gg no re

gg no re

Leisure EN ↓ 164 episodes

A tabletop RPG discussion and actual play podcast. D&D, OSR, etc.

Author

gg no re

Category

Leisure

Podcast website

ggnorecast.com

Latest episode

Mar 2, 2026

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Episodes

170 - Dear Gary 1 23.07.2019

We start our very serious and important rpg advice column. Write in with questions of your own for next time.  Show notes: https://ggnorecast.com/170. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/

169 - re:play Essentials Kit 2 17.07.2019

The Essentials Kit for D&D 5e continues. Show notes: https://ggnorecast.com/169.

168 - Insanity Elevation Contour Mapping 09.07.2019

Daniel shows how to add elevation contour lines to a hex map, how to calculate sight lines in terms of hexes, how to navigate overland by means of such, and muses on why in the world one might desire to do so. Show notes: https://ggnorecast.com/168.

167 - re:play Essentials Kit 1 02.07.2019

We start our actual play of the new 5e Essentials Kit. Show notes: https://ggnorecast.com/167.

166 - Essentials Kit Hype 25.06.2019

We talk about the upcoming Essentials Kit for D&D 5, the actual play of which will be our next episode. We also touch on how we created characters, both mechanically and dramatically, and discussed more broadly the issue of suiting PCs to settings, especially when you don't know what kind of themes will be present in the setting or module.  Show notes: https://ggnorecast.com/166.

165 - Inferno2 11.06.2019

Daniel got it into his head to run a Dante's Inferno tactical D&D war/storygame. Unfortunately, Roll20 doesn't let you export entire campaigns; so we're dumping all the assets out there for you to use if you want—or at least for you to get an idea of the kind of assets that would be involved were you to want to do something similar. Be sure to check the show notes page for all the goodies.&nbs...

164 - re:play Dungeon Academy 10 04.06.2019

 The party continues into a labyrinth of the kobold lair, has to navigate using verbal description only, and gets into a dicey fight. Later that night, back in the real world, Saggitarius witnesses something that will have serious implications in the future. Show notes: https://ggnorecast.com/164.

163 - D&D 5e Races Tier List 28.05.2019

We rate the 5e races. Make sure to check our youtube for an actual video of the process. Show notes: https://ggnorecast.com/163.

162 - re:play Kirland 1 21.05.2019

 Actual play proper of our experimental 5e intro campaign, Kirland. Refer to the previous episode for background on how it was created, and see the show notes for all the material Daniel had generated to run the first session of it. In this episode, the characters explore around the barrow-downs, find hidden treasure, learn a bit about the town, grab some rumors, and head out to the marshes t...

161 - How to Quickly Prep a DnD Campaign 14.05.2019

 Bit of a weird ep this time. Daniel had less than a week's notice to run a game for some youngsters, half of whom hadn't really played an RPG before. Daniel decided to make this a challenge run: create a new campaign and new vanilla D&D 5e setting from scratch in just a few nights. The materials and tools he used to do that are all in the show notes: ggnorecast.com/161 . 

160 - re:play Clerics in the Vineyard 1 07.05.2019

Daniel finally gets to run Dogs in the Vineyard, adapted to a familiar D&D setting. It's teenage pseudomormon gunslingers, but with St. Cuthbert instead of Mormonism. Tim and John have rolled up 5e clerics, and Daniel explains the few changes necessary to make D. Vincent Baker's game of hard ethical judgments with potentially explosive consequences work when adapted to **the world's most...

159 - How to Improvise Traps and Be Productive 30.04.2019

 Daniel gives a preview of a patron-only 4-in-1 page dungeon that we'll be releasing soon, describing its method for making traps beforehand or at runtime. And, speaking of traps, there's DM perfectionism. You want everything in your setting to be up to your standards; so you end up producing less than you need. This induces a nasty cycle. Daniel says how he's broken it with the help of old s...

158 - Is D&D Cool Now? 23.04.2019

Well, what is it? Are you cool yet? Show notes: https://ggnorecast.com/158.

157 - Sekiro: Shadows Die Twice 15.04.2019

We discuss FROM SOFTWARE's new ninja action game, Sekiro: Shadows Die Twice . We compare it to the previous Soulsborne games, rank it among our favorites, and muse about tabletop applications of its systems. Mild spoilers .  Show notes: https://ggnorecast.com/157. Intro music is "Sekiro (The One-Armed Wolf)" by Yuka Kitamura

156 - Mothership - Finale of Dead Planet 08.04.2019

We finish our run of our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Listen as it is revealed that Daniel still doesn't know how space works and knows one and only one metric system equivalence. Does the party escape the dead planet or spectacularly TPK? Do we get the rules half right? Just click, nay, SMASH that play button and find out, dear listene...

155 - ggnore:update and Bonus Interview 20.03.2019

Daniel gives an update on the podcast and tells you what to expect in future episodes. We'd like to hear your feedback on this one; so ping us in the comments or @ggnorecast on twitter. At the end, Daniel interviews his wife, who hates playing RPGs, and they talk about why people might feel that way and measures you can take to ease folks into the hobby.  Show notes: https://ggnorecast.com/15...

154 - Mothership - Dead Planet 11.03.2019

We play our first proper sci-fi game, Mothership. Spoilers for the official module Dead Planet follow. Hear Daniel try to figure out how space works! Thrill to tactical decompression! Feel the kachunk of mag boot engagement!  Show notes: https://ggnorecast.com/154. - Link to the publisher's website: http://www.tuesdayknightgames.com/mothership - Affiliate link to the module: https://www.drive...

153 - Favorite Vidyagamez 05.03.2019

We (in the last underwater recording) discuss, gush, and throw shade on each other's fav videogames. Show notes: https://ggnorecast.com/153.

152 - Roll Tide or Naw 2 25.02.2019

The gg no re bois are back with the classic lightning-round opinion panel. This time: live service games, wines of various kinds, dungeons, dragons, classic D&D monsters, and more.  Show notes: https://ggnorecast.com/152.

151 - re:play Pokemon 5e 11.02.2019

We try out the 5e conversion of Pokemon that the great benefactor of mankind @JOEtheDM has created. Our PCs get their Pokemon trainer licenses and encounter Team NORMIE in the rain-slick streets of Neo Pallet Town.  Show notes: https://ggnorecast.com/151. Intro song by Goblins from Mars: https://www.youtube.com/watch?v=POl5UDpQvhQ

150 - AFTER DARK - The Pareto Principle But Dungeons and Dragons 05.02.2019

We put out an episode of AFTER DARK for the general audience. Usually you have to be a patron to get in on this. But, enjoy, normie listeners. We give/take session feedback, complain about each other, and talk about game design, scene controvery, and social media hell. Also, anime, TV, movie, and videogame recommendations. Show notes: https://ggnorecast.com/150.

149 - re:play Dungeon Academy 9 29.01.2019

Beard ASMR & Blood Pools. Got projector armbands. Got Patroclus to come with. Explored side paths then found a cave complex beneath the hill off the path. Found a smoky spirit of a student named Antolius. Then entered a labyrinth where they fought kobolds and giant albino lizards. Saggitarius broke through the kobold barricades, cut one down, then was rekt. Left off in dungeon. Show notes: htt...

148 - Blood Pools 21.01.2019

 We had an off week this time; so, instead of a typical episode, here's a crosspost from Daniel's podcast, Detect Magic , in which he talks about a system he's going to be using in the upcoming Dungeon Academy actual play episodes.  Blood Pools is a system for modeling how characters get better at fighting particular monsters (and in general) that's separate from the XP system. Blog post...

147 - re:play Dungeon Academy 8 14.01.2019

Suspicion over the murder of Secundus spreads among the faculty. Luna's romance gets complicated. Luna and Tacitus study wand creation. And the rest of the party sneak into the sewers beneath the dorm and find some unexpected things.  Show notes: https://ggnorecast.com/147.

146 - re:play Dungeon Academy 7 07.01.2019

New audio gear! The students visit Pluto in the hospital, busy themselves with normal school stuff, and romance blossoms for Luna. Show notes: https://ggnorecast.com/146.

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