Gabe Barrett
Getting Published Archives - Board Game Design Lab
The Board Game Design Lab was created for one purpose: to help you design great games people love. To accomplish that goal, this podcast interviews designers, publishers, and board game insiders on specific topics related to game design. I don't waste time talking about recently played games or pop culture. Instead, the show does a deep dive into subjects that I hope you’ll find extremely valuable as you progress through your game design journey.
Author
Gabe Barrett
Category
Podcast website
Latest episode
Oct 1, 2025
Where to listen?
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Episodes
6 Takeaways from the game that took 10 years to make 01.10.2025 22:24
In this episode, I break down the six things I learned from the game that took 10 years to go from idea to published product. And you can find Football U on Kickstarter HERE The post 6 Takeaways from the game that took 10 years to make appeared first on Board Game Design Lab .
How to Make Money from Your Game Design Hobby with Joe Slack 25.10.2023 1:01:22
In this episode, Joe Slack and I talk about how we’ve both been able to piece together lots of different revenue streams in the gaming industry to be able to make a full-time living from game design. And be sure to check out Joe’s latest puzzle game here: http://kck.st/3SfV1Np The post How to Make Money from Your Game Design Hobby with Joe Slack appeared first on Board Game Design Lab...
How to Make Money Designing Games with Jamey Stegmaier 05.06.2023 46:17
In this episode, Jamey Stegmaier talks about how to make money creating games. We talk about how to monetize creativity and the many roadblocks people run into. Jamey unpacks what he would do if he had to start over and build a publishing company from scratch. He opens up about his biggest financial mistake. We... The post How to Make Money Designing Games with Jamey Stegmaier appeared first on Bo...
How to Market Yourself, Your Game, and Your Company with Debbie Moynihan 27.01.2021 1:12:23
Debbie Moynihan, COO of White Wizard Games, discusses how to market yourself, your game, and your company. Whether you’re a designer pitching to a publisher or wanting to run Kickstarter campaigns of your own, you’ll find some great wisdom in this one. Debbie also breaks down the seven P’s of marketing. The post How to Market Yourself, Your Game, and Your Company with Debbie Moyn...
How to Turn Your Hobby into a Business with Chris van der Linden 22.04.2020 1:06:08
Chris van der Linden, founder of Loresmyth Games, discusses his journey about going full-time in the gaming industry and how he turned his passion into his profession. It’s no small task to turn your hobby into a business, so Chris and I talk through how to make it happen, pitfalls, failure, and what the best parts... The post How to Turn Your Hobby into a Business with Chris van der Linden...
Accounting, Taxes, and Game Design with Justin Marty 15.04.2020 1:00:56
Justin Marty, accountant at Anders CPA, discusses everything you need to be thinking about when it comes to taxes and accounting as a game designer or publisher. Whether you want to just design games on the side, run Kickstarters, or make games your full time job, we go in-depth on everything you should be thinking about... The post Accounting, Taxes, and Game Design with Justin Marty appeared fir...
Pitches & Sell Sheets with Jeremy Commandeur 18.04.2018 44:57
Jeremy Commandeur, organizer of the largest Protospiel in the U.S., discusses pitches and sell sheets. Jeremy has had several designs published and has found a great deal of success in pitching to publishers and getting games signed. Sell Sheet Examples on Pinterest collected by John Brieger: https://www.pinterest.com/johnbrieger/boardgame-sell-sheets/ Sell Sheet Examples on Flickr collected by Je...
How a Publisher Develops Games with Alan Emrich 24.01.2018 52:19
Alan Emrich, founder of Victory Point Games, discusses how a publisher approaches the development process when taking a game from prototype to store shelf. Alan has been in the gaming industry for four decades and brings a great deal of experience and insight into this conversation. Both designers and publishers will benefit from what he... The post How a Publisher Develops Games with Alan Emrich...
Going from Game to Sellable Product with Randy Hoyt 13.09.2017 59:42
Randy Hoyt, owner of Foxtrot Games, discusses how to turn a game into a product. We go into marketability, sellability, usability and more. Randy has been designing and publishing games for a number of years and has a ton of insight on making games that sell. The post Going from Game to Sellable Product with Randy Hoyt appeared first on Board Game Design Lab .
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson 08.03.2017 51:40
Dan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it. Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to... The post Why a Publisher Might Reject Your Game and How to Handle It with D...
How to Get Your Game Published with Stephen Buonocore 25.01.2017 55:31
Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories... The post How to Get Your Game Published with Stephen Buonocore appeared...
Going Pro in the Gaming Industry with Colby Dauch 28.12.2016 58:10
Colby Dauch, founder of Plaid Hat Games and designer of Summoner Wars, goes in depth on the challenges he faced when he started his own publishing company. We talk about business, life, and work/life balance, and we even get into not letting people discourage you from chasing your dreams. The article Colby talks about in... The post Going Pro in the Gaming Industry with Colby Dauch appeared first...
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