Kai Kunze
HCI Deep Dives
HCI Deep Dives is your go-to podcast for exploring the latest trends, research, and innovations in Human Computer Interaction (HCI). Auto-generated using the latest publications in the field, each episode dives into in-depth discussions on topics like wearable computing, augmented perception, cognitive augmentation, and digitalized emotions. Whether you’re a researcher, practitioner, or just curious about the intersection of technology and human senses, this podcast offers thought-provoking insights and ideas to keep you at the forefront of HCI.
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IEEE VR 2025 Blind VR: Comparing Vibrotactile and Skin-Stretch Haptic Feedback for Conveying Spatial Information to Blind VR Users 20.09.2026 14:15
How can blind users navigate and understand virtual environments? This paper compares two haptic approaches for conveying where virtual objects are located: vibrotactile feedback (buzzing sensations) versus skin-stretch feedback (gentle pulling on the skin). The researchers tested both methods with blind participants to see which better communicated the position and movement of objects in VR space...
IEEE VR 2025 Tingling Aftereffects: Presenting Tingling Aftereffects Using Vibro-Thermal Feedback to Enhance Impact Sensation in Virtual Reality 20.09.2026 16:20
When you hit a baseball hard, you don't just feel the moment of impact—there's a lingering tingle that follows. This paper explores how to recreate that aftereffect in VR to make impacts feel more realistic. The researchers built a VR baseball bat that delivers not just the initial hit, but also vibrotactile and thermal feedback that simulates the tingling sensation after a strong swing. In a stud...
IEEE VR 2025 Cognitive Load: Cognitive Load Inference Using Physiological Markers in Virtual Reality 20.09.2026 13:11
How hard is your brain working in VR? This paper presents a machine learning system that predicts cognitive load in real time using behavioral and physiological signals collected through VR headsets. Trained on data from 738 participants across various VR experiences, the model achieves remarkably low error (MAE of 0.11) in predicting mental workload. The system analyzes markers like eye movements...
IEEE VR 2025 Haptic Dance: Automatic Generation of Haptic Motion Effects Expressing Human Dance 20.09.2026 15:15
Watching a dance performance engages your eyes and ears—but what if you could also feel the dancer's movements? This paper presents algorithms that automatically convert motion capture data from human dance into haptic feedback, letting viewers physically experience the performer's movements through vibrotactile devices. The approach cleverly separates external movements (the dancer traveling thro...
MUC 2025 MindSpace: Improving Relaxation Break and Performance Using Deep Touch Pressure on Users’ Upper Chest Area 20.09.2026 14:47
Taking a break at work should leave you refreshed—but often it doesn't. MindSpace is a pneumatically controlled haptic device worn on the upper chest that combines two calming sensations: gentle breathing-like movements and deep touch pressure similar to a hug. In a study with 24 participants performing demanding cognitive tasks, those who used MindSpace during their breaks showed significantly fa...
AHs 2025 texTENG: Fabricating Wearable Textile-Based Triboelectric Nanogenerators 06.03.2026 11:41
What if your clothes could power your wearable devices? texTENG introduces a maker-friendly framework for creating textile-based triboelectric nanogenerators (TENGs)—fabrics that harvest energy from everyday human motion like walking, arm swings, or even breathing. While TENGs have shown promise for sustainable wearable power, adoption has been slow due to hard-to-find materials and complex fabric...
TAFFC 2025 Micro-Expressions: Could Micro-Expressions Be Quantified? Electromyography Gives Affirmative Evidence 27.01.2026 14:02
Micro-expressions are fleeting facial movements lasting just 40-200 milliseconds that are believed to reveal concealed emotions. But can these subtle expressions actually be measured objectively? This study provides the first direct electromyographic (EMG) evidence that micro-expressions are real, quantifiable muscle activations—not just visual artifacts. By placing electrodes on participants' fac...
TAFFC 2025 Music Emotion: Are We There Yet? A Brief Survey of Music Emotion Prediction Datasets, Models and Outstanding Challenges 20.01.2026 11:37
Music has long been known to evoke powerful emotions, but can machines truly understand and predict these emotional responses? This survey paper takes stock of the field of music emotion recognition (MER), examining the datasets, computational models, and persistent challenges that shape this research area. The authors review how emotion is represented—from categorical labels to dimensional models...
UIST 2025 Imaginary Joint: Proprioceptive Feedback for Virtual Body Extensions via Skin Stretch 16.01.2026 13:43
Virtual body extensions like wings or tails offer exciting new experiences in VR, but using them naturally—especially parts you can't see, like a tail—requires proprioceptive feedback to sense position and force without relying on vision. This paper introduces the "Imaginary Joint," a novel approach that uses skin-stretch feedback at the interface between your body and a virtual extension. A weara...
UIST 2025 eTactileKit: An Open-Source Toolkit for Electro-Tactile Haptic Design 07.01.2026 13:23
Electro-tactile interfaces—which deliver tactile sensations through electrical stimulation of skin nerves—offer unique advantages like fast response times, thin flexible form factors, and the ability to simulate textures, softness, and even coldness. But designing them has been notoriously difficult, requiring deep electronics expertise and custom hardware. eTactileKit changes that. This open-sour...
VRST 2025 Self-Confrontation in VR: How Seeing Yourself Shapes Motor Skill Reflection 05.01.2026 14:26
What happens when you watch yourself perform in VR—and then have to critique that performance? This study explored self-reflection in motor skill learning using a Karate training task. Participants were embodied as a "trainer" avatar and asked to give verbal feedback on a "trainee"—which was either their own 3D-scanned appearance or a stranger, performing either their own recorded movements or an...
AHs 2025 Pseudo-Heartbeat Feedback for Meditation Support 02.01.2026 12:26
Can fake heartbeat sounds trick your body into relaxing? This system generates pseudo-heartbeat audio at rates slightly slower than your actual heart rate to induce calm and support meditation. Using a contactless radar sensor to detect real heartbeats, it creates slower auditory feedback (10-30% below actual BPM). Tested with 120 participants at SIGGRAPH Asia 2024, results showed that hearing slo...
AHs 2025 Purrfect Pitch: Learning Musical Intervals through Audio-Haptic Feedback 29.12.2025 13:35
Learning to identify musical pitch intervals usually requires tedious rote practice. Purrfect Pitch offers a new approach: a wearable haptic vest that translates sound into touch. When users hear two musical notes, they simultaneously feel vibrations at corresponding vertical positions on their back—leveraging our natural "high/low" pitch metaphor. In a study with 18 participants, those using the...
AHs 2025 GazeLLM: Multimodal LLMs incorporating Human Visual Attention 27.12.2025 12:21
Processing high-resolution video with AI requires massive computational resources. GazeLLM offers an elegant solution inspired by human vision: use eye-tracking to focus only on what matters. By cropping first-person video to a small region around the user's gaze point, the system reduces pixel input to just one-tenth while achieving task comprehension equal to or better than full-resolution video...
AHS 2025 Cuddle-Fish: Flying Robots That Are Safe, Huggable Companions 13.12.2025 13:31
Traditional quadrotor drones pose safety concerns with their spinning blades. Cuddle-Fish takes a different approach: a helium-filled soft robot with bio-inspired flapping wings that's safe enough to touch, hug, and interact with physically. In testing with 24 participants, people spontaneously engaged in affective behaviors like patting, stroking, and even hugging the robot. Users reported positi...
UIST 2025 Kinethreads: Soft Full-Body Haptic Exosuit using Low-Cost Motor-Pulley Mechanisms 01.10.2025 15:06
Our bodies experience a wide variety of kinesthetic forces as we go about our daily lives, including the weight of held objects, contact with surfaces, gravitational loads, and acceleration and centripetal forces while driving, to name just a few. These forces are crucial to realism, yet simply cannot be rendered with today’s consumer haptic suits, which primarily rely on arrays of vibration actua...
CHI 2025 A Placebo Concert: The Placebo Effect for Visualization of Physiological Audience Data during Experience Recreation in Virtual Reality 20.08.2025 11:30
Xiaru Meng, Yulan Ju, Christopher Changmok Kim, Yan He, Giulia Barbareschi, Kouta Minamizawa, Kai Kunze, and Matthias Hoppe. 2025. A Placebo Concert: The Placebo Effect for Visualization of Physiological Audience Data during Experience Recreation in Virtual Reality. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New Y...
CHI2025 Heartbeat Resonance: Inducing Non-contact Heartbeat Sensations in the Chest 08.08.2025 13:06
Perceiving and altering the sensation of internal physiological states, such as heartbeats, is key for biofeedback and interoception. Yet, wearable devices used for this purpose can feel intrusive and typically fail to deliver stimuli aligned with the heart’s location in the chest. To address this, we introduce Heartbeat Resonance, which uses low-frequency sound waves to create non-contact haptic...
CHI 2025 Living Bento: Heartbeat-Driven Noodles for Enriched Dining Dynamics 01.08.2025 15:32
To enhance focused eating and dining socialization, previous Human-Food Interaction research has indicated that external devices can support these dining objectives and immersion. However, methods that focus on the food itself and the diners themselves have remained underdeveloped. In this study, we integrated biofeedback with food, utilizing diners’ heart rates as a source of the food’s appearanc...
CHI 2025 NeuResonance: Exploring Feedback Experiences for Fostering the Inter-brain Synchronization 25.07.2025 17:45
When several individuals collaborate on a shared task, their brain activities often synchronize. This phenomenon, known as Inter-brain Synchronization (IBS), is notable for inducing prosocial outcomes such as enhanced interpersonal feelings, including closeness, trust, empathy, and more. Further strengthening the IBS with the aid of external feedback would be beneficial for scenarios where those p...
CHI2025 Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications 14.07.2025 26:37
Yulan Ju, Xiaru Meng, Harunobu Taguchi, Tamil Selvan Gunasekaran, Matthias Hoppe, Hironori Ishikawa, Yoshihiro Tanaka, Yun Suen Pai, and Kouta Minamizawa. 2025. Haptic Empathy: Investigating Individual Differences in Affective Haptic Communications. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (CHI '25). Association for Computing Machinery, New York, NY, USA, Art...
TEI 2025 : Ambient Display Utilizing Anisotropy of Tatami 30.03.2025 25:11
Riku Kitamura, Kenji Yamada, Takumi Yamamoto, and Yuta Sugiura. 2025. Ambient Display Utilizing Anisotropy of Tatami. In Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '25). Association for Computing Machinery, New York, NY, USA, Article 3, 1–15. https://doi.org/10.1145/3689050.3704924 Recently, digital displays such as liquid crystal...
DIS 2025 ELEGNT: Expressive and Functional Movement Design for Non-anthropomorphic Robot 20.02.2025 12:12
Hu, Yuhan, Peide Huang, Mouli Sivapurapu, and Jian Zhang. "ELEGNT: Expressive and Functional Movement Design for Non-anthropomorphic Robot." arXiv preprint arXiv:2501.12493(2025). https://arxiv.org/abs/2501.12493 Nonverbal behaviors such as posture, gestures, and gaze are essential for conveying internal states, both consciously and unconsciously, in human interaction. For robots to interact more...
ISMAR 2024 Do you read me? (E)motion Legibility of Virtual Reality Character Representations 07.02.2025 10:35
K. Brandstätter, B. J. Congdon and A. Steed, "Do you read me? (E)motion Legibility of Virtual Reality Character Representations," 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Bellevue, WA, USA, 2024, pp. 299-308, doi: 10.1109/ISMAR62088.2024.00044. We compared the body movements of five virtual reality (VR) avatar representations in a user study (N=53) to ascertain h...
A Conversation with Thad Starner on Mobile Sign Language Recognition 07.02.2025 14:59
The Oscar best picture winning movie CODA has helped introduce Deaf culture to many in the hearing community. The capital "D" in Deaf is used when referring to the Deaf culture, whereas small "d" deaf refers to the medical condition. In the Deaf community, sign language is used to communicate, and sign has a rich history in film, the arts, and education. Learning about the Deaf culture in the Unit...
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