Benjamin Kean Anderson
Heart Gamedev Podcast
A indie game devlog podcast by Heartbeast.
Author
Benjamin Kean Anderson
Category
Podcast website
Latest episode
Aug 27, 2025
Where to listen?
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Episodes
45 - Sickness, Thoughts on the New Year, and Leaving Twitter 28.12.2023 14:48
In this episode I give a quick update on WASarD, my health, my plans for the new year, and leaving twitter. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
44 - Implementing the New Stats Object 08.12.2023 18:54
In this episode I talk about implementing the new stats object, the problems that have come from that, and the fun I'm having creating damage and fire rate calculating functions. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
43 - Some Progress + Stress and Recovery 01.12.2023 17:52
In this episode I talk about the progress I made this week, my worry that I haven't prototyped quite enough to justify implementing some new features, and my new fixation on the idea of stress and recovery. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
42 - Rebuilding Momentum after a Lull 29.11.2023 14:59
In this episode I talk about rebuilding momentum after taking a month off of WASarD. I also talk about my plans moving forward in December. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
41 - Gamedev Part Time 08.11.2023 26:36
In this episode I talk about my current work situation, how I feel about part time gamedev, and my progress with WASarD. P.S. I forgot to mention this in the episode, but I did release a new demo of the game on itch. You can check it out here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
40 - Secondary Spells and Black Magic 25.10.2023 22:26
In this episode I talk through my design notes on secondary spells. I'm still trying to find the right balance on secondary spells in order to create interesting build variety and replay value. Play the old demo here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
39 - Why has my progress been so slow? 21.10.2023 12:39
In this episode I talk about why I think my progress has been slower on WASarD recently. I also talk about my plans moving forward. Play the old demo here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
38 - The Calendar for the next Demo 10.10.2023 12:07
In this episode I talk about my specific plans over the next 3 weeks for the new WASarD demo. Play the old demo here: https://uheartbeast.itch.io/wasard Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
37 - Thoughts on my Progress this Week 06.10.2023 13:07
In this episode I talk about the progress I made toward implementing secondary spells and my plans for the next demo. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
36 - Thinking Through Secondary Spells 05.10.2023 15:28
In this episode I mention wishlist numbers again and talk through my ideas on pacing and the functionality of secondary spells. Wishlist WASarD on Steam: https://store.steampowered.com/app/1151870/WASarD/
35 - An Interesting Discovery about Relics in my Game 02.10.2023 12:57
In this episode I talk about relics in WASarD and some interesting things I learned about how they should work. Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
34 - Projecting Wishlist Numbers, Knockback Fixes, and Wall Bouncing 23.09.2023 30:54
In this episode I discuss the following topics: The design problem of when to give the player relics and secondary spells Wishlist number predictions for launch (based on my current numbers) Solving my problems with knockback and wall bouncing Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
33 - Wishlist Numbers? Good Enough. Now I Need to Shut Up and Get to Work. 14.09.2023 22:11
In this episode I talk about my wishlist numbers, my plan moving forward after the teaser trailer, and how I'm preparing the game's codebase for production. Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
32 - Teaser Trailer YouTube Comments and Wishlist Numbers 08.09.2023 27:46
In this episode I talk about releasing the teaser trailer, the comments that I got on it, and the wishlist numbers. I also talk about the future of the project, some finances, and the decision to move ahead without doing a Kickstarter. Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
31 - My Steam Trailer Goal 06.09.2023 20:45
In this episode I talk about optimizing your steam page, building a wishlist, how pixel art looks better in motion, and general advice from Chris Zukowski (howtomarketagame.com) I also ramble about the dangers of early access. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
30 - I added secondary spells! How did it go? 05.09.2023 13:19
Yesterday I implemented the secondary spell feature! In this episode I talk about how it went. I also talk about the game's trailer being the current bottleneck to the Steam page, Kickstarter, and subsequently production. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
29 - Injecting Motivation by Watching Recorded Playtesting Sessions 04.09.2023 8:31
In this episode I talk about how watching recorded playtesting sessions motivates me to work even harder on my game. Maybe this is a virtuous cycle. I can't help but notice how useful it is. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Wishlist the game on Steam: https://store.steampowered.com/app/1151870/WASarD/
28 - The Kickstarter and Steam Page are Taking Forever 31.08.2023 33:52
Topics in this episode include: Small improvements to the game Improvements to the Steam page and Kickstarter I'm still slow at this part I need to prove that I can make money doing the work I'm doing
27 - All I need is 2.5 Hours of Gamedev 25.08.2023 19:59
Topics for this episode include: Why I started this podcast Going too long without working on the actual game Preparing the Kickstarter trailer The question for pre-production is: "What can I make in x time?" The Question for Production is: "How long with this take me to make?" Do I need to adjust my 5-year plan? Follow the project on Kickstarter: https://www.kickstarter.com/pr...
26 - Organic Traffic on Itch.io 22.08.2023 8:55
In this short episode I talk about the organic traffic the WASarD demo is getting on Itch.io. I also read one of the recent comments about the game and give my thoughts on it. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Here is the demo if you'd like to play it: https://uheartbeast.itch.io/wasard
25 - My Goals for the Week 21.08.2023 16:46
In this episode I talk about my goals for this week, the demo analytics, and how it can be hard to judge the success of a project based on analytics when you have a large following. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard Here is the demo if you'd like to play it: https://uheartbeast.itch.io/wasard
24 - Designer Vision vs Player Requests 18.08.2023 21:04
In this episode I talk about adding relics into the game and I start off with a dash relic. I try to find a balance between my vision of how the game should be played and the requests I get from player for how they would like to play it. I also briefly talk about productivity again and over scoping the project. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasa...
23 - Post Demo Bug Fixes and What Comes Next 15.08.2023 20:07
I had a lot of thoughts on my mind this morning. In this episode I discuss the demo and some stress around bug fixes. I talk about attempts to get a sense for the average play duration for the project and the public interest. I also talk through the next steps for Kickstarter and what I need to do to get the Steam page up for wishlists. Follow the project on Kickstarter: https://www.kickstarter.co...
22 - Public Itch.io Demo Release and Feedback so Far 11.08.2023 21:42
I released the Itch.io demo yesterday! Surprise. In this episode I talk about the feedback I've gotten so far and my plans moving forward. Here is the demo if you'd like to play it: https://uheartbeast.itch.io/wasard Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard
21 - Start Menu Draft and a Hacked in Save System 10.08.2023 6:14
In this episode I talk about the progress I made yesterday toward the demo and some future plans and ideas I have moving forward. Follow the project on Kickstarter: https://www.kickstarter.com/projects/heartbeast/wasard
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