Gaming on the Frontier Podcast Hosts

Gaming on the Frontier

Leisure EN ↓ 921 episodes

Gaming on the Frontier podcast covers the gamut of roleplaying topics from how to handle time travel in your game, playing extreme characters, to topics that every GM ought to know.

Be sure to visit the podcast's website and support the creator: tritacsystems.podbean.com

Author

Gaming on the Frontier Podcast Hosts

Category

Leisure

Podcast website

tritacsystems.podbean.com

Latest episode

Oct 19, 2026

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Episodes

Episode 114: Mellor in the Late Campaign fixed 11.04.2012

Sorry folks but when you edit 8 simultaneous tracks, you occasionally make a mistake.  I've removed the duplicated audo so this is the better version.

Episode 114: Mellor in the Late Fringeworthy Campaign 09.04.2012

This week we return to the Mellor, those loveable homocidal shape changers who live to bite off your character's head.  How are encounters with them different in the late campaign?  Do they even have a place without nerfing them?  Can "cured" infected mellor be player characters?   We delve into roles that only experienced characters and players can pull off and what should be the cost of attempti...

Episode 113: Subject Matter Expert NPC's 01.04.2012

This week we try to wrangle those pesky uber npc characters that you have to have for one reason or another, but they try to steal the spotlight from the real stars:  your characters.  How to rein them in by design and practice.  Why have them at all? Blix took the week off so we'll see him next week.  But Trav, John, and Bruce have plenty for you.

Episode 112: Fringeworthy Race - Blizniz 26.03.2012

This week we are joined again by Richard Tucholka and Melody Nacher.  We examine what we know and what could be about the elephantine race of beings called the Blizniz.  Richard reveals a lot of previously unpublished info about them.  We really go to the limits as to how they could be used in a Fringworthy campaign.

Episode 111: Lightening Crystals in the Hard Wired Hinterland 19.03.2012

High atop of might airship we scout for the best ways to expoit those wonderous devices:  The Lightening Crystals.  In the Hard Wired Hinterland you can use them to steal up to 90% of an object's weight.  From there it is a short leap to squirrel suits and Buck Rodgers jetpacks. We are joined by Richard and Melody Tucholka who reveal upcoming projects and inside secrets to Tri Tac Games.

Episode 110: Bureau 13 Adventures Best Practices 12.03.2012

This week we break down a bureau 13 adventure.  We go through it step by step so both the players and GM can see how to create an awesome adventure that pops!  If you follow these steps your adventure or players can't fail to succeed.  Creating supernatural investigation adventures isn't easy, but we make it simple. Then we go over our plans for convention appearances in the next 6 months.

Episode 109: Adventuring During a Disaster 5 05.03.2012

This week we finish up our Adventuring During a Disaster series with part 5, diseases. We talk about diseases in general but we focus on Zombies! We invited guest host Ben Gerber of Troll in the Corner fame to talk with us about how to run a zombie outbreak in your game. Thanks to Ben for being an awesome guest and when you're done listening to this episode, check out Troll in the Corner . Also, p...

Episode 108: Bangor Maine Pt 3 27.02.2012

This week we finish our discussion of Bureau 13's primary training, reliquery, and dangerous supernatural containment facility.  We concentrate on the last 2 parts this week. What kinds of objects must be hidden away and destroyed? What kind of creatures cannot be redeemed?  And what do you do if they cannot be contained?

Episode 107: Bangor Maine Part 2 20.02.2012

this week we continue our discussion of how the Bureau 13 training base in a pocket dimension could or should be designed.  We talk about the time compressed area and if it should be that way throughout. Next week we finish up with the other two parts:  The reliquarium and the supernatural prison.

Episode 106 Bangor Maine pt 1 Fixed 20.02.2012

Sorry about that folks.  Due to some difficulty in the sound of one of the hosts I switched the track I got his voice and forgot to blank out the original track.  This has been fixed.  Please enjoy part 1 of Bureau 13 Bangor Maine training base.

Episode 106: Bangor Maine Part 1 06.02.2012

To Bureau 13 fans, the location of Bangor Maine is shrouded in mystery.  Is it a top secret b13 base under a tool and die factory?  It is a extra-dimensional pocket?  Is it a prison for the damned and damning? In bureau 13 all stories are true. Come find out more about Bangor Maine in this week's episode. This is the first appearance of our new host Amber Roe!

Episode 105: Tziel - Fringeworthy Race developed 30.01.2012

This week we continue our series on the Fringeworthy Races with the Tziel, a lizard men like race.  Trav, John, and Bruce delve into their culture, biology, and birthing practices to bring them far above the easy cliche of the stalward native companion. This was a lot of fun and a lot of surprises.  Thanks for all the questions.

Gencon Indy 2012 Game Sessions 23.01.2012

This is the second half of episode 104, but just in case you want to keep it separate, here's all the gencon 2012 sessions (except the b13 one John didn't get done) we will be running.  We will be posting a lot more info on these sessions, plus product art for the new releases as we get closer to Gencon.  Keep watching here and on our facebook pages.  Search for our groups: Fringeworthy RPG Fans,...

Episode 104: Super Rich Characters Part 2 23.01.2012

This week we finish our discussion about how to play Super Rich characters in your games, how they can transform a game, support the party, and generally bring the awesome. Then we have a special segment where we detail most of the gencon 2012 sessions in Indianapolis.  Plus for no additional charge, we have an interview with Richard Tucholka detailing his new releases scheduled for Gencon, includ...

Episode 103: Super Rich Characters part 1 16.01.2012

This week we have Eric from the Travcast telling us how to run awesome super rich characters.  Next week we will conclude with answering a comment from our facebook page about this and how to implement super rich characters in your campaigns and game systems.

Episode 102: Bureau 13 through the Ages Part 2 08.01.2012

This week we continue our exploration on how to run Bureau 13 in different eras in its history.  We go from the 1920's to the future. One correction is there was 2 published artifically enhanced human pieces.  The Augumented Man, Hells Night by Richard Tucholka is the best reference.  The Battle Body Implants, Stalking the Steel City by Bruce Sheffer was not a complete adventure but was a characte...

Episode 101: Bureau 13 through the ages part 1 02.01.2012

This week we travel back to the beginnings of Bureau 13 and discuss how running a campaign would be different depending on when it was run from post civil war to the future. this is part 1.  We will be completing this discussion next week.

Episode 100: Everyone Getting Their Wish 24.12.2011

Welcome to our 100th episode and our 3rd Christmas special. This week we pose the question:  Can everyone on the planet get their dearest wish fulfilled all at once (or at least on the same day)? Then we continue into banter about what we think was our best episode so far and what we bring to the podcast community that the others don't.

Episode 99: Bureau 13 Basic Equipment part 2 19.12.2011

Welcome back to our last double digit episode.  We continue to discuss the basic, essential equipment needed for every bureau 13 investigation.  Be sure to listen next week for our Christmas Episode which is also our 100th episode. Thanks for all the support.

Episode 98: Basic Bureau 13 Equipment 12.12.2011

This week we begin our coverage of basic Bureau 13 equipment loadouts.  What should be used and available in a modern supernatural espionage investigation?  Blix is out but pops in for a second. We have an audio issue this episode.  Sorry but this is the best we can do.  Future episodes will be much better.

Episode 97: Adventuring during a Disaster 4 07.12.2011

This week we conclude our series on setting an adventure during a disaster.  We gush about floods and water damage.  Then we raise our eyes to the heavens as Death from Above descends on us.  Space catastrophes. We may continue this series with a final episode on disasters caused by man seeking things he was not meant to know.  Let us know if you are interested.

Episode 96: Hacking 28.11.2011

As promised, we take a break from our series on adventuring during a disaster and delve into Hacking and Hackers.  We define what hacking is, who is doing it, and why.

Episode 95: Adventuring during a Natural Disaster part 3 21.11.2011

This week we continue our discussion of setting your adventure during a disaster with the searing power of Fire!  Trav leads a hot discussion of how it will affect your game.  How it can be used to drive player actions and plot.  Blix provides excellent methods of using it in Savage Worlds campaigns. Next week we'll take a break and give you something entirely different.  Be sure to listen to our...

Episode 94: Adventuring During Disasters pt 2 14.11.2011

This is part of our continuing series on Adventuring during a disaster. This week we dig in and Blix leads us on an exploration of tornadoes, hurricanes, and all matter of storms.  Then John continues with the grand daddy of rock and roll, Earthquakes, tsunami, mudslides, and more.

Episode 93: Adventuring during a Disaster part 1 07.11.2011

This week we begin our 3 part discussion on creating and running adventures whose settings and plot include a disaster.

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