Eric Molinsky | Daylight Media

Imaginary Worlds

Arts EN ↓ 311 episodes

Imaginary Worlds sounds like what would happen if NPR went to ComicCon and decided that’s all they ever wanted to cover. Host Eric Molinsky spent over a decade working as a public radio reporter and producer, and he uses those skills to create thoughtful, sound-rich episodes about science fiction, fantasy, and other genres of speculative fiction. In this award-winning podcast, Eric talks with filmmakers, screenwriters, novelists, comic book artists, game designers, and anyone who works in the field of make-believe about how they craft their worlds. He also talks with academics and fans about w...

Author

Eric Molinsky | Daylight Media

Category

Arts

Latest episode

Jul 1, 2026

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Episodes

The U.S. of Play - Part 2: Silly Putty, Twister and Monopoly 01.07.2026

In honor of America's 250th anniversary, we're continuing our mini-series on iconic American toys and games that took on lives of their own. Strong National Museum of Play curators Michelle Parnett-Dwer and Mirek Stolee, along with game designer and author Tim Walsh, join me to unpack how Silly Putty, Twister, and Monopoly slipped between the complicated world of adults and the realm of childhood....

The U.S. of Play - Part 1: Wagons, Bears and Dolls 17.06.2026

In honor of the 250th anniversary of the USA, we are doing a series of mini stories across two episodes that explore American toys and games. This week, we look at early childhood objects that became vehicles of the imagination. I talk with Michelle Parnett-Dwyer, senior curator at the Strong National Museum of Play, about how the origin of the Radio Flyer Wagon. Author Michael Kimmel tells me abo...

How Folklore Spirited Anime Away 03.06.2026

Anime and manga are a global phenomenon, and their popularity continues to grow. Many of these stories are populated by supernatural beings called yōkai. Even though yōkai can be portrayed as ghosts, demons, or monsters, they're rarely purely good or evil. We trace the history of yōkai from ancient folklore to Studio Ghibli films and shows like Dan Da Dan. I talk with scholars Kaitlyn Ugoretz, Deb...

The Father of Sword and Soul 20.05.2026

Charles R. Saunders loved Tarzan as a kid, but he was also repulsed by the racism in those books since Charles was Black. So he created a counter narrative about a warrior named Imaro who lived in a fictionalized version of precolonial Africa. Charles had invented a new subgenre of sword and sorcery that he called sword and soul. His books were groundbreaking in the 1980s, but he was also way ahea...

Many Faces of Jekyll and Hyde 06.05.2026

Pop culture has been full of Jekylls and Hydes: Bruce Banner and The Hulk, Norman Bates and Mother, Walter White and Heisenberg, The Nutty Professor and Buddy Love. They all echo the archetype that Robert Lous Stevenson established 140 years ago in The Strange Case of Dr. Jekyll and Mr. Hyde. I explore at how these variations reflect different ideas about duality, depending on how “bad” the Hydes...

Holmes and Watson: True Crime Podcasters 22.04.2026

John Watson is a former army doctor who became a true crime podcaster when he met a consulting detective named Sherlock Holmes. You can hear about the cases they’ve solved in the podcast Sherlock & Co. Sound familiar? Holmes and Watson may have been enshrined in pop culture for over 130 years. But their adventures feel fresh and relevant in the audio drama Sherlock & Co – which masquerades as a tr...

Celebrating 300 Imaginary Worlds 08.04.2026

Imaginary Worlds has reached another milestone – 300 episodes! We already celebrated the 200th episode and the 10th anniversary of the show, but in those episodes, we mostly kept the spotlight off ourselves. This time around, my assistant producer Stephanie Billman and I reflect on how the podcast has impacted us. I often joke that the show feels like a train that I’m riding, and I’m laying down t...

Puppeteering Project Hail Mary 25.03.2026

When I interviewed Andy Weir in 2021 about his novel Project Hail Mary, he told me that the movie adaptation was already being planned starring Ryan Gosling. The big question was how would they bring the alien character of Rocky to life. Would they use CGI or practical effects? Now that the film is in theaters, we have the answer. While there is some use of digital effects, Rocky is mostly perform...

How D.C. Fontana Helped Star Trek Live Long and Prosper 11.03.2026

Gene Roddenberry’s name is synonymous with Star Trek, but he relied on a team to bring his vision to life. Most of his writers were men with one exception, the trailblazing Dorothy Fontana. Professionally, she went by D.C. Fontana to counter the belief that women couldn’t write genres like war, Westerns or sci-fi. Fontana became story editor and wrote some of the most beloved episodes of The Origi...

Absolute Reimagining of DC Comics 25.02.2026

Imagine if Bruce Wayne had no money, if Superman grew up on Krypton and came to Earth with emotional scars, or if Wonder Woman had been raised in Hell. Welcome to the Absolute Universe – a dark parallel universe created by DC Comics in 2024. The idea of a parallel universe is not new to comic books, but what is surprising has been the success of the Absolute Universe. Some of the Absolute versions...

Sinners Gives Hoodoo Its Due 11.02.2026

Sinners got a historic 16 Academy Award nominations, which was remarkable for a film with vampires. But the film is also a rich exploration of race, religion, culture and music in 1930s Mississippi. Professor Yvonne Chireau played a key role behind the scenes. She’s a historian of the spiritual tradition of hoodoo. Since hoodoo and voodoo have long been reduced to horror tropes, she was brought on...

Scarlet Hollow Draws a Picture of Success 28.01.2026

Scarlet Hollow is a successful indie video game – and that’s no small feat. It’s been a long journey, and the game is made almost entirely by two people: Abby Howard and Tony Howard-Arias of Black Tabby Games. Along the way, they even took a break to make another hit game called Slay the Princess. I talk with Abby and Tony about how animating Abby’s drawings allowed them to build a game where the...

Making History with Assassin's Creed 14.01.2026

Darby McDevitt is a narrative director and writer at Ubisoft . He’s worked on multiple games in the Assassin’s Creed franchise, which spans time periods from Ancient Greece to Victorian England. But what does it mean to be a writer on a massive video game where your character is mostly running, climbing, jumping and fighting? The key to his work lies in historical research, but he is sometimes tor...

Say No to Santa World Tour: An Audio Drama 17.12.2025

In my annual audio drama, I interview several folklore figures who are synonymous with the holiday season outside America -- but they’ve been overshadowed by the cultural juggernaut of Santa Claus. So they’re on a tour to reintroduce themselves. While I went into this press junket with the best of intensions, some of my interviews went off the rails. It turns out when a supernatural being has been...

Searching for Cryptids 03.12.2025

When I was growing up, Bigfoot appeared regularly on the covers of supermarket tabloids, so I assumed he was a joke. But I’ve discovered that he’s part of a larger and even stranger world of cryptids – creatures that people believe are real but haven’t been scientifically verified. Cryptids are having a cultural moment, and they’re a vital part of folklore. Native Alaskan storyteller James Dommek...

This Animated Life 19.11.2025

As longtime listeners know, I worked in the animation industry before switching careers and going into broadcasting. Today’s episode features a trio of conversations that trace the history of animation in my lifetime, and my life in animation. The interviews come from Between Imaginary Worlds, a chat show that’s available exclusively to listeners who pledge $5 a month or more on Patreon. Act I: I...

Bringing Guillermo del Toro's Frankenstein to Life 05.11.2025

When director Guillermo del Toro asked Tamara Deverell to be the production designer on his film adaptation of Frankenstein, she had a good idea of what he wanted. Del Toro had been dreaming of making a Frankenstein movie for years, and she had worked with him on several projects before. She told me they’re so much sync, “I find with Guillermo, it’s not speaking in words, it’s speaking with images...

Creature Double Feature 22.10.2025

In honor of the spooky season, we present two monstrous origin stories --Mary Shelley’s Frankenstein and Bram Stoker’s Dracula. We know when these books were written in the 19th century. But what inspired the imaginations of the rebellious teenager Mary Shelley, or the beleaguered theatrical promoter Bram Stoker? I talk with biographer Charlotte Gordon and Professors Gillen D'Arcy Wood and Ron Bro...

Music of a Forbidden Planet 08.10.2025

In the 1950s, the avant-garde music scene in New York and the movie studios of Los Angeles might have seemed like opposite ends of a cultural spectrum. But they came together (and blew apart) when MGM hired Louis and Bebe Barron to write the score for the sci-fi classic Forbidden Planet. It was the first all-electronic score for a Hollywood film, but not everyone was ready for the future of film m...

The Battle to Make Star Wars 24.09.2025

Movies that change cinema often come from outsiders – whether it’s Orson Welles making Citizen Kane or George Lucas making Star Wars a.k.a. Episode IV: A New Hope. The excellent graphic novel Lucas Wars by artist Renaud Roche and writer Laurent Hopman just came out in English (the original French title is Les Guerres de Lucas.) I talk with Renaud and Laurent about why the making of Star Wars was s...

Lifting the Curtain on Theatrical Effects 10.09.2025

I’ve covered digital and practical effects in film and TV, but creating special effects for live theater is a whole other challenge. J&M Special Effects has been up to the task for 40 years. Their crew has worked on shows from Hadestown to Harry Potter and The Cursed Child to Disney musicals like Frozen and Aladdin. I get a behind-the-scenes tour of their Brooklyn warehouse, where failure is part...

The Shark That Ate Hollywood 27.08.2025

I didn't want the summer to end without joining in on the 50th anniversary celebrations of Jaws. I spent summers on Cape Cod as a kid, where I often heard that Jaws was filmed nearby on Martha's Vineyard. In fact, I recently went back and visited an exhibit on the 50th anniversary of Jaws at the Martha Vineyard Museum. So this week, I'm playing one of my favorite reflections on the 50th anniversar...

Dreaming of Coney Island's Dreamland 13.08.2025

Coney Island still has the classic amusements you’d expect today like roller coasters, water slides, and carnival games. But over a century ago, it looked more like a proto–Disney World, with multiple theme parks, colossal buildings, and wildly imaginative rides. The most extravagant park along the boardwalk was Dreamland. At Dreamland, you could take a trip to Hell, experience the end of the worl...

8-Bit to Orchestras: Video Game Music Scores 30.07.2025

Creating a musical score for interactive video games is like trying to hit a moving target. Luckily, Hans Zimmer’s studio Bleeding Fingers has developed some clever strategies. I talk with their CEO Russell Emanuel and musicians Thom Lukas and Giovanni Rios about how they create innovative scores for games like Arknights, and why they thrive under creative limitations. Grammy-winning video game co...

How Jack Kirby Made His Mark on Marvel 16.07.2025

The production design of the film Fantastic Four: First Steps is an homage to the early ‘60s comics created by Stan Lee and Jack Kirby. While Kirby is best known for his bold, fist-popping drawing style, he was also a great storyteller who redefined what comic books could be. He was appreciated by hardcore fans at the time, but he never got the same media attention as Stan Lee and wasn't compensat...

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