Todd Mitchell
GameDev Breakdown
Todd Mitchell just wants to make video games with his friends.
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Episodes
Religion, Metallica, and NBA Jam 19.11.2018 42:12
Original Air Date: Nov. 19, 2018 - Happy Thanksgiving week! In this episode, Todd shares the story about how two awesome arcade machines ended up in his basement and shares what he's thankful for (in addition to these awesome machines). There's still time to hit us up with your 1-2 sentence Thanksgiving game design ideas. We'll talk about our favorites on the next episode. As a bonus for checking...
The World of Pico-8 12.11.2018 34:03
Original Air Date: Nov. 12, 2018 - At last! We've certainly discussed Pico-8 enough on the podcast to warrant this top-to-bottom look at Pico-8 in general, which includes a walkthrough of my latest Pico-8 project, Letterworks, from design to submission. If you're an audio show listener, you may want to set aside a few minutes to check this one out on our YouTube page, as this episode's video shows...
The Predator’s Code 07.11.2018 58:20
Original Air Date: Nov. 7, 2018 - John Schiber returns for Season 2! For once, we're each playing a new release: John has jumped on his horse and has high praise for Red Dead Redemption 2, I've scratched my Call of Duty itch and downloaded Black Ops 4. For the first time in the history of the show, we've both played (and enjoyed) a battle royal game. This show was recorded Monday night, so we were...
Season 2 Intro 04.11.2018 27:16
Original Air Date: Nov. 4, 2018 - Welcome back! Just an informal sit-down to talk about the state of the podcast, how we set things up for Season 2, and some of the cool stuff we're working on in the coming months. Now is the time to subscribe and get in touch! Help make this the show you want to hear in 2019!
Who Is Video James? 20.07.2018 55:33
Original Air Date: Jul. 20, 2018 - We start with a public apology regarding last week's show. John nears completion on a new studio album and Todd refuses to bother one of Riot's founders with lunch. Finally, we discuss community feedback and topics, including how to recover from burnout.
Reach Out and Sue Someone 03.07.2018 37:59
Original Air Date: Jul. 3, 2018 - Since we left off, my house was on HGTV for whatever reason, I moved the site to a shiny new server, and I never ended up telling John I was going to go ahead and record this episode without him. Sorry John. John will be fine. If you want to worry about someone, worry about http://codewriteplay.com/2018/06/29/warner-bros-takes-bold-stance-against-bethesda-in-westw...
Organization and Productivity 16.05.2018 57:23
Original Air Date: May 16, 2018 - Since the start of the new year I've focused on coordinating content for our listeners that would improve their craft in a more direct and measurable way. We've hit on some popular topics since that time. Thinking like an entrepreneur, promoting your indie game, and accessibility all seemed to resonate with listeners in a much more real way than our previous react...
Designing for Accessibility 11.05.2018 1:00:22
Original Air Date: May 11, 2018 - John returns at last following the birth of his second child! Upon getting back down to business this week, we started in on a topic we should have covered much sooner: accessibility in game design. I've always thought it was odd, some of the political baggage that gets heaped on this topic. If you design or develop video games, you should have a natural appreciat...
How You Could Work in Games Next Week 18.04.2018 27:11
Original Air Date: Apr. 18, 2018 - We dive deeper into a topic listeners are asking about: freelancing and remote work for game development. You'll hear how Todd left full-time professional software development, and started over in games from scratch with his own freelancing business. Congrats to John on the new baby! If you enjoy the #GameDev Breakdown podcast, we’d love to have you as a subscrib...
Checking In on Triple A with John Schiber 06.04.2018 43:46
Original Air Date: Apr. 6, 2018 - John Schiber returns and we talk about the highs and lows of the latest round of triple-A games. We also check in on our ongoing Unity game project and share a few more stories from GDC.If you enjoy the #GameDev Breakdown podcast, we’d love to have you as a subscriber on https://soundcloud.com/user-782123614, https://itunes.apple.com/us/podcast/gamedev-breakdown/i...
Wrapping Up GDC with Microsoft Gaming Cloud GM, Kevin Gammill 29.03.2018 23:12
Original Air Date: Mar. 29, 2018 - Kevin Gammill of Microsoft Cloud Gaming Services joins us to close out GDC 2018. We discuss his contributions to the successful launch of the Xbox One X, the state and future of game development using cloud technology, and what game devs stand to gain from embracing cloud-based tech.
Rogan Ferguson and Dmitry Lyalin of Microsoft Visual Studio Team Services 28.03.2018 30:17
Original Air Date: Mar. 28, 2018 - We caught up with Dmitry Lyalin and Rogan Ferguson live at GDC to talk about game development's interesting part in Microsoft's direction for VSTS and its cloud development product family, the group's focus on meeting devs where they are, and Mickey Mouse impressions for fun and profit.
Microsoft Cloud Developer Advocates Jessica Deen and Abel Wang 26.03.2018 27:25
Original Air Date: Mar. 26, 2018 - Jessica Deen and Abel Wang stop by at https://soundcloud.com/tags/GDC18 on their quest to bring DevOps goodness to the game dev community. We talk about the importance of consistency and reaching the next level of intuitive, repeatable processes in your software development.
Edward Thomson and Kayla Ngan of Microsoft Visual Studio Team Services 25.03.2018 21:49
Original Air Date: Mar. 25, 2018 - We discuss leveraging some of Microsoft's most powerful planning and development tools for game development with version control experts Edward Thomson and Kayla Ngan, live at #GDC18.
Next Games Co-Founder and CTO, Kalle Hiitola 22.03.2018 25:28
Original Air Date: Mar. 22, 2018 - Live from GDC 2018, Kalle Hiitola joins us to talk about Next Games and its runaway mobile hit, The Walking Dead: No Man's Land. Kalle tells us what makes it run under the hood, and gives us the highlights of his upcoming GDC presentation on massively scaling mobile games with Microsoft Azure.
PlayFab CEO, James Gwertzman 20.03.2018 44:30
Original Air Date: Mar. 20, 2018 - Our first https://soundcloud.com/tags/GDC18 guest is PlayFab's co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.
GDCsons Greetings! 20.03.2018 56:49
Original Air Date: Mar. 20, 2018 - We kick off GDC week and tease days' worth of awesome upcoming content, John has great questions about the nature of mobile gaming and cross-platform play, and Todd gets philosophical about the evolution of the internet.
Seas, Streams, and Other Troubled Waters 11.03.2018 41:41
Original Air Date: Mar. 11, 2018 - We check out the last night of the Sea of Thieves public beta, Todd and John share thoughts about the recent political deflection of gun criticism on to violence in video games, and fresh off of our first development stream, we talk about how to incorporate dev streams into your project cycle.
Halfpology 01.03.2018 31:11
Original Air Date: Mar. 1, 2018 - Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin's Prelude in E Minor.
Publishers: Friend or Foe? 14.02.2018 29:53
Original Air Date: Feb. 14, 2018 - Todd shares big news for the show before tackling a great listener question about indies working with publishers, career tips small and large, and takes a look at the great movie game jam that just came to a close.
Think Like an Entrepreneur, Part 2 31.01.2018 34:08
Original Air Date: Jan. 31, 2018 - In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener's request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.
Think Like an Entrepreneur, Part 1 19.01.2018 46:24
Original Air Date: Jan. 19, 2018 - We discuss how to incorporate business wisdom from outside the industry into your game development process, from evaluating ideas to developing your concept and creating a business strategy.
Promoting Your Game 08.01.2018 50:50
Original Air Date: Jan. 8, 2018 - The #GameDev Breakdown podcast is back! In this episode, we share strategies and vital steps you need to take to promote your projects without looking and sounding like a jackwagon. Topics include what to have on your website, creating a press kit, writing a press release, how to approach paid advertisements, and social media practices for Facebook, Twitter, and e...
Gaming’s Darkest Hour 01.01.2018 56:58
Original Air Date: Jan. 1, 2018 - Heinous acts by three strangers leave a fourth man dead in the most bizarre and tragic swatting incident to date. We discuss the information available as of recording, as well as the World Health Organization's likelihood of classifying gaming as a potential addiction disorder.
Looty Christmas 25.12.2017 59:41
Original Air Date: Dec. 25, 2017 - The guys convene for a very special Christmas cast to discuss very good and very bad developments from Apple, best entertainment deals for gamers and devs over the holiday break, and we try our hand at designing a couple of Christmas games on the fly. Happy holidays!
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