HatchetJob

HatchetJob.com

Leisure EN ↓ 111 episodes

A show about more than videogames.

Author

HatchetJob

Category

Leisure

Podcast website

www.hatchetjob.com

Latest episode

Apr 16, 2024

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android almost 10M downloads · 4.8 rating iOS soon

Episodes

Hatchet Job #36 - Emotional Mobile Phones & Being Evil In Games 12.12.2008

Part two of our weekly catch up. Topics include growing old as gamers, using mobile phones to trigger emotional memories and being evil in games. Music is 'True Metal Of The World (AH-AH)' by NanowaR With: Danjo, Someguy, Souldaddy 29 min. talk / 4 min. music / 15.8 MB Email us

Hatchet Job #35 - Fallout 3 VS Mass Effect, Plus AvaPeeps 10.12.2008

Part one of our weekly catch up.  In this part we talk about Fallout 3, compare it to Mass Effect and discuss AvaPeeps online dating. With Danjo, Someguy, Souldaddy Music is 'Computer - Sporkboy's vocal exploits mix' by Sporkboy . 26 min. talk / 3 min. music / 13.9 MB Email us

Hatchet Job #34 - Trip Hawkins Interview, Part Six 04.12.2008

Trip Hawkins, founder of Electronic Arts, talks to us about modern-day EA closing its casual label, its relationship with creative developers, how he balances being a creative person and a businessman and what he thinks of Sony's HOME for Playstation 3. UPDATE: We had some questions about Trip comparing HOME to WoW.  I got in touch with him and he said this: "The only reason I noted WoW and HOME t...

Hatchet Job #33 - Trip Hawkins Interview, Part Five 04.12.2008

Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks to us about arranged marriages in Japan, technology expanding social networks and why loneliness will be a major health issue of the future. With: Souldaddy, Someguy 11 min. talk / no music / 6.4 MB Email us

Hatchet Job #32 - Trip Hawkins Interview, Part Four 03.12.2008

Trip Hawkins, founder of Electronic Arts and creator of the Madden series, talks about pre-teens using credit cards to play games, why Nintendo got it right, how the West has overrated the market for MMORPGs and why Blizzard, and hardcore gamers, will have to get used to people buying gold and items. With - Someguy, Souldaddy 15 min. talk / no music / 9.3 MB Email us

Hatchet Job #31 - Trip Hawkins Interview, Part Three 02.12.2008

Trip Hawkins, founder of Electronics Arts and creator of the Madden games, talks about the future of the videogames industry, why good graphics intimidate casual gamers, stock options in companies and if he's an urban hoodie. With: Souldaddy, Someguy 12 min. talk / no music / 7.2 MB Email us

Hatchet Job #30 - Trip Hawkins Interview, Part Two 01.12.2008

Trip Hawkins, founder of Electronic Arts and creator of the Madden games, tells us about his mobile games company Digital Chocolate. He talks about the advent of the 'omni-media gamer' and why the iPhone is a bigger deal than the PC. With: Souldaddy, Someguy 12 min. talk / no music / 7.3 MB Email us

Hatchet Job #29 - Trip Hawkins Interview, Part One 30.11.2008

Trip Hawkins founded Electronic Arts and created the Madden series.  He talks to us about the history of Madden, its inspiration and creation, including titles such as Dr. J and Larry Bird Go One on One.  He also talks about how important the Sega Genesis (AKA Sega Megadrive) was to EA Sports. Part two of our Trip Hawkins interview will be posted very soon. With:  Someguy, Souldaddy 11 min. chat /...

Hatchet Job #28 - Smell, Sound & Touch In Games 26.11.2008

Interview - Prof. Charles Spence is head of the Crossmodal Research Laboratory at Oxford University. We speak to him about the interplay of our senses and their use in computer games, including why it's hard to play FPSs and talk tactics at the same time.  However the first thing he talks about is food; crisps in particular. With: Someguy, Souldaddy Music: 'Fashion Freak' by Naked Ape 41 min. talk...

Hatchet Job #27 - Wrath Of The Lich King, Anathem, A Kingdom For Keflings, Left 4 Dead Multiplayer 24.11.2008

We talk about Wrath of the Lich King, Neal Stephenson's 'Anathem', A Kingdom for Keflings and Left 4 Dead multiplayer. With Danjo, Someguy, Soul Music is 'Only Good for War' by the Suit Corporation 24 min. chat / 4.30 min. music  16.3 MB Email us

Hatchet Job #26 - Winning, Losing & Neuro-Linguistic Programming 19.11.2008

INTERVIEW:  Paul is a neuro-linguistic programming (NLP) practitioner with youth charity Kikass . NLP tries to figure out why people are successful. Video games have a 'win or lose' way of judging success which is, broadly, modelled on society's view. NLP says something different. We start talking about the U.S. educational system, then segue into games. With: Danjo, Someguy, Souldaddy Music is 'N...

Hatchet Job #25 - Left 4 Dead, Mirror's Edge & Ammo Conservation 17.11.2008

We talk about ammo conversation in FallOut3, Mirror's Edge and why the Left 4 Dead demo sits uncomfortably between zombie movie and first-person shooter. With: Danjo, Someguy, Souldaddy Music is 'War And Sleep' by Ambient Teknology 28 min. chat / 4 min. music  15.4 MB Email us

Hatchet Job #24 - Gears Of War 2 Review 11.11.2008

We review Gears of War 2 and talk about its multiplayer gameplay and tactical differences compared to Call of Duty 4. With: Danjo, Someguy, Souldaddy Music: 'Dear Boy' by Trip Wamsley 26 min. chat / 3.30 min. music  13.8 MB Email us

Hatchet Job #23 - Cerebral Palsy, Autism & User Interfaces 07.11.2008

INTERVIEW: User Interface design is incredibly important for games - it covers the way humans interact with consoles and computers by using keyboard, mouse, joystick, joypad and Wii remote. Arun Mehta knows all about User INterface design issues, has developed software at the request of Stephen Hawking, and is using games and steering wheels help kids with cerebral palsy and autism use computers....

Hatchet Job #22 - Fallout 3, More FarCry 2, The New Xbox Live Experience & More 04.11.2008

We review Fallout 3, go back to FarCry 2, talk about a game for blind people, chat about spending time with the new Xbox Live Experience and more. Guests: Souldaddy, Someguy, Danjo Music: 'Bad Attraction (Very Angry Young Man Mix)' by Scomber 28 min. chat / 3 min. music   14.7 MB Email us

Hatchet Job #21 - Game Design Courses & Industry Relevance 29.10.2008

INTERVIEW: Our guest 'Messiac' is a games development lecturer. He talks to Someguy, a recruiter for the games industry, about games design courses, their relevance to the industry and what their graduates can realistically expect.  With:  Danjo, Someguy, Souldaddy Music: 'I like it like That (s.thaens)' by Stefsax 31 min. chat / 4 min. music  16.5 MB

Hatchet Job #20 - FarCry 2 Review 28.10.2008

We review FarCry2 for the Xbox 360, chat about it in relation to Halo 3's A.I. and its importance to the games industry in terms of user-created content. Guests:  Danjo, Messiac, Someguy, Soul Music: 'Ophelia's Song (DNA Remix)' by DNA 24 min. chat / 4 min. music   12.9 MB Email Us

Hatchet Job #19 - Fable II Review 27.10.2008

We review Fable 2 and discuss whether it's the standard by which all other RPGs should now be measured. Guests: Danjo, Messiac, Someguy, Souldaddy Music: 'Shadow Games (Radio Mix)' by Loveshadow 23 min. chat / 5 min. music  11.6MB Email us

Hatchet Job #18 - Dead Space, Resistance 2 & Impact Bias 26.10.2008

We review Dead Space 2, hear about the Resistance 2 beta and chat about 'impact bias' and why your brain might trick you into getting overexcited about new games. (Find out more at http://tinyurl.com/6f4rlp ) Guests: Games development lecturer Messiac, Soul, Danjo and SOmeguy. Music: The theme to 'Love' by Ian Dorsch 18 min. chat / 3 min. music  9.57 MB Email us

Hatchet Job #17 - Design For Core Or Casual? 23.10.2008

We discuss - vigorously - Peter Molyneux's view of the game's industry internal divide between hardcore and casual gamers.  Is this viewpoint damaging for the industry and for 'hardcore' games?  (This show was inspired by a Kotaku article and a shot of Peter M. holding an invisible baby.)   Guests: Danjo, Someguy, Soul Music: 'Short Fuses Burn Long Bridges (bill berry mix)' [sic] by William Berry...

Hatchet Job #16 - Saints Row 2, Call of Duty 5 & End War 20.10.2008

We chat about playing the Call of Duty 5 beta, the Tom Clancy's End War demo and Saints Row 2. Guests: Danjo, Someguy, Soul. Music:  Black is the Night remixed by Scott Altham 20 min. chat / 6 min. music    11.7 MB Email us

Hatchet Job # 15 - Stuck In Or Stood Back? Which Gamer Are You? 17.10.2008

Why do some gamers like to be part of the action and why do some prefer to stand back and direct the action?  What differentiates an RTS and FPS player? Guests: Danjo Olivaw, Souldaddy. Music: '2025', DoKashiteru . 25 min. chat / 4 min. music  13.6MB Email us

Hatchet Job #14 - Films Sets & Game Settings 15.10.2008

In this episode we discuss whether a game, in terms of its 3D setting, can progress a story better than a book or film. Unusually, we had audio problems with this episode so sometimes our voices cut out and there's a rather abrupt ending, which was highly annoying.  Music is 'Certain Death (Still Alive Remix)' by Blackberry 18 mins. chat / 7 mins. music. 11MB Email us

Hatchet Job # 13 - Rock Band 2, Little Big Planet & Contemporary Dance 12.10.2008

We chat about what we've been up to this week, including Rock Band 2, Sid Meier's Colonization, playing the joy that is Little Big Planet and being confused by contemporary dance. Music is 'Star Guide' by Tryad . 20 min. chat, 3 min. music. 10.5MB Email us

Hatchet Job #12 - Do Games Need 'Blank Slate' Characters? 09.10.2008

Do games need protagonists with undefined histories for players to immerse themselves? Guests: Souldaddy, Someguy Music: 'This is our music (Thruewiddit mix)' by Duckett 26 min. chat, 3 min. music. Some swearing. Email us

Listen to the HatchetJob.com podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.