Ghost Light

Group Action Roll | Daggerheart Actual Play

Leisure EN ↓ 8 episodes

An epic Daggerheart Compatible, Actual Play Series from Group Action Roll —brought to life in audio form. Immersive storytelling, unforgettable characters, and high-stakes tabletop drama from the world of Aeryndor and beyond. Season One: The Shattered God The Shattered God is a dark fantasy actual play set in the world of Aer’yndor, following a party of flawed heroes as they uncover the consequences of divine ruin, political decay, and ancient power left broken across the world. Blending mythic mystery, character-driven drama, and high-stakes tabletop storytelling, the campaign explores what h...

Author

Ghost Light

Category

Leisure

Podcast website

ghost-light.podbean.com

Latest episode

Jun 24, 2026

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Episodes

The Last Pilgrimage | The Shattered God, One-shot 24.06.2026

The Shattered God | A Daggerheart Actual Play One-shot The Last Pilgrimage November 20, 2025 Some truths are not hidden to be forgotten—but to keep the world from breaking beneath them. When Oskar Tinfoot sends word of a dangerous scroll, the call draws a band of unlikely heroes into the desert realm of Za'hyreth, where Darius Goldthorn and Oskar are already fighting to keep the relic from the han...

The Watchfire of Kharvos Keep | The Shattered God, One-shot 07.02.2026

The Shattered God | A Daggerheart Actual Play One-shot The Watchfire of Kharvos Keep October 30, 2025 Some curses are not born of monsters—but of impossible choices. Shackled and condemned, five prisoners are pulled from the depths of Witherhelm Hold and offered a single chance at freedom: investigate the Watchfire of Kharvos Keep, a beacon long thought extinguished… now burning once more. Their e...

The Arc of History | The Shattered God, Session 6 06.02.2026

Session Six: The Arc of History October 23, 2025 History does not bend quietly. The Garden holds its breath as truths long buried rise to the surface. One among the party vanishes into living light—and returns forever changed. In a realm of moving script and golden radiance, a choice is made: secrets or truth. Memory or power. When Ellumnd reappears as the Avatar of Knowledge, the weight of the pa...

What Comes For Us All, Part 2 | The Shattered God, Session 5 20.01.2026

Session Five: What Comes For Us All, Part II October 9, 2025 Victory comes at a cost. In the shattered throne room of Thalan’dor, the chaos god lies slain—but its death leaves scars deeper than any wound. Amid broken marble and fading divine echoes, the party reckons with what was lost: an eye torn from a friend, the lingering words of Nyxirath, and the terrible truth that mortals may yet be forge...

What Comes For Us All, Part 1 | The Shattered God, Session 4 08.01.2026

Session Four: What Comes for Us All, Part One The journey into Aelthwyn reveals a kingdom already lost. What should have been a living elven realm is instead a vast mausoleum—entire villages frozen in marble, their souls torn away and harvested by spider-like creatures of stone and flesh. Following their trail leads the party to a chasm where the ruins of Thalan’dor hang suspended in the air, its...

The Stormsong of Dawnspring | The Shattered God, Session 3 31.12.2025

Session Three: The Stormsong of Dawnspring The road out of Gul’vothar offers no peace. In the storm-battered village of Brackenford, the party seeks refuge at the Stag’s Rest—only to find that survival has a way of sharpening old wounds instead of healing them. Secrets surface at the common table. Bloodlines are questioned. Faith, rage, and hope strain against one another as the weight of what was...

Echoes of the Fallen March | The Shattered God, Session 2 17.09.2025

The echoes of betrayal run deep as the party uncovers ancient vaults and secrets long buried beneath Vel’thyros. Each step forward tests their faith, their loyalty, and their understanding of the past. Nightmares blur into prophecy, and in the shadows of ruin, a god waits to be revealed.

The Light That Died | The Shattered God, Session 1 19.08.2025

The Shattered God | A Daggerheart Actual Play Series Session One: The Light That Died The city of Lunessra wakes to a day like any other… yet shadows move in places they should not, and whispers ripple through the marble halls of the Velastra Keep and the chamber of the Council of Seven. As tensions rise between kingdoms, strangers from across Vel Drannon find themselves drawn into the heart of th...

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