The Scepters Power 10.02.2026 12:07
Archer leads his Desert Gloop army in a three-pronged assault on King Leon's castle to rescue Lucy the falcon. The battle erupts with gloops attacking the main gate, scaling the east wall, and infiltrating through the servant's entrance. Archer fights his way to Leon's tower bedroom and discovers a silver scepter with a red crystal - an artifact that can merge gloops with other creatur...
Gloops Fighting Gloops Part 2: The Falcon of the Desert 05.02.2026 20:20
Desert Gloop leader Archer meets Lucy, a peregrine falcon who fled to the desert mountains to escape King Leon's terrible fart smell. When Lucy offers to spy on the castle from above in exchange for a fart-free tower someday, an unlikely friendship is born. For six months, Lucy scouts the castle while Archer leads precision raids against Leon's guards. But when Leon realizes a falcon is fe...
Gloops Fighting Gloops Part 1: The Origin of the Farting King 03.02.2026 12:25
When a rebel gloop named Archer attempts to steal magical artifacts from King Leon's castle, everything goes wrong. The castle guards catch him mid-heist, and Archer barely escapes with a mysterious wooden crown. Now banished to the deadly desert where gloops normally dry out and die, Archer discovers the crown's magic has transformed him and his followers into something new. This action-p...
Skeleton and Cat Part 6 - The Soothsayer 30.01.2026 13:00
Skeleton's quest for life reaches a dark crossroads when a creepy sorcerer offers him exactly what he wants - but at a terrible price someone else must pay. In this thoughtful fantasy adventure for kids ages 6-11, the magical compass leads our heroes up ominous Whisper Hill to meet the Soothsayer, a black-robed figure with antlers, blackened teeth, and eyes like empty voids. Perfect for car ri...
Skeleton and Cat Part 5 - The Tortoise Shell House 21.01.2026 12:16
Skeleton and Cat follow their magical compass through rain-soaked forests, encounter a merchant selling bottled memories, and discover a man cursed to wake up in a giant tortoise shell every morning. In this imaginative fantasy podcast for kids ages 6-11, our heroes meet a mysterious traveling merchant who offers to bottle and sell experiences—everything from first snowfall to the taste of warm ap...
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