Benjamin Kean Anderson

Heart Gamedev Podcast

Leisure EN ↓ 71 episodes

A indie game devlog podcast by Heartbeast.

Author

Benjamin Kean Anderson

Category

Leisure

Podcast website

www.heartgamedev.com

Latest episode

Aug 27, 2025

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

20 - Making Progress Again + Do I Even Want to be Successful? 09.08.2023

I start this episode off by talking about my influx of progress and the new enemy type I added to the game. In the second segment of the episode I talk about having a harder emotional day and ask myself if I even want to be successful? The answer is clear, and I move on to talk about adding sound effects to the game and an intuition about audio priority. Follow the project on Kickstarter: https://...

19 - I missed my Goal for the Itch.io Demo Release 06.08.2023

In this episode I postpone the Itch.io release of the demo until next week. I also ramble a bit about quality of life fixes the players may never even notice. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard

18 - Addressing the Main Pain Points 04.08.2023

In this episode I talk about the main pain points of the game I want to address before releasing the demo on itch.io and my progress implementing finite state machines for my enemies. Follow WASarD on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard

17 - Just so You Know, Programming is Hard 02.08.2023

In this short episode I rant about the difficulties of programming.

16 - How My Daughter Reacted to the Meta Progression Feature 01.08.2023

In this episode I talk about the results of adding meta progression to the WASarD and my plans for this week.

15 - The Feeling of a Slow Week but Striving for Progress Anyway 28.07.2023

This week was harder for me, and I didn't make as much progress as I would have liked. In this episode I talk about how that feels and my plans to finish off the week.

14 - Getting Difficulty Right for WASarD 25.07.2023

In this episode I focus on the difficulty of my game and my plans for creating challenges that are fair to the player. If you want to be notified when WASarD goes live on Kickstarter, here is a link to follow: https://www.kickstarter.com/projects/heartbeast/wasard

13 - Indie Game Night Thoughts 21.07.2023

In this episode I talk about the indie game night and my thoughts after watching people play the game. If you want to be notified when the game goes live on Kickstarter, here a link to follow the game: https://www.kickstarter.com/projects/heartbeast/wasard

12 - Last-Minute Fixes before the Indie Game Night 20.07.2023

In this episode I talk about some last-minute fixes before the indie game night, my anxiety and excitement for the event, and my rule of implementing ideas to see how they work instead of trying to anticipate how they will work. If you would like to be notified when the Kickstarter for my game launches, here is a link where you can follow the project: https://www.kickstarter.com/projects/heartbeas...

11 - Stressful Bugs, Unforeseen Interactions, and Fixing the Fun out of the Game 19.07.2023

In this episode I talk about a bug that is bothering me, some interesting interactions I noticed while watching a playtester, and my fear of fixing the fun out of the the game.

10 - The Spider Enemy and the Kickstarter Page 18.07.2023

In this episode I talk about adding the new spider enemy and creating a simple Kickstarter page for WASarD. I also mention working with my brother toward a soundtrack for the game. Here is the Kickstarter page where you can sign up to be notified when the Kickstarter goes live: https://www.kickstarter.com/projects/heartbeast/wasard

9 - I'm Ready for Production 14.07.2023

In this episode I talk about a few changes I made to WASarD and how I feel it is ready for production. I also answer a listener question about creating pixel art assets for games.

8 - Book Shipping Story 14.07.2023

In this episode I describe a short experience I had while shipping my books to Indiegogo backers.

7 - Post Demo Thoughts and Plans for the Rest of July 11.07.2023

In this episode I briefly talk about the feedback I received on the demo and talk about my plans for the rest of the month.

6 - The Push for the Demo 01.07.2023

In this episode I talk about the final two days of work to release the demo.

5 - Demo Eve and Feeling a Bit Stressed 29.06.2023

In this episode I talk about my priority list for the demo release on the 30th.

4 - Playtesting on the Steam Deck and Moving Forward 26.06.2023

In this episode I talk about using my Steam Deck to share my current prototype with family members. I also look at how the playtesting sessions went and my plans for the last week I have to spend on this prototype.

3 - Using the Boss to Teach the Engaging Action 24.06.2023

I'm adding a slime boss to my current prototype. The first iteration didn't go so well but things worked out in the end.

2 - Being Efficient vs Being Effective 23.06.2023

In the past I may have leaned too hard into efficiency when making games. In this episode I talk about how I'm trying to lean more into effectiveness and give an example from my current prototype. If you want to be notified when the game goes live on Kickstarter, here a link to follow the game: https://www.kickstarter.com/projects/heartbeast/wasard

1 - An Introduction and My 5 Year Plan 22.06.2023

In this episode I introduce myself, my previous games, my book, and my 5 year plan.

Heart Gamedev Podcast (Trailer) 19.06.2023

Listen to the Heart Gamedev Podcast podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.