Inspired Incompetence
Inspired Incompetence
A Pathfinder live-play podcast featuring the Tyrant’s Grasp adventure path.
Be sure to visit the podcast's website and support the creator: inspiredincompetence.com
Author
Inspired Incompetence
Category
Podcast website
Latest episode
Oct 30, 2026
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
SAS 98 - Shackles Fonzie 17.04.2020 1:19:18
The time has come to dive into Book 5 of Skull & Shackles. The gang has overcome a lot to get this far, but finally, they join the ranks of the Pirate Council. The realities of leadership are never as glamorous as they seem from the outside, though, so what new hurdles await the gang as they embark on this new phase of their adventure? As always, please remember to subscribe, rate, and review us i...
Sweet Side Action 10 - Copperpot Strikeout 10.04.2020 1:00:40
With book 4 completed, we're taking a little break this week to bring you another rendition of our Sweet Side Action series. This time around the gang is joined by a new ally as they continue their extended mission to explore and work their way through the enormous mountain dungeon. As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want to g...
SAS 97 - Into the Breach 03.04.2020 1:28:22
With the expected interruption to the pirate party, now the gang finds themselves defending their new home from invaders from the sea, and they have an attentive audience to boot! It seems like it's time for the gang to flex their combat muscle as they attempt to put on a show for their guests in this thrilling finale to Skull & Shackles' Book 4! As always, please remember to subscribe, rate, and...
SAS 96 - Dinosaur Rodeo 27.03.2020 1:18:20
The party is finally upon us! With the arrival of the auditors from the Pirate Council, now comes the time for the gang to woo their prospective equals with food, booze, and entertainment in the hopes of gaining their approval to join their ranks. What hoops will the auditors make the gang jump through before giving their stamp of approval? Is there anything left on this damned island to throw a w...
SAS 95 - Cyclopes and Taxes 20.03.2020 1:15:05
More cyclopes, of course there's more cyclopes. With the party/evaluation from the pirate council imminent, will this new threat put the gang's chances in jeopardy? As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want to get in contact with us you can follow us on Twitter and Facebook, check out our website at SwissArmyScorpion.com to lear...
SAS 94 - Portal Kombat 13.03.2020 1:14:32
Another great victory for the gang as preparations are underway for their upcoming party. It seems like now is the time for simple reconstruction projects and other miscellanea, but if we've learned anything by now, it's this: This gods-forsaken island will never be done with the gang. As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want t...
SAS 93 - Owls and Tigers and Barrels, Oh My! 06.03.2020 1:09:14
This feels weird. No one is on the brink of death, no one has any prevailing detrimental conditions (unless you count puberty), the island seems to be reined in, and the gang is off doing what they do best: piracy! This is a rather refreshing change of pace, but we all know it can't quite be that easy, so what is going to go wrong this time? Let's find out, shall we? As always, please remember to...
SAS 92 - Pass the Butter 28.02.2020 1:08:07
Just when the gang was starting to feel safe on their island, they just had to go out and explore one more time. At least no one died this time (for long), but now there's a couple of gigantic crustaceans and a few thousand of their closest friends harassing the gang. Don't they get it? This isn't their island anymore. It seems the gang will have to show them the hard way. As always, please rememb...
SAS 91 - Anaconda da Vida 21.02.2020 1:11:14
Huh. It turns out there is a cure for insanity, after all. Who knew? Either way, it's time for the gang to finish the job they were given. It's time to make sure the newly minted Sharksbane Island is fully cleared of threats and time to get prepared to host some very important guests. As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want to...
SAS 90 - The Were-House 14.02.2020 1:01:00
What's a little brush with death among crewmembers eh? Everyone's just fine now...physically, at least. It seems that brush with death has left a couple members of the gang with a slight case of insanity, so now they're all off to port to find someone who can take care of this little snafu. What price will the gang have to pay for this treatment though, and will it be worth it? As always, please...
Sweet Side Action 9 - 2nd Level Tim Allen 07.02.2020 1:17:35
We're taking another little diversion this week from the gang's island-conquering adventures to delve back into Pathfinder 2nd Edition and the maze-like dungeon the gang finds themselves in. What new twists await them this time around? Let's find out. As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want to get in contact with us you can fo...
SAS 89 - The Skramaladon 31.01.2020 1:08:30
So it looks like our resident boy wizard got himself into a bit of a pickle. As one of only two original crew members remaining, could this finally be the end of this wizard's journey? Let's see what these massive sharks have to say about that, shall we? As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want to get in contact with us you can...
SAS 88 - A Little Kelp from my Fiends 24.01.2020 1:15:27
For once, things are looking up for the gang. The island has apparently been cleared of all of its major threats and inhabitants, so now begins the cleanup. As some of the crew gets to work making the fort presentable, the gang heads out to investigate a few other points of interest around the island to make sure there aren't any other nasty surprises waiting for them or their guests around every...
SAS 87 - Skram's Wondrous Rod 17.01.2020 1:05:46
After a long day of clearing fortifications, the gang just wanted to spend some time, just one night, relaxing in their newly acquired property. But no, that's not something they get to do, at least not yet. First, they have to bail out their subordinates who got in over their heads and are doing their best to drag the gang down with them. As always, please remember to subscribe, rate, and review...
SAS 86 - Clear! 10.01.2020 1:06:45
The gang is done with whatever it's been that haunted this island, at least so it seems. They have finally started setting up their base of operations and have cleared out the biggest threats to their continued existence, they hope. There still remains a reported watchtower on the west end of the island that needs to be examined, as well as plenty of other places they have yet to explore, but for...
SAS 85 - Look Who's Flying Now 03.01.2020 1:06:20
Did...did we do it? The fort is done? Finally, the gang can start to truly get a foothold on this island, but there is still much to do. What about that cyclops settlement up north, or that watchtower, or any of the other fun-sounding things the gang knows about that they are yet to explore? Hopefully the tough part is over, now for the fun part, right? As always, please remember to subscribe, rat...
SAS 84 - Hakuna Haetenga 27.12.2019 1:09:23
Why can't we just have one pleasant conversation with the ghost who sacrificed a bunch of people to fulfill his only desire in life? Everything has to turn into a fight. Also, what's Ivan been up to while the rest of the gang has been hanging out? As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want to get in contact with us you can follo...
SAS 83 - I Dreamstone of Genie 20.12.2019 58:38
Finally, the gang's main objective on the island (so far) has been achieved. They've retrieved the maguffin, and it only cost three people their ability to see and one person's corporeal body, but they did it. Now the question becomes: What to do with it? As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want to get in contact with us you ca...
SAS 82 - The Planet-Scare-ium 13.12.2019 1:15:30
It seems this cyclops settlement has a fascination with the stars, a fascination that is apparently shared by a number of ghosts. After fighting their way through this place and losing several crew members along the way, how much more does the gang have to go through to get this damned Dream Stone? It starts with this planetarium structure in front of them, but where does it end? As always, please...
SAS 81 - De'Froth Goes to the Planetarium 06.12.2019 1:02:14
As is tradition, we kick off this week's episode with Sharil being in trouble. After barreling ahead into an unexplored room, our short, but fat (if attractive) inquisitor finds himself in a very precarious position. Will it finally be time for Joe to create a new character? Sharil is his longest-lived one so far, so perhaps his time has finally come. As always, please remember to subscribe, rate,...
SAS 80 - The De'Vothelganger 28.11.2019 58:25
The surprises continue as the gang keep on pushing their way through this cursed island. This time the tricks come aboard their own ship as apparently someone masquerading as Captain De'Voth has been demanding a constant stream of raw fish for over a day. Who is this mysterious imposter? Will the gang even bother asking before they attempt to bash his head in? As always, please remember to subscri...
SAS 79 - The Cure for Insanity 22.11.2019 1:01:40
Well that was depressing. So far the gang has infiltrated two strongholds on this damned island and have paid the price with two characters lost. Will they have better luck going forward? Has the gang finally met its match among the Shackles islands? Maybe that haunted fort wasn't so bad after all... As always, please remember to subscribe, rate, and review us in your podcast distributor of choice...
SAS 78 - Windows of Life 15.11.2019 59:56
The Captain is in trouble. Not exactly a rare situation, but this one seems even more dire than usual. Will he be able to luck his way out of it, or will the gang be on the search for a new Captain to helm their ship and hopefully maintain control of their new island? As always, please remember to subscribe, rate, and review us in your podcast distributor of choice. If you want to get in contact...
SAS 77 - Flurry of Books 08.11.2019 48:16
The gang has had enough of the haunted fort for a little while, it seems, though this island has no shortage of problems to be dealt with. This time around, it appears to be infested with a tribe of cyclopes, so now it's time to remove that thorn in the gang's side before it gets infected. At least, that's the idea anyway. As always, please remember to subscribe, rate, and review us in your podcas...
SAS 76 - Fly-Curious 01.11.2019 1:09:30
So that's what happened to the last guy who was given this island. The gang has finally run into what's left of Bikendi Otongu, the last captain to win the Regatta not known as the Master of Gales and person who has been missing ever since. Well there's a mystery solved, so now the gang can finish exploring this fortress and get to work on the rest of the island. As always, please remember to subs...
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.