HatchetJob

HatchetJob.com

Leisure EN ↓ 111 episodes

A show about more than videogames.

Author

HatchetJob

Category

Leisure

Podcast website

www.hatchetjob.com

Latest episode

Apr 16, 2024

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Episodes

Hatchet Job # 11 - Japanese Dolls, Gamers & Danny DeVito 07.10.2008

Can the games industry learn something from people that collect Japanese dolls? Do gamers just play with virtual dolls? Music is 'Cherry' by Josh Woodward . Guests: Someguy, Souldaddy. 20 min. chat, 5 min. music.  11.4MB

Hatchet Job #10 - Xbox 360 120GB HD, Brothers in Arms, Rock Band 2 and The National Theatre 06.10.2008

Xbox 360 120GB HD, The National Theatre, Brothers in Arms, Rock Band 2 drums, FIFA, football and class war. 24 minutes' chat, 5 minutes' music. Swearing. Music: 'Chrysalide' by Wuzz . Email us

Hatchet Job #9 - Natural Vs. Artificial Rewards 05.10.2008

Guests: Danjo Olivaw, Someguy, Souldaddy How games reward you for playing them. Music: 'Bust This Bust That', Professor Kliq www.professorkliq.com 38:39 / 9.97MB Email us

Hatchet Job #8 - Can Games Be Distinctly British? 01.10.2008

Guests: Souldaddy, Danjo Olivaw, Someguy 00:00 - 22:00 Can games be distinctly British? 22:00 - 27:10 Music.    'Between Light and Shadow (Feat. Moving Sand)' by Triplexity. Show is a diminutive 6.21 MB Email us

Hatchet Job #7 - Brothers in Arms: Hell's Highway 30.09.2008

Guests: Souldaddy, Danjo Olivaw, Someguy. We discuss what we thought of Brothers in Arms: Hell's Highway on the 360, Pure and even nibble on a slice of Splinter Cell: Double Agent. 00:00 - 28:32, Brothers in Arms. 28:32 -  30:30 - Pure 30:30 -  34:40 - Splinter Cell: Double Agent 34:40 -  40:44 - Music. 'Open Up' by Gideon K. A middling 40:44 and a skimpy less-than-ten megs.  Swearing. Email us

Hatchet Job #6 - Game Demos 22.09.2008

Guests: Souldaddy, Danjo Olivaw 00:00 - 19:14 What we've been reading, watching and playing.  Stalker: Clear Sky, Norman Mailer and Marshall McLuhan in conversation, Bad Science by Ben Goldacre and Seismac, a seismograph for Mac laptops. (Links below.) 19:14 - 42:06 Discussion on game demos.  Favourite demos, what we liked about them and some ideas on how to break the stereotypical way demos are p...

Hatchet Job #5- Too Human, Mercenaries 2, Bangai O-Spirits & Unlockable Content 15.09.2008

Guests:  Danjo Olivaw, Souldaddy, Someguy. If you want to skip to a particular bit just use the times below. 00:39 Too Human (360) and games’ controls 10:12 Mercenaries 2, 360 16:36 Bangai-O Spirits, Nintendo DS 22:00 Starts with gaming and childhood, goes into discussion on filtering unecessary on-screen info 28:22 Why worrying about winning is bad for your score, then motivating players in team...

Hatchet Job #4 - Renting Games 05.09.2008

In this show I talk with 'Someguy',  a man on the periphery of the games industry. We talk about how renting games affects the way one plays and think about them. We also touch on what developers think of the rental industry. At the start of the show we have mini-reviews of Tiger Woods 09 and Dark Sector for the 360. We also discuss games' difficulty, Gary Glitter's dress sense, gold farming and m...

Hatchet Job #3 - Star Wars: The Font Unleashed (sic) 25.08.2008

Star Wars: The Force Unleashed. Odd menus, strange lightsabres and thoughts on games-of-films. Four minutes and 14 seconds. Intro music is ‘Sad Robot’ by Pornophonique . Email us  

Hatchet Job #2 - Procedural Content 24.08.2008

Second show, further tweaking of format. My guest,  Danjo Olivaw, and I continue on the GTA4 procedural content theme. We push it further we discuss ways of generating massive amounts of content for massive games. (Note that we’re talking about content that’s not crucial to a game’s plot.) We also talk about children and computer games, touching on edutainment and the way kids relate to robots. On...

Hatchet Job #1 - Game Size 24.08.2008

This is the first Hatchet Job show. It’s more of a practice run more than anything, both of recording a show and using this publishing software. In this episode my guest, Dave McCoy, and I talk about the relationship between a game’s size and its quality, GTA4, and more. There may be some swearing. Music is by Georges Bloch Email us

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