Kai Kunze
HCI Deep Dives
HCI Deep Dives is your go-to podcast for exploring the latest trends, research, and innovations in Human Computer Interaction (HCI). Auto-generated using the latest publications in the field, each episode dives into in-depth discussions on topics like wearable computing, augmented perception, cognitive augmentation, and digitalized emotions. Whether you’re a researcher, practitioner, or just curious about the intersection of technology and human senses, this podcast offers thought-provoking insights and ideas to keep you at the forefront of HCI.
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Episodes
ASSETS 2024: SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities 09.11.2024 13:14
Giulia Barbareschi, Ando Ryoichi, Midori Kawaguchi, Minato Takeda, and Kouta Minamizawa. 2024. SeaHare: An omidirectional electric wheelchair integrating independent, remote and shared control modalities. In Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS '24). Association for Computing Machinery, New York, NY, USA, Article 9, 1–16. https://doi...
ASSETS 2024: Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation 07.11.2024 14:14
Giulia Barbareschi, Songchen Zhou, Ando Ryoichi, Midori Kawaguchi, Mark Armstrong, Mikito Ogino, Shunsuke Aoiki, Eisaku Ohta, Harunobu Taguchi, Youichi Kamiyama, Masatane Muto, Kentaro Yoshifuji, and Kouta Minamizawa. 2024. Brain Body Jockey project: Transcending Bodily Limitations in Live Performance via Human Augmentation. In Proceedings of the 26th International ACM SIGACCESS Conference on Comp...
ISMAR 2024: Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality 07.11.2024 15:37
F. Chiossi, I. Trautmannsheimer, C. Ou, U. Gruenefeld and S. Mayer, "Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 6997-7007, Nov. 2024, doi: 10.1109/TVCG.2024.3456172. Mixed Reality allows us to integrate virtual and physical content into users' enviro...
ISMAR 2024: “As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement 04.11.2024 19:26
S. Cheng, Y. Liu, Y. Gao and Z. Dong, "“As if it were my own hand”: inducing the rubber hand illusion through virtual reality for motor imagery enhancement," in IEEE Transactions on Visualization and Computer Graphics, vol. 30, no. 11, pp. 7086-7096, Nov. 2024, doi: 10.1109/TVCG.2024.3456147 Brain-computer interfaces (BCI) are widely used in the field of disability assistance and rehabilita...
ISMAR 2024: Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality 01.11.2024 20:26
Pavel Manakhov, Ludwig Sidenmark, Ken Pfeuffer, and Hans Gellersen. 2024. Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality. IEEE Transactions on Visualization and Computer Graphics 30, 11 (Nov. 2024), 7234–7244. https://doi.org/10.1109/TVCG.2024.3456153 Eye tracking filters have been shown to improve accuracy of gaze estimation and inp...
UIST 2024 Best Paper: What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation 27.10.2024 14:53
Nicholas Jennings, Han Wang, Isabel Li, James Smith, and Bjoern Hartmann. 2024. What's the Game, then? Opportunities and Challenges for Runtime Behavior Generation. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 106, 1–13. https://doi.org/10.1145/3654777.3676358 Procedural conte...
UIST 2024 Honorable Mention: Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch 24.10.2024 12:00
Akifumi Takahashi, Yudai Tanaka, Archit Tamhane, Alan Shen, Shan-Yuan Teng, and Pedro Lopes. 2024. Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 2, 1–15. https://doi.org/10.11...
UIST 2024 Honorable Mention: Wheeler: A Three-Wheeled Input Device for Usable, Eficient, and Versatile Non-Visual Interaction 24.10.2024 11:59
Md Touhidul Islam, Noushad Sojib, Imran Kabir, Ashiqur Rahman Amit, Mohammad Ruhul Amin, and Syed Masum Billah. 2024. Wheeler: A Three-Wheeled Input Device for Usable, Efficient, and Versatile Non-Visual Interaction. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 31, 1–20. https...
UIST 2024 Honorable Mention: BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI 24.10.2024 15:20
Shwetha Rajaram, Nels Numan, Balasaravanan Thoravi Kumaravel, Nicolai Marquardt, and Andrew D Wilson. 2024. BlendScape: Enabling End-User Customization of Video-Conferencing Environments through Generative AI. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 40, 1–19. https://doi.or...
UIST 2024: DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience 23.10.2024 13:59
Ximing Shen, Youichi Kamiyama, Kouta Minamizawa, and Jun Nishida. 2024. DexteriSync: A Hand Thermal I/O Exoskeleton for Morphing Finger Dexterity Experience. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 102, 1–12. https://doi.org/10.1145/3654777.3676422 Skin temperature is an...
UIST 2024: Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements 23.10.2024 11:15
Andreia Valente, Dajin Lee, Seungmoon Choi, Mark Billinghurst, and Augusto Esteves. 2024. Modulating Heart Activity and Task Performance using Haptic Heartbeat Feedback: A Study Across Four Body Placements. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 25, 1–13. https://doi.org...
MobileHCI 2024: Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations 22.10.2024 10:31
Junlei Hong, Tobias Langlotz, Jonathan Sutton, and Holger Regenbrecht. 2024. Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations. ACM Trans. Comput.-Hum. Interact. 31, 2, Article 22 (April 2024), 26 pages. https://doi.org/10.1145/3634699 Acoustic noise control or cancellation (ANC) is a commonplace component of modern audio headphones. ANC aims to acti...
MobileHCI 2024: Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists 21.10.2024 12:07
Tim Duente, Dennis Stanke, Moritz Klose, Benjamin Simon, Ibraheem Al-Azzawi, and Michael Rohs. 2024. Shock Me The Way: Directional Electrotactile Feedback under the Smartwatch as a Navigation Aid for Cyclists. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 274 (September 2024), 25 pages. https://doi.org/10.1145/3676521 Cycling navigation is a complex and stressful task as the cyclist needs to f...
MobileHCI 2024: An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments 20.10.2024 9:32
Steeven Villa, Yannick Weiss, Niklas Hirsch, and Alexander Wiethoff. 2024. An Examination of Ultrasound Mid-air Haptics for Enhanced Material and Temperature Perception in Virtual Environments. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 243 (September 2024), 21 pages. https://doi.org/10.1145/3676488 Rendering realistic tactile sensations of virtual objects remains a challenge in VR. While h...
Linking Audience Physiology to Choreography 20.10.2024 10:40
The use of wearable sensor technology opens up exciting avenues for both art and HCI research, providing new ways to explore the invisible link between audience and performer. To be effective, such work requires close collaboration between performers and researchers. In this article, we report on the co-design process and research insights from our work integrating physiological sensing and live p...
MobileHCI 2024: Head ’n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction 20.10.2024 9:33
Daniel Geißler, Hymalai Bello, Esther Zahn, Emil Woop, Bo Zhou, Paul Lukowicz, and Jakob Karolus. 2024. Head 'n Shoulder: Gesture-Driven Biking Through Capacitive Sensing Garments to Innovate Hands-Free Interaction. Proc. ACM Hum.-Comput. Interact. 8, MHCI, Article 265 (September 2024), 20 pages. https://doi.org/10.1145/3676510 Distractions caused by digital devices are increasingly causing danger...
ISWC 2024 Best Paper Award: Integrating Force Sensing with Electro-Tactile Feedback in 3D Printed Haptic Interfaces 13.10.2024 9:06
We deep dive today into the ISWC 2024 best paper award. Tactile feedback mechanisms enhance the user experience of modern wearables by stimulating the sense of touch and enabling intuitive interactions. Electro-tactile stimulation-based tactile interfaces stand out due to their compact form factor and ability to deliver localized tactile sensations. Integrating force sensing with electro-tactile...
ISWC 2024 Honorable Mention: EchoGuide: Active Acoustic Guidance for LLM-Based Eating Event Analysis from Egocentric Videos 13.10.2024 12:48
We deep dive today into an ISWC 2024 Honorable Mention. Self-recording eating behaviors is a step towards a healthy lifestyle recommended by many health professionals. However, the current practice of manually recording eating activities using paper records or smartphone apps is often unsustainable and inaccurate. Smart glasses have emerged as a promising wearable form factor for tracking eating b...
ISWC 2024 Honorable Mention: RetailOpt: Opt-In, Easy-to-Deploy Trajectory Estimation from Smartphone Motion Data and Retail Facility Information 13.10.2024 8:23
We deep dive today into an ISWC 2024 Honorable Mention. We present RetailOpt, a novel opt-in, easy-to-deploy system for tracking customer movements offline in indoor retail environments. The system uses readily accessible information from customer smartphones and retail apps, including motion data, store maps, and purchase records. This eliminates the need for additional hardware installations/mai...
UbiComp 2024 Distinguished Paper Award: SkinLink: On-body Construction and Prototyping of Reconfigurable Epidermal Interfaces 12.10.2024 13:07
Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. Applying customized epidermal electronics closely onto the human skin offers the potential for biometric sensing and unique, always-available on-skin interactions. However, iterating designs of an on-skin interface from schematics to physical circuit wiring can be time-consuming, even with tiny modific...
UbiComp 2024 Distinguished Paper Award: MoCaPose: Motion Capturing with Textile-integrated Capacitive Sensors in Loose-fitting Smart Garments 12.10.2024 8:16
Today we deep dive into one publication that received a UbiComp 2024 distinguished paper awards. We present MoCaPose, a novel wearable motion capturing (MoCap) approach to continuously track the wearer's upper body's dynamic poses through multi-channel capacitive sensing integrated in fashionable, loose-fitting jackets. Unlike conventional wearable IMU MoCap based on inverse dynamics, MoCaPose dec...
atmoSphere: designing cross-modal music experiences using spatial audio with haptic feedback 11.10.2024 5:55
We use cross-Modal correspondence -the interaction between two or more sensory modalities- to create an engaging user experience. We present atmoSphere, a system that provides users immersive music experiences using spatial audio and haptic feedback. We focused on cross-modality of auditory and haptic sensations to augment the sound environment. The atmoSphere consists of a spatialized music and a...
Armswing: using arm swings for accessible and immersive navigation in AR/VR spaces 11.10.2024 7:39
Navigating in a natural way in augmented reality (AR) and virtual reality (VR) spaces is a large challenge. To this end, we present ArmSwingVR, a locomotion solution for AR/VR spaces that preserves immersion, while being low profile compared to current solutions, particularly walking-in-place (WIP) methods. The user simply needs to swing their arms naturally to navigate in the direction where the...
Shape memory alloy wire actuators for soft, wearable haptic devices 11.10.2024 6:16
This paper presents a new approach to implement wearable haptic devices using Shape Memory Alloy (SMA) wires. The proposed concept allows building silent, soft, flexible and lightweight wearable devices, capable of producing the sense of pressure on the skin without any bulky mechanical actuators. We explore possible design considerations and applications for such devices, present user studies pro...
Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students’ Awareness of Visual Impairment 06.10.2024 6:59
As the population ages, many will acquire visual impairments. To improve design for these users, it is essential to build awareness of their perspective during everyday routines, especially for design students. Although several visual impairment simulation toolkits exist in both academia and as commercial products, analog, and static visual impairment simulation tools do not simulate effects conce...
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