Gaming on the Frontier Podcast Hosts
Gaming on the Frontier
Gaming on the Frontier podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.
Be sure to visit the podcast's website and support the creator: tritacsystems.podbean.com
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Gaming on the Frontier Podcast Hosts
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Podcast website
Latest episode
Oct 19, 2026
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Episodes
Episode 92: Gaming in the 70's - Part 3 31.10.2011 31:21
This is it! We wrap up the Season 3 premiere with the third installment of gaming in the 70's. Hope you have enjoyed the ride. Stay cool fool and don't let no jive turkeys give you no slack sucka!
Episode 91: Gaming in the 70's - Part 2 24.10.2011 51:48
Yo! This week we stay funky talkin' adventuring in the 70's. This is another funktastic episode filled with even more groovy goodness. Join our hosts as we continue to talk about what it's like for our characters in the 70's. We also hit the Fringeworthy and Bureau 13 aspects heavily sucka! Next week, part 3, stay cool.
Episode 90: Gaming in the 70's - Part 1 17.10.2011 59:50
Awwww yeah! This week we are getting funky talkin' adventuring in the 70's. Shazam! This is a Dy-no-mite episode filled with groovy goodness. Join our hosts as we talk about what it's like for our characters in the 70's. We also hit the Fringeworthy and Bureau 13 aspects heavily. Dig! Next week, part 2, stay cool.
Episode 89: Being a Trader part 2 11.10.2011 53:00
We continue our discussion of how and why to play the role of a trader in your favorite RPG. We even discuss amazing low calorie hot sausage and why that's a good thing. Next week we begin our discussion of gaming in the 70's with a special guest. Please leave reviews for us on iTunes and leave comments for us on our Facebook page. Links for this episode: Pocket Stops: Wayang Kulit Fans of the Tr...
Episode 88: Being a Trader pt 1 03.10.2011 26:30
This week we begin our discussion on being a trader in your campaign. What benefits there are to the role of a trader. What are some of the better kinds for various purposes. What are the dangers and pitfalls to avoid. This week episode is 1/2 hour to complement episode 87 which was also just a 1/2 hour. Next week we finish with a full hour long episode. Links for this episode: Pocket Stop: Si...
Episode 87: High and Low Tech Characters on the Same Team 03.10.2011 32:18
We continue our discussion of integrating a team with members from high and low tech cultures. Then we go off the reservation and discuss the problems of culture shock on completing that integration. We end up with a discussion of the lack of systems that handle this issue in a meaningful way. This is only a 1/2 hour episode, but not to worry. We will be releasing another episode this week so y...
Episode 86: High and Low Tech Characters on the same team pt 1 26.09.2011 59:09
We return to our hour long format. This week we discuss how to integrate a group of technologically disparate members. How well does that Roman centurion surf the web? How well does that Krelvin handle plugging together the 8-track stereo? How much is the user friendliness of our tech just a cultural norm? We discuss how a gm can use various rpg systems to represent this "culture shock"
Episode 85: Mature Hardwired Hinterland Gaming Part 2 19.09.2011 46:21
this week we start off with a special post Dragoncon gaming segment where we discuss how our gaming sessions went at Dragoncon. Bruce was able to run a Fringworthy adventure called Mellor Assault on Hatsumi Base, that Peter was also able to play. Also Bruce ran a variant of the Pittsburgh Ripper senario for Bureau 13. Then we finish our discussion of Mature gaming in the Hardwired Hinterland. Pl...
Episode 84: Mature campaigning in the Hard Wired Hinterland 06.09.2011 51:56
This week we return to the Hard Wired Hinterland for a discussion on how to create a campaign that is set in a mature world, but also with fully developed and experienced characters. How are characters different? What kind of adventures are more appropriate? This episode concludes next Sunday and finishes our summer schedule. We will be returning to our full hour schedule until the start of next...
Episode 83: Swim Suit Edition Part 2 29.08.2011 34:51
We continue our discussion of adventures on the beach. A beach adventure is a good opportunity to have an adventure that doesn't involve weapon fire Blix relates new ways to use a bikini top Why sun tan lotion is your best friend Please don't attempt to set yourself, your friends, or pets on fire. Great opportunity for the great reveal of a previously unknown character trait or skill Music bumper...
Episode 82: Swim Suit Edition 22.08.2011 40:08
This week we take off for the beach. Jay Libby joins us for a romp across the sands as we cast off our preconceptions on what an adventure should be and soak in the inspiring rays of the sun. We scrunch our toes in the conundrum of whether our characters are ever off the job and can enjoy a golden afternoon with their worst enemy. So belly up to the bar and order an unbrella drink on us Show Not...
Episode 81: Fringe Born Part 2 15.08.2011 1:16:12
This week we finish our discussion of the Fringe Born, those children who were born to explore the multitude of universes that are connected by the Fringe Paths. We consider how to represent those years of the Fringe Academy. What skills and feats would it represent. How would training for teenagers differ from those of adults. What would their senior project be like?
Episode 80.5: Video Games as Fringeworthy - Part 2 08.08.2011 31:58
This week we continue to explore the concept of using existing video games as if they were in the Fringeworthy multi-verse. In part two we talk about using Bioshock, Portal, Outcast, Unreal, Knights of the Old Republic 2, World of Warcraft, Wolfenstein, and Doom 2. Note: Fixed my technical issues and your King of Dementia Radio is back in this episode!
Episode 80: Video Games as Fringeworthy 01.08.2011 34:08
This week we explore the concept of using existing video games as if they were in the Fringeworthy multi-verse. In part one we talk about using Fallout 3, Second Life, and Myst. Note: Trav is not in this episode due to technical difficulties. Time was running short so I didn't have time to crop him in, but rest assured your king of Dementia Radio will be injecting his wisdom in part two!
Episode 79: Fringe Born pt 1 24.07.2011 32:02
This week we begin a big discussion for Fringeworthy about the Fringe Born. Since Fringeworthy ability is limited to one in one hundred thousand, finding new Fringeworthy is a lengthy process. Some of those found will be children, and, as time goes on, the discovery that when a pregnant Fringeworthy woman passes through the dimensional portal, the unborn child becomes Fringeworthy. What will their...
Episode 78: Solo Campaigns part 2 10.07.2011 42:43
This week we finish our discussion of solo campaigns where there is just a single player and GM and the player only plays one character. Success in this kind of campaign is fairly hard to achieve, yet many new players or GM's wishing to play a new game find themselve here. We give our best tips for successful character creation, equipment selection, and adventure design.
Episode 77: Solo Campaigns part 1 04.07.2011 33:58
This week we explore how to make a campaign successful if you only have a single player who only wants to run a single character. This informs the campaign from character design to adventure creation. Naturally you should also review our series: Packing for Success that was published in the early days of this podcast. While we concentrate on Fringeworthy, these issues will be similar no matter...
Episode 76.5: Hard Wired Hinterland 2 part 2 04.07.2011 17:31
This week we continue with John Reiher's notes on running a successful beginning or Day 0 campaign. After editing it was a lot shorter than I expected so look for a new episode of the Tri Tac Games podcast also on the site.
Episode 76: Hard Wired Hinterland 2 27.06.2011 31:47
This week we continue our introductory episodes on the recently published game Hard Wired Hinterland from Tri Tac Games. John Reiher captains this episode as we cover his experiences in introducing new players to the game and some surprising differences between HH and other exploration RPGs. Links for this episode FATE RPG Savage Worlds
Episode 75: Making Great Adventures 20.06.2011 57:33
This week we come live From Balticon! This episode Blix hijacks the show once again to record live from a convention. His co-hosts include Scott Sigler, John Monahan, Chris Lester, and Travis Surber. We discuss ways to kick your adventures out of the mundane and into overdrive. All of my co-hosts have published works and are experienced gamers. This is a must not miss episode! Scott Sigler John Mo...
Episode 74: Hard Wired Hinterland Intro Campaign 13.06.2011 33:05
This week Bruce Sheffer presents his intro campaign for the Hard Wired Hinterland game. He provides a series of adventures that leads to a great conclusion and forms a platform for continuing adventures. Peter, John, and Trav help bring the awesome to this adventure arc for fledgling players and GM's in the Hard Wired Hinterland.
Episode 73: State of Fringeworthy Address 06.06.2011 58:39
The state of things for the Savage Worlds edition of Fringeworthy. Spoilers, contest announcement, and just straight up goodies. Come and get some! Under the break are the new Skills and Edges for Fringeworthy. New Skills: Craft (Agility, Smarts. or Spirit) You are skilled at one of several crafts. Depending on the craft, this skill is based on Agility, Smarts, or Spirit. Some example craft focuse...
Episode 72: Saying Yes 31.05.2011 31:39
This week we explore the concept of always trying to say yes to whatever another player might want to do in a game. Whether GM or Player we should always support each other's most creative efforts. However there are some dangers to avoid, and we talk about that too. This starts our summer season where the episodes will intentionally be only 1/2 hour in length. With all the conventions and famil...
Episode 71: Props part 2 23.05.2011 50:30
This week we finish our discussion of props, sound, gaming environments, and a lot of other factors that can lift your gaming experience to new heights.
Episode 70: Props pt 1 16.05.2011 34:12
We have a lengthy interview with RPG dramatist Andre Krupa about using props, lighting, sound and more to make your adventures pop. This week we have the first part with an hour long episode next week finishing it up.
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