Idle Thumbs
Idle Thumbs
Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.
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Episodes
Three Moves Ahead 552: Crusader Kings 3: Royal Court 22.02.2022 1:03:38
Len and Ian take a look at the first full expansion for Crusader Kings 3, and it's a chunky one. Royal Court adds a full 3D throne room and the ability to interact with your subjects at eye level for the first time. Forging new family heirlooms and new cultures. Has it reignited our interest in CK3?
Designer Notes 65: Robin Hunicke - Part 2 19.02.2022 2:01:46
In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why developers overperform their authority in large companies, how they almost accidentally made Journey a competitive game, and why they decided to let thatgamecompany run out of money to ship the game. This episode was recorded...
Three Moves Ahead 551: HighFleet 12.02.2022 1:23:30
This week, Jon and Rob dig in to what Rob has dubbed "yet another entry in the crowded Lunar Lander Bullet Hell Naval Wargame Roguelike Visual Novel genre." It's not an easy game to get into, so how did our boi go from cursing its very name to absolutely adoring it? What exactly is this game, anyway? And why should every good fleet commander read the manual?
Designer Notes 64: Robin Hunicke - Part 1 03.02.2022 2:07:37
In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why HyperCard was so great, why AI development is game design, and how Steven Spielberg almost made Angry Birds for EA. This episode was recorded December 1, 2021. Games discussed: Pitfall, M.U.L.E., Offworld Trading Company, XCO...
Three Moves Ahead 550: Expeditions: Rome 01.02.2022 1:10:19
Len and Troy plunge gladius-first into the Late Republic to win victories on the tactical and strategic scale in Expeditions: Rome. The third installment in the series has more going on than ever before, but is it /too/ much? And what is the correct way to pronounce Cicero, anyhow? We came. We played. We did a podcast about it.
Three Moves Ahead 549: The Strategy Outlook for 2022 21.01.2022 1:32:41
Len and Rowan come in for a low glide over 2022's calendar of strategy game releases to discuss what excites us, what worries us, and what smaller stuff we're keeping an eye on. Will Victoria 3 live up to the hype? Can Marvel's Midnight Suns satisfy our in-house X-Mean aficionado? Will Dwarf Fortress ever actually come out? We don't know the answers to any of these questions, but we can certainly...
Three Moves Ahead 548: 2021 Recap 15.01.2022 1:00:46
Troy and Len are joined by PCGamesN's Ian Boudreau and Fanbyte's Mike Williams to look back on a year that's a bit hard to summarize. Why can't we find a theme to slap on 2021? What were some of the biggest surprises, good and bad? And what were our favorite strategy games in what was, if nothing else, kind of a weird year for them?
Designer Notes 63: Josh Sawyer - Part 2 10.01.2022 2:19:14
In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why RPG players don’t welcome rebalancing their games. This episode was recorded March 24, 2018. Games discussed: Baldur’s Gate series, Icewind Dale s...
Three Moves Ahead 547: Hearts of Iron IV: No Step Back 24.12.2021 1:01:00
Len and Kotaku's Luke Plunkett dig into the logistics-laden recent expansion and patch for Hearts of Iron 4 with No Step Back and the Barbarossa Update. How has it changed how we play, and how does HoI4 feel different now compared to launch? We also go into the joys of playing wacky scenarios with historical focuses switched off and making the dumbest tanks the engine will allow.
Designer Notes 62: Josh Sawyer - Part 1 08.12.2021 1:54:26
In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of traps in an RPG, and how much lore is too much lore. This episode was recorded March 24, 2018. Games discussed: Adventure, Ultima series, Bard’s...
Every Game in This City 207: Monkey Business 05.12.2021 1:28:31
It’s Day 5 and PSG.LGD finally face off against their TI8 rivals, OG (formerly Monkey Business), in one of the most anticipated matches of the International Dota 2 Championships in Shanghai. Luckily, esports researcher and MIT professor T. L. Taylor joins us to discuss our experiences both inside the stadium during an intense match full of cheers and jeers and then outside during an equally intens...
Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview 04.12.2021 1:16:37
Rob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how the flow and pacing of battles has changed from previous games in the series, keeping familiar factions fresh without betraying their identities, and the challenges of creating maps that app...
Designer Notes 61: Chet Faliszek 20.11.2021 2:50:20
In this episode, Soren interviews veteran game developer Chet Faliszek, who co-founded Stray Bombay and is best known for his work at Valve on games such as Left 4 Dead and Portal 2. They discuss what shampoo sales have to do with Old Man Murray, why he tests his games in a foreign language, and why game design is easier for co-op games. This episode was recorded August 17, 2021. Games discussed:...
Three Moves Ahead 545: Against the Storm 19.11.2021 1:00:00
Rowan, Jon, and Ian Boudreau talk about Against the Storm, an early access city-builder that forces you to abandon your cities after a set amount of time. How do these shorter runs affect how we approach the genre? What does a beaver need, on a deeper level, to be happy? And why were we so eager to do an episode on this when early access city-builders are thick on the ground these days?
Three Moves Ahead 544: Darkest Dungeon II Early Access 12.11.2021 1:54:37
Rowan recruits Fanbyte's Steven Strom and long-lost guest Jason Wilson to take a look at Darkest Dungeon II in early access. That's right, five years later we finally put out an episode with Darkest Dungeon in the title. How does it differ from its predecessor? And which of the changes do we actually like? How do we feel about the fact that they can kiss now? How do we feel about a sequel that is...
Every Game in This City 206: The Art of ARTS 06.11.2021 2:04:07
In this episode, we put the art back into ARTS on Day 4 of the International Dota 2 Championship. First Yang Jing will tour UnArt Center, a media art gallery that doubles as an esports venue, then Peter will exhibit AutoSave: Redoubt, a Counter-Strike map reconstructing the scene where Japanese and the English first encountered one another in the Battle of Hong Kong during World War Two. But is Do...
Three Moves Ahead 543: Age of Empires 4 05.11.2021 1:08:47
Len and Ian Boudreau discuss Age of Empires 4, the long-awaited return of one of the RTS genre's defining franchises. What's new and what's been kept the same? And where would we like to see it go in the future? Okay, okay, I'll say the thing: wololo. Get it? It's funny because I said a thing you remember. Humor is when someone says a thing you remember.
Three Moves Ahead 542: The State with Bret Devereaux 29.10.2021 1:20:15
Len, Rowan, and Mike are joined by Dr. Bret Devereaux (@BretDevereaux), Visiting Lecturer in the Department of History at the University of North Carolina at Chapel Hill and author of the blog A Collection of Unmitigated Pedantry (https://acoup.blog). The topic is The State in strategy games. What is a state? What are the advantages and disadvantages of making a game about states, and seeing histo...
Every Game in This City 205: Welcome to Dota, We Suck 23.10.2021 2:01:13
It’s Day 3 of the International Dota Championships in Shanghai and the whole cast is back in one room to talk about how we’ve been playing Dota. From the Mercedes Benz Arena and the Super Brand Mall to laptops in our apartment and the night cafe across the street, everyone has their own way of playing. And after catching up with the cast, we’ll interview Murielle "Kips" Huisman, a Dota 2 analyst a...
Three Moves Ahead 541: Strategy Games As A Service 22.10.2021 1:03:29
Len and Rowan discuss the concept of "games as a service" as it relates to the strategy space. Is it a good thing? Has it always been around and we just called it something different? Can you ever really trust a game studio? Are the post-Kripke seasons of Supernatural actually worth your time? Listen to the episode, then check out the Season Pass over on Patreon.com/3ma
Designer Notes 60: Andy Schatz - Part 2 20.10.2021 1:46:04
In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. This episode was recorded March 23, 2018. They discuss what Monaco and Rashomon have in common, how familiarity with your best players can be more valuable than metrics, and why the flag bearer in Tooth and Tail can’t attack. Games dis...
Every Game in This City 204: Shang Lun's Late Game 08.10.2021 1:06:30
In our last episode Shang Lun was about to narrate his long night at The Late Game, a Dota 2 talk show where he got to interview the cast and crew of the International Dota 2 Championships in Shanghai. So this time we’ll tune in and hear about his adventures with shout casters, camera operators, Chinese translators, TV producers, and a certain buffoonish dad who seems to hate pizza rolls!
Three Moves Ahead 540: A Send Off to Civilization 6 08.10.2021 1:11:13
Troy, Len, and Jon sit down to discuss the Civilization 6 New Frontiers DLC pass and where the king of 4X stands in 2021. How does Civ 6 now compare to launch five years ago? How have its modern competitors changed our perception of and relationship with it? Is Sid still the gold standard to beat?
Every Game in This City 203: Anti-Junzi Activities 26.09.2021 2:01:36
24 Histories, 4 Arts, 1 Dota. In this episode we meet our final cast member, Felania Mengfei Liu, who takes us on a tour of Chinese Game Studies, including a deep dive into the etymology of gaming and gambling, sport and esport in China. Then Stephanie, Patrick, and Will tell us about the long history of Dota, from Aeon of Strife to DotA: Allstars and beyond. Finally, the cast recounts a series of...
The Cutdown 032: The Matrix Resurrections & Interview w/ Phil Daccord 24.09.2021 1:30:52
Phil Daccord is the legendary trailer editor of The Matrix Trilogy (amongst many many more!) and in this episode we talk about his start as an assistant searching for frames of film in literal bins all the way through being senior editor at Giaronomo Productions and now Creative Director at Ignition Creative. Derek and Ric also discuss the website and trailer for The Matrix Resurrections! Trailers...
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