Fexingo

Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies

Business EN ↓ 104 episodes

Lucas and Luna explore the business of gaming — not the latest releases, but the balance sheets, studio dynamics, and strategic decisions behind them. Each episode picks a company like Electronic Arts, Tencent, or Embracer Group and examines its recent earnings, studio acquisitions, or publishing deals. They talk about why Microsoft bought Activision Blizzard, what the Unity runtime fee means for indie developers, and how Netflix's gaming push fits its streaming strategy. Lucas brings the numbers and market context; Luna tests assumptions and considers the creative tension inside studios. Thei...

Author

Fexingo

Category

Business

Podcast website

www.fexingo.com

Latest episode

Jul 11, 2026

Where to listen?

Podcasts in the app Replaio Radio Coming soon

Podcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts

Get it on Google Play Install for free Android 5M+ downloads · 4.8 rating iOS soon

Episodes

How Game Studios Use Speedrunning to Build Communities 11.07.2026

In this episode of Gaming Business with Fexingo, Lucas and Luna explore how game studios are leveraging speedrunning to build passionate, engaged communities. They dive into the story of how the indie hit 'Celeste' incorporated a speedrun mode that turned casual players into dedicated fans, and how larger studios like Nintendo have embraced speedrunning with official leaderboards and events. The h...

How Game Studios Use Player-Generated Mods to Extend Game Lifespan 10.07.2026

Episode 103 of Gaming Business with Fexingo explores the economic and creative impact of player-generated mods on game longevity. Lucas and Luna examine how studios like Bethesda, Paradox Interactive, and Overwolf have embraced modding communities to reduce development costs, retain players for years beyond launch, and even generate new revenue streams. They break down the billion-dollar modding e...

How Game Studios Use Player Voting to Shape DLC Roadmaps 10.07.2026

In Episode 102 of Gaming Business with Fexingo, hosts Lucas and Luna explore how game studios are using player voting systems to decide which features, characters, or content land in future DLC and updates. They examine the case of Helldivers 2, where Arrowhead Game Studios let players vote on planetary liberation targets, and contrast it with Valve's voting-based content pipeline for Team Fortres...

How Game Studios Use Player Feedback Loops to Shape Design 09.07.2026

In Episode 101 of Gaming Business with Fexingo, Lucas and Luna explore how game studios build structured feedback loops that turn player behavior into design decisions—not just surveys or bug reports. Using Blizzard's Overwatch 2 hero balance changes and the indie studio Ghost Ship Games' approach with Deep Rock Galactic as case studies, they break down the difference between anecdotal feedback an...

How Game Studios Use Procedural Generation to Create Infinite Worlds 09.07.2026

For episode 100, Lucas and Luna dive into how game studios use procedural generation — not just for terrain, but for quests, dialogue, and entire economies. They examine the technical trade-offs behind No Man's Sky's universe, Hades' room layouts, and Dwarf Fortress' simulated history. Lucas explains why procedural content can feel repetitive if not layered with hand-crafted constraints, and Luna...

How One Indie Studio Turned a Failed MMO into a Hit Single-Player Game 08.07.2026

In episode 99 of Gaming Business with Fexingo, Lucas and Luna dive into the story of how a small indie studio salvaged a failed massively multiplayer online game by reworking its core systems into a critically acclaimed single-player experience. They break down the specific metrics that told the studio to pivot, the engineering challenges of stripping out server architecture, and why the game's po...

How Game Studios Use Community Councils to Shape Development 08.07.2026

Lucas and Luna explore how game studios are using player community councils to influence development roadmaps. They discuss the specific case of a mid-sized studio that formed a 12-member council from 5,000 applicants, how voting on feature priorities reduced churn by 18%, and the tension between giving players influence versus maintaining creative vision. Luna pushes back on whether councils can...

How Game Studios Use TikTok to Prototype Viral Mechanics 07.07.2026

Lucas and Luna explore how game studios are using TikTok as a rapid prototyping lab. They break down how a small indie team, NoodleCat Games, tested three core mechanics for their upcoming rhythm-brawler on TikTok in early 2026, using short clips to gauge engagement before writing a single line of production code. The episode covers the specific metrics they tracked — completion rate over 70 perce...

How Game Studios Use Live Soundtracks to Build Player Rituals 07.07.2026

In this episode, Lucas and Luna explore how game studios are turning in-game music into a daily ritual for players. Using the example of 'Destiny 2's' weekly reset soundtrack and 'Final Fantasy XIV's' in-game concerts, they break down how live-updating soundtracks and streaming-integrated radio features drive retention. They also discuss the business behind commissioning original scores from touri...

How Game Studios Use Board Game Mechanics to Improve Player Strategy 06.07.2026

In this episode of Gaming Business with Fexingo, Lucas and Luna explore how video game studios are borrowing mechanics from board games to deepen strategic thinking and player engagement. Using the case of Slay the Spire — a digital deck-building roguelike that sold over 3.5 million copies — they discuss how turn-based resource management, randomized setups, and asymmetric player powers create rep...

How Game Studios Use Subscription Tiers to Retain Players 06.07.2026

This episode of Gaming Business with Fexingo explores how game studios are using subscription tiers to boost player retention and revenue. Lucas and Luna break down the strategy behind tiered membership models, from premium battle passes to exclusive in-game content. Using real examples like Epic Games' Fortnite Crew and Roblox's Premium memberships, they discuss how studios design perks to keep p...

How Game Studios Use Dynamic Pricing to Maximize Revenue 05.07.2026

Episode 93 of Gaming Business with Fexingo dives into the controversial strategy of dynamic pricing in video games. Lucas and Luna explore how studios like 2K Games and EA adjust prices based on player data, demand, and regional economics. They discuss the infamous NBA 2K VC pricing backlash, the success of Steam regional pricing, and how live-service games like Fortnite use real-time discounts to...

How Game Studios Use Social Deduction Mechanics to Drive Engagement 05.07.2026

Episode 92 dives into the rise of social deduction in gaming, from Among Us to Werewolf-style mechanics in AAA titles. Lucas and Luna break down how studios like InnerSloth and behavioral designer Raph Koster craft paranoia and trust to boost daily active users. They explore the psychological hooks, the role of asymmetric information, and why even non-multiplayer games are borrowing these systems....

How Game Studios Use Haptic Feedback to Deepen Immersion 04.07.2026

Haptic feedback is transforming how players experience games — from the subtle vibration of a raindrop in Returnal to the precise tension of a bowstring in Horizon Forbidden West. In this episode, Lucas and Luna explore how studios like Sony's Team Asobi and Nintendo have turned haptics from a gimmick into a core design tool. They discuss the DualSense controller's adaptive triggers, the rise of h...

How Game Studios Use AI to Localize Games Faster 04.07.2026

Episode 90 dives into a behind-the-scenes revolution: AI-powered game localization. Lucas and Luna break down how studios are using machine learning to translate dialogue, UI, and cultural references in a fraction of the time it used to take. They spotlight a specific case: how one studio shipped a game in 12 languages on day one using a hybrid AI-human pipeline, cutting localization costs by 60 p...

How Game Studios Use Cross-Platform Progression to Unlock Player Loyalty 03.07.2026

In this episode of Gaming Business with Fexingo, Lucas and Luna dive into cross-platform progression — a strategy that lets players carry their saves, purchases, and achievements across console, PC, and mobile. Using concrete examples like Fortnite and Destiny 2, they unpack how studios like Epic Games and Bungie have turned seamless account syncing into a retention powerhouse. Lucas breaks down t...

How Game Studios Use Sound Design to Build Immersion Without Sight 03.07.2026

This episode of Gaming Business with Fexingo dives into the unsung art of sound design in video games. Lucas and Luna explore how studios like Naughty Dog and FromSoftware use audio cues, environmental ambience, and dynamic sound mixing to create deeply immersive worlds. They break down specific techniques: how The Last of Us Part II uses sound to telegraph enemy positions and emotional beats, and...

How Game Studios Use Mobile to Test Core Loops Before AAA Launch 02.07.2026

In this episode, Lucas and Luna unpack how major studios like Supercell and Riot Games have used mobile prototypes to validate core gameplay loops before committing to full AAA development. They examine the 2017 launch of PUBG Mobile as a case study—how a small team iterated on the battle royale concept for months on mobile before the PC version exploded. They discuss the economics: mobile testing...

How Game Studios Use Player Tokens to Fund Development 02.07.2026

In this episode of Gaming Business with Fexingo, Lucas and Luna explore how game studios are leveraging player-funded tokens to finance development before launch. They break down the model behind Star Citizen's crowdfunding success — over $600 million raised from players — and compare it to newer blockchain-based token pre-sales. The hosts discuss the risks of regulatory uncertainty, the differenc...

How Game Studios Use Player Analytics to Predict Churn 01.07.2026

In this episode, Lucas and Luna unpack how game studios leverage player analytics to identify and reduce churn before players quit. They dive into specific metrics like daily active users, session length trends, and in-game purchase velocity using real examples from the mobile and free-to-play space. Lucas explains how studios build predictive models that flag at-risk players within the first 48 h...

How Game Studios Use Live Service to Keep Players Coming Back 01.07.2026

Episode 84 of Gaming Business with Fexingo dissects the live service model that sustains modern blockbusters. Lucas and Luna examine Epic Games' Fortnite as the defining case study, from its 2017 battle royale launch through to its 2026 metaverse pivot. They unpack the weekly content cadence, battle pass psychology, and the cultural gravity of in-game concerts like Travis Scott's 2020 Astronomical...

How Game Studios Use Live Events to Retain Players 30.06.2026

In this episode, Lucas and Luna dive into how game studios are using live, time-limited in-game events to boost player retention and daily active users. They look at the mechanics behind 'Fortnite's' live concerts, 'Destiny 2's' seasonal events, and 'Genshin Impact's' limited-time quests. They break down the data: how events can increase session length by 30% and reduce churn by 15% during the eve...

How Game Studios Use Accessibility to Expand Their Audience 30.06.2026

In this episode, Lucas and Luna explore how game studios are investing in accessibility features to reach the estimated 1.3 billion gamers with disabilities worldwide. They dive into specific examples, including Microsoft's Xbox Adaptive Controller and Naughty Dog's extensive options in 'The Last of Us Part II,' which set new industry standards. The hosts discuss how these features—ranging from cu...

How Game Studios Are Using Player-Created Mods to Extend Game Lifespans 29.06.2026

This episode explores how major game studios are embracing player-created mods as a strategic tool to extend the commercial lifespan of their titles. Lucas and Luna examine the case of Bethesda's Skyrim, which has maintained active player counts over a decade after release thanks to a thriving mod community. They discuss how studios like Valve and Paradox Interactive have built business models aro...

How Game Studios Use Cloud Gaming to Reach New Audiences 29.06.2026

In episode 80 of Gaming Business with Fexingo, Lucas and Luna drill into cloud gaming as a distribution strategy. They use NVIDIA's GeForce NOW and Microsoft's Xbox Cloud Gaming as concrete case studies, examining how these platforms let studios bypass hardware barriers and tap into markets like India and Brazil. Lucas breaks down the economics: server costs versus incremental revenue from players...

Listen to the Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies podcast in Replaio

Radio and podcasts in one app - free, with no sign-up. Install today and do not miss the launch

Get it on Google Play

Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.