gg no re

gg no re

Leisure EN ↓ 164 episodes

A tabletop RPG discussion and actual play podcast. D&D, OSR, etc.

Author

gg no re

Category

Leisure

Podcast website

ggnorecast.com

Latest episode

Mar 2, 2026

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Episodes

145 - re:play Dungeon Academy 6 01.01.2019

Fighting the bandits — Saggitarius grapples the bandit leader Arbor — Luna finds out her wand shoots 2d6 fire (17 charges left) — our first PC death — 316 gold, 79 XP each. Show notes: https://ggnorecast.com/145.

144 - re:play Dungeon Academy 5 25.12.2018

Espying a spider-man — resurrecting a skeletal smith — speaking with the spider-man — a dead alchemist holds a magic wand and magic hat and magic robes (+1 hp, help you hide against the night sky) — held up by bandits — the mechanical benefits of romance. Show notes: https://ggnorecast.com/144.

143 - re:play Dungeon Academy 4 19.12.2018

Pluto hits the books, looking for info on the sewer system, and meets Nero, the winner of the joust — prequel jokes — a magic-gril looking for her lost seeing eye dog — entering the dungeon proper for the first time — a weeping humanoid spider. Check show notes for reference images from the game, portraits of the characters, and shots of the character sheets and action sheet: ggnorecast.com/143.

142 - The Death of Google Plus 11.12.2018

We talk about where the OSR and DIY scene should migrate after Google Plus fails to save vs death. Show notes: https://ggnorecast.com/142.

141 - re:play Dungeon Academy 3 04.12.2018

More Dungeon Academy actual play. They chill at the joust and then sleep. The next day, we see what a cantrip classroom looks like, and someone gets a rival. The mystery of the moaning grate deepens. Show notes: https://ggnorecast.com/141.

140 - re:play Dungeon Academy 2 27.11.2018

The Dungeon Academy students attend their first church service, a memorial to the student who was recently murdered under mysterious circumstances. Then they hit the books to try to solve a mystery and enter the first joust of the year, courtesy of the 1971 Chainmail rules. Show notes: https://ggnorecast.com/140. Werq Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution...

139 - re:play Dungeon Academy 1 20.11.2018

This starts our play of Dungeon Academy, Daniel's homebrew campaign framework in which you play students in dungeon-school, D&D Hogwarts with the serial numbers filed off. In this episode, we see what a Sunday morning at the academy looks like. The players are new to this as well; so you'll be learning the game as they do. There's live game design, and you can see the process by which some of the...

138 - R A T T L E D (part 4) 06.11.2018

We conclude our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. In this episode, bring the SKELETON WAR to the first location, expand the dungeon, and give concluding thoughts on the framework. (And, shhhh, maybe talk a bit about game design post-outro.) Show notes: https://ggnorecast.com/138.

137 - R A T T L E D (part 3) 02.11.2018

We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Check show notes for the rules: https://ggnorecast.com/137.

136 - R A T T L E D (part 2) 22.10.2018

We continue our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. In this episode, we start the downtime phase, complete an encounter, and ARISE, KILL, & EAT. Show notes: https://ggnorecast.com/136.

135 - R A T T L E D (part 1) 16.10.2018

We start our play of R A T T L E D, a campaign framework Daniel is making for playing reverse D&D with skeletons. No Prep, All Calcium. Will be releasing the rules for how to play this yourself as Halloween approaches. Show notes: https://ggnorecast.com/135.

134 - Roll Tide or Naw? 01.10.2018

It's the fabled Roll Tide or Naw? episode! We have a topic and then give what we think about it. See show notes for topic list: https://ggnorecast.com/134.

133 - Interview with a Level 1 Player 22.09.2018

In our first ever gg no re interview, we talk to Montrail, a player new to tabletop RPGs whom we randomly met at Dragon Con. We learn about how he came to find out about D&D and RPGs in general, what his experience of organized play was like, and muse about what this might mean for the hobby more broadly. Show notes: https://ggnorecast.com/133.

132 – Dragon Con 2018 18.09.2018

We talk about our experience at Dragon Con 2018: the good, the bad, the ugly, and the sublime.

131 - re:view Pathfinder 2 Playtest 30.08.2018

We review the Pathfinder 2 playtest. Show notes, including a one page dungeon version of the first adventure, here: https://ggnorecast.com/131.

130 - re:play Pathfinder 2 Playtest 27.08.2018

We actually play Mathfinder. After all the trash talk, we finally see what it's really all about. You'll see the new 2e playtest mechanics in action (at least the ones that Daniel can remember), and hear us wail in acute existential despair! Review coming next ep. Show notes: https://ggnorecast.com/130.

129 – re:play Making a PC for Pathfinder 2 20.08.2018

Apologies in advance, but this episode is us helping Tim create a Pathfinder 2e character and complaining about it with amused detachment. In the process, you’ll hear how a quick first-time generation goes, where someone has read a little bit and has a lot of help. You’ll also hear about some of the differences between Pathfinder 2 and the past and present versions of D&D: proficiency, leveling, t...

127 – re:cap City of the Crepuscular Queen 5 19.07.2018

Something a bit different this time. Daniel recaps the session with voiceover, cutting in clips of the actual play, and commenting on particular mechanico-structural elements. Let us know what you think. See our show notes for relevant links: https://ggnorecast.com/127.

126 - re:play City of the Crepuscular Queen 4 09.07.2018

This ep is another example of a full mythic play-cycle: suffering in the world of humanity caused by evils within and/or without, leading to a journey to the underworld and mortal combat with its denizens, which are inimical to human interests and values, followed by the liberation of its secrets and wealth, with the protags returning to the world of humanity bearing sorrow, experience, boons, and...

111 Highlights 20.01.2018

Clips for your amusement from our upcoming episode 111, in which we continue playing through Tomb of Annihilation.

108 Highlights 05.01.2018

MEATGRINDER MODE in Tomb of Annihilation • #firstworldproblems in Tomb of Annihilation • Flava text from Tomb of Annihilation • Google home interrupts D&D • The reptiles in Chult are yuge, believe me

Worldbuilding 12.10.2017

Daniel provides a framework for creating (or enhancing) a world for your game. These techniques will help you create a world that's engineered for actual play, not infodumps, in which the players will be more successful the more they invest in your world. You incentivize your players to care about your lore by making knowledge of it a key to success in your game. As players know more about the...

ggnoRE:VIEW Maze of the Blue Medusa 10.06.2017

We review Maze of the Blue Medusa . We talk about how to use it in campaigns, what kind of prep you’ll need to do, how it’s different than most dungeons/adventures, and how its innovative information design helps you run it. Show notes: https://ggnorecast.com/2017/06/09/85/

Maze of the Blue Medusa (Part 2 Final) 07.06.2017

We finish up our second and last session of our Maze of the Blue Medusa mini-campaign. Warning: this one is heavily unedited because  someone  corrupted the audio file. Show notes: https://ggnorecast.com/2017/06/06/84/

Maze of the Blue Medusa (Part 1) 09.05.2017

We begin our two-shot of Maze of the Blue Medusa . Show notes: https://ggnorecast.com/2017/05/08/82/

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