Junglist
grokludo
grokludo is about understanding games. It's a snappy way to hear the latest research on game design, cognitive psychology, business in gaming, and policy & regulation. We'll speak to everyone at the intersection of all those fields -- developers, academics, policymakers, and community enthusiasts -- anyone with a story or an idea that can deepen our understanding of play.
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Episodes
Game Economics, Player Interdependence, & the Oxytocin Opportunity - Ramin Shokrizade | grokludo 27 12.05.2026 43:19
Over 20 years ago, CCP Games released EVE Online, a massively multiplayer space game, promising huge fleet battles, and an open, player-controlled economy. But within months, that economy was headed for disaster. This week's guest is Ramin Shokrizade, who later wrote about recommending an economic intervention that saved EVE Online. That story was later picked up by evangelists for Georgist e...
Playing Empire Games With Descendants of the Colonised - Mary Flanagan | grokludo 26 28.04.2026 51:38
What do we talk about when we talk about 4X? We think about abstract systems, resource management, efficiency, growth... But what about all the invisible things that go along with eXploitation, and eXtermination? Mary Flanagan is a game designer, and academic, and the author of Playing Oppression: The Legacy of Conquest and Empire in Colonialist Board Games. The book looks at the history of board...
The Strategy to Stop Killing Games in the EU - Ross Scott | grokludo 25 21.04.2026 1:54:50
Ross Scott is the face of the Stop Killing Games movement, which seeks to ensure games don't completely die when a developer or publisher ends support, but rather, there's an end of life plan in place that makes it reasonably playable -- after which, a compliant gamemaker has no more liability. Following a massive petition campaign in the EU, Ross recently spoke at an EU parliament hear...
ADHD, Dopamine, and Rats Pushing Levers - Clinton White | grokludo 24 14.04.2026 56:05
There's no doubt that the modern world is very different to the one we evolved to thrive in. But that mismatch might be more pronounced for the neurodivergent mind. Dr Clinton White has an upcoming book, Fast Mind, Slow World, which expands on the theory that at the group level, it was evolutionarily advantageous to have a small proportion of the group as neurodivergent. Whether that be ADHD,...
Making Arcade-Only Indie Games for a Withdrawn World - Nikita Mikros | grokludo 23 07.04.2026 1:10:37
Nikita Mikros is an indie developer that decided to focus on arcade games. And I don't mean arcade-style games on PC and console -- I mean physical arcade cabinets. His most famous game is undoubtedly Killer Queen, a 5-on-5 arcade cabinet with retro pixel art graphics, in which your bees have three win conditions to defeat the other team's bees. Killer Queen is a sensation, and it'...
Kriegsspiel and the Prussian Pioneers of Wargaming - Jon Peterson | grokludo 22 27.03.2026 48:38
Jon Peterson is the author of Playing at the World, a deep dive into tabletop gaming leading up to Dungeons & Dragons, which just released its 2nd edition. Jon is a fantastic source of knowledge on all things tabletop, and has personally traveled to several museums to see and translate wargaming publications dating as far back as the 1600s. I took the opportunity to quiz him about Kriegsspiel...
How Gaming Habits Affect Life, Sleep, and More - Nick Ballou | grokludo 21 20.03.2026 47:17
Nick Ballou researches gaming habits and their effects on quality of life. He recently released a study with an unprecedented amount of data collected about gamers' play habits, and in addition to showing us his findings, the database is now open for anyone to use. Some of the main early lessons include a confirmation that time spent gaming has no bearing on quality of life -- nor does it aff...
The Evolution of Play as Our Learning Superpower - Peter Gray | grokludo 20 15.12.2025 57:00
Why do we play? Not only play -- why do we play more than any other animal, and for longer? Well into adulthood? Raph Koster, who's been on the podcast before, brought out A Theory of Fun in 2006, which aimed to put an evolutionary psychology lens over fun. The theory, was that FUN is LEARNING. But back then, it felt more like a theory. After 20 years of new science connecting fun and learni...
The Joy and Stress of Gaming With Autism - Tony Attwood | grokludo 19 08.12.2025 50:34
**Content Warning** This episode contains discussion of depression and suicidal ideation. For those with autism, gaming can be a great boon. Where others see social barriers, the autistic mind sees the removal of those barriers. The symptoms disappear. In the words of this week's guest, "often when you play the game, you're not autistic." Tony Attwood is an expert in Autism, an...
What the Core Elements of Game Design Teach Us - José Zagal | grokludo 18 01.12.2025 49:23
Jose Zagal is a professor at the University of Utah, teaching game design, and ethics in videogames. In 2005 he put forward the Game Ontology Project, which attempts to break down games to its core elements, categorise them, and study them. It's a process every science eventually comes to -- be it physics, chemistry, various fields of mathematics, philosophy, and language... Eventually you le...
The Inconvenient Truths of 'Stop Killing Games' - Paul Kilduff-Taylor | grokludo 17 24.11.2025 57:32
Gaming has an end-of-life problem. While we've made some progress in preserving games as cultural artifacts, new questions have arisen about when it's okay for publishers to end support for their games, and what that means. Paul Kilduff-Taylor is an indie dev and publisher with multiplayer games such as Frozen Synapse under his belt, which I've been playing since 2011. In a subject...
The Game Club's Cheat Code for Community - Guy Blomberg and Shay P Leighton | grokludo 16 17.11.2025 53:16
Guy Blomberg and Shay Leighton have started a book club. It's called The Game Club, because it's not really about books, it's about games. But it's not really about games, it's about friends. With loneliness on the rise, these two excel at bringing people together. Blomberg has been behind several conventions such as PAX and DreamHack, as well as GIG, the Games Industry Ga...
How to Experience Games as Art - Tracy Fullerton | grokludo 15 10.11.2025 1:01:35
Tracy Fullerton is head of the renowned games lab at the University of Southern California, and is on the Board of Directors for Square Enix, and Games for Change. For years, her book Game Design Workshop has taught pixel pushers that finding the fun is a process, not a vision. And her students include the makers of Journey, Threes!, and Outer Wilds, among others. Her new book is called The Well-...
Mechabellum Evolved Autobattlers, but One Problem Remains Unsolved – Wen You Ge | grokludo 14 03.11.2025 57:16
Wen You Ge, also known as Bearlike, leads the team working on Mechabellum, the premier 1v1 autobattler. These games give you NO control over the battle. It's all about setting up your troops beforehand, with smart positioning and synergies, and watching it play out. Autobattlers were catapulted to fame with Autochess, and its variants, such as DOTA Underlords, Teamfight Tactics. These games w...
LLMs in Games - Infinite Stories, or Infinite Hype? - Chris Simon | grokludo 13 27.10.2025 53:59
Chris Simon is a technologist who's given talks about AI, specifically LLMs, or Large Language Models such as ChatGPT. AI is going to be an increasingly big topic in games. From things like art generation, code generation, to chat moderation, to dynamic difficulty systems, and all the way to engineless games that use a neural network to generate images based on user input. And there are many...
Creating Counter-Strike, Leaving Valve, & Starting From Zero - Minh Le | grokludo 12 20.10.2025 29:52
Minh Le, also known as Gooseman, is best known for creating the world-conquering Counter-Strike. It started out as a small Half-Life mod, and now sells out the largest stadiums around the world as one of the greatest esports of all time. In 2006, Gooseman left Valve to make Tactical Intervention. Since then, he's worked on Rust, Black Desert Online, and now he's got a new game, Alpha Res...
Playing God with Galactic Cellular Automata in Stars Reach - Raph Koster | grokludo 11 13.10.2025 1:31:55
Raph Koster has helped forward our understanding of game design for decades. He's the author of A Theory of Fun, a must-read for game designers. He was lead designer on the pioneering MMO Ultima Online, and led the creative team on Star Wars Galaxies. Now he's back with a new MMO called Stars Reach, built on 3D cellular automata system that simulates everything in the galaxy. The game&a...
Owning Game Mechanics? Making Sense of Nintendo's Patents - Kirk Sigmon | grokludo 10 06.10.2025 47:26
Kirk Sigmon is an attorney at Banner Witcoff , and an expert in patent law. He joins us this week to make sense of the wild, and complicated situation in which Nintendo and The Pokemon Company are posturing towards US litigation against Pocketpair, the maker of Palworld. Litigation in Japan is already underway. In the process, Nintendo has secured patents for game mechanics that look a lot like wh...
Measuring Distress Against Loot Box Spend - Aaron Drummond and Jim Sauer | grokludo 9 29.09.2025 41:45
Aaron Drummond and Jim Sauer are associate professors at the University of Tasmania, and recently released a paper looking at loot box spending measured against distress, when normalising for disposable income. The two have studied a range of issues in games, such as the effects of violent games on aggression, and the impacts of gaming on learning. But when they started researching loot boxes, th...
The Loot Box Lab Mapping Policy vs Practice - Leon Xiao | grokludo 8 22.09.2025 1:12:49
Leon Xiao is an Assistant Professor at the City University of Hong Kong. After doing his PhD in loot boxes, he's released papers charting the loot box regulation landscape, and measuring compliance. Coverage of his work has been picked up by mainstream media such as the BBC and the Guardian, and GamesIndustry.biz publishes his yearly loot box state of play report. Today Leon gives us a zoomed...
Manipulating Players for Good? - Ejnar Hakonsen | grokludo 7 19.08.2025 1:04:55
Ejnar Håkonsen has studied the light and dark sides of player manipulation. He’s designed matchmaking and pay-to-win systems himself, and he’s theorycrafted in pay-to-win games with top-ranking whale guilds, to understand the strategies they use. Years ago, he designed a multiplayer system that used manipulative practices for positive ends. It used commendations in kind of a genius way to reduce t...
An Open-Sourced Funding Model for Indies - Rand Fishkin | grokludo 6 10.04.2025 42:40
Rand Fishkin is an icon in the SEO space who recently started a game studio and is making a new indie game, Snack Bar at the End of the World. Rand’s open-sourced method for indie developers seeking investment is mainly about leveraging your network, whether large or small, to get the funds needed to make a game. It doesn’t matter if you have millionaire circles or just normal friends, school alum...
Loot Boxes vs Consumer Law - Maarten Denoo | grokludo 5 30.10.2024 34:23
Maarten Denoo has been active in the Belgian gaming scene as an academic and journalist for years, releasing papers that cover loot boxes and the progress of policy around gambling in games. This episode covers the recent research around loot boxes, and gets a frontline view of Belgium's loot box ban, as well as uncovering a possible new avenue of attack: Consumer law. You can find out more a...
Remembering Kotaku AU - Seamus Byrne, Mark Serrels, Alex Walker, David Smith | grokludo 4 23.09.2024 1:17:07
Kotaku AU has closed. To me and many others, it held a special place in Australia's gaming history. So this is part memorial, part group therapy session, part insider discussion for everyone else's understanding, in which I've gathered former editors of the site to talk about its beginning, middle, and end. Mark Serrels and Alex Walker had the longest tenures as editor of Kotaku AU,...
Games Are Outpacing Classification Systems - Margaret Anderson | grokludo 3 18.07.2024 1:13:13
Margaret Anderson became Director of the Australian Classification Board in 2013, a time when it still made opaque decisions and wasn’t prepared for the tidal wave of gaming content that would come in the following years. She talks to grokludo about declassifying the classifications as it were, and dealing with the multiple challenges that games created as a fast-moving technology that vastly outp...
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