HackingTheGrepson

Hacking the Grepson

Matt and Mike, two career developers, discuss their experiences and talk about programming in a (hopefully) not-too-technical way.

Author

HackingTheGrepson

Category

Technology

Latest episode

Jul 8, 2026

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Episodes

Hacking the Grepson 123: Friendly Checkin 08.07.2026

Matt and Mike are out this week traveling. Just wanted to say hello, anyway.

Hacking the Grepson 122: GenAI Existential Crisis 24.06.2026

Mike brings an anecdote from his life that caused him to spiral a bit about the future of art, creation, ownership, and society, leaving him peering over the precipice of some dystopian future. Matt talks him off the proverbial ledge.

Hacking the Grepson 121: Famous Laws of Software Development, Part 2 10.06.2026

A continuation of discussion about the laws of nature, vis a vis software development, are bandied about by Matt and Mike in this episode. Some of them include Linus's Law, the Pareto Principle, and even the Ninety-Nine Rule. * Famous Laws of Software Development

Hacking the Grepson 120: Famous Laws of Software Development, Part 1 27.05.2026

There are some truisms in the world of software development that have been codified into laws, adages, and principles. Matt and Mike discuss some of them in this episode, including ones named after people like Murphy, Hofstadter, and Conway.

Hacking the Grepson 119: Three Pillars of JavaScript Bloat 13.05.2026

Matt and Mike discuss the issues that arise when you try to be everything to everybody for every time, thanks to an insightful blog post about the ever-increasing size of programming language dependencies. * The Three Pillars of JavaScript Bloat

Hacking the Grepson 118: Claude Mythos 29.04.2026

Anthropic created a new Claude model called Mythos, and it's apparently super-duper good at detecting software vulnerabilities. It's so good, in fact, that it can't be released publicly without basically giving the Internet as we know it a death warrant. Matt fills us in and Mike responds with a mixture of awe and fascination.

Hacking the Grepson 117: The World Outside 15.04.2026

Where outside do you want to go today?

Hacking the Grepson 116: Godot Sandbox Tinkering 01.04.2026

Matt has created a 2D overhead sandbox project in Godot with the help of Claude Code. Mike looks at it and thinks it is pretty neat. Then both Matt and Mike talk about it. Gamedev continues apace!

Hacking the Grepson 115: Rorasuketo Creator Interview 18.03.2026

Last time on the podcast we talked about a game in development called Rorasuketo. This time we talk about it again, but with one small change: the creator is with us! Matt and Mike and Cam chat about game development in RPGMaker, roller derby, and creative constraints, among other things. * Rorasuketo Soundtrack * Rorasuketo Dev Blog * Rorasuketo on Steam

Hacking the Grepson 114: Rorasuketo 04.03.2026

Roller derby, JRPGs, blogging, existential panic...Matt and Mike cover it all by introducing a long-running game project by a fellow developer nearly done with their own game, Rorasuketo. * Rorasuketo * Rorasuketo Dev Blog * Rorasuketo on Steam

Hacking the Grepson 113: Gaming with Godot 18.02.2026

In order to expand their gamedev sensibilities a bit more, Matt and Mike talk about their decision to give Godot a try in helping them create a game. * Godot

Hacking the Grepson 112: Game Dev Blahs 04.02.2026

It's been a while since we talked about game development and, more specifically, Let's Make a Game!, our project to actually make a video game together. Holidays and Advent of Code happened, which means momentum was lost and interest waned a bit. Matt and Mike talk about games they've been playing, their effects on our game development, and how to get the ball rolling again.

Hacking the Grepson 111: Happy New Grep 2026 21.01.2026

Happy New Year, as it is officially 2026, according to when this was recorded. Matt is out for this episode, so Mike shares some silly HtG songs he's made with source material from the first 100 episodes.

Hacking the Grepson 110: Advent of Code 2025, Day 7-12 07.01.2026

Matt and Mike wrap up the 2025 edition of Advent of Code by going through days 7 through 12. * https://adventofcode.com/2025

Hacking the Grepson 109: Advent of Code 2025, Day 7 Live 24.12.2025

Matt and Mike take a look at Advent of Code 2025, Day 7 live on the episode! We try to make heads or tails of it in half an hour. Will we solve it? Clickbait description demands you listen and find out. * https://adventofcode.com

Hacking the Grepson 108: Advent of Code 2025, Day 1-6 10.12.2025

It's December, which means it's Advent of Code time! Taking a break from our "Let's Make a Game!" project to instead help elves figure out programming problems is what this episode is all about. Matt and Mike go over the first 6 days of logic conundrums. * https://adventofcode.com

Hacking the Grepson 107: Gamely Checking 26.11.2025

More words and thoughts and ideas and progress on our combined efforts at figured out both Defold and Love2D to make a game. Matt talks about playing around with his slingshot prototype and Mike talks about rejiggering his entire Astronaut tutorial so he can load a different level.

Hacking the Grepson 106: Gamey Checky 12.11.2025

Mike shares some updates on the game-making progress achieved recently (still no finished game to share with each other yet, but working on it!).

Hacking the Grepson 105: Game Checkin: Sprites and Animation 29.10.2025

Matt and Mike continue their Let's Make a Game experiment, spending time going over the progress made so far in their Love2D and Defold prototypes. Matt also shows how Claude works on the command line and Mike is entranced.

Hacking the Grepson 104: Game-Making Check-In 15.10.2025

Matt and Mike check in again on their progress of making a game. More discussion ensues about preferences, recent games played, and about Defold and Love2D, including some recent efforts made by both.

Hacking the Grepson 103: What Game Engine Should We Use? 01.10.2025

Matt and Mike continue to discuss more details about the game they're going to make. On this episode the decision of which engine/language/IDE they're going to primarily use is made...sort of.

Hacking the Grepson 102: What Kind of Game Should We Make? 17.09.2025

Our new season, focused solely on making a video game of some sort, continues apace. This is a lengthy one, filled with discussions of game mechanics, likes/dislikes, and potential ideas to follow up on. Matt and Mike don't know what they're going to make yet, but they're getting further into what about games they enjoy (or don't).

Hacking the Grepson 101: Let's Make a Game! 03.09.2025

For Season 2 of Hacking the Grepson, we're going to make a game! What kind of game? Which platform(s)? What genre/theme/setting? Who knows?! Let's try to start attempting to figure it out.

Hacking the Grepson 100: Season 1 Recap 20.08.2025

We've done a hundred episodes of this podcast. Wow. Matt and Mike come to terms with this fact, and perhaps give an idea of what's to come with the next hundred episodes.

Hacking the Grepson 099: Teams 06.08.2025

You can't always do everything by yourself. That's when you need a group of people! Are those people working towards a common goal? Well, then you might have a team. Matt and Mike, as a team, talk about the benefits of such cooperation.

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