Lex Starwalker

Game Master's Journey

Games EN ↓ 304 episodes

Game Master’s Journey is a discussion podcast for GMs and players of Dungeons & Dragons and other tabletop RPGs hosted by Lex Starwalker. The show explores strategies players and GMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

Be sure to visit the podcast's website and support the creator: lexstarwalker.com

Author

Lex Starwalker

Category

Games

Podcast website

lexstarwalker.com

Latest episode

Aug 26, 2026

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Episodes

Game Master's Journey 95 - The Social Contract with Christopher Ruthenbeck 01.03.2016

Christopher from Shark Bone Podcast joins me on the show to discuss the social contract for your tabletop RPG. We explain what a social contract is, and how you can use it to avoid problems before they start. We share a host of ideas and thoughts to help you nail down the social contract that will work for you and your own group. One of the jobs of a GM is to manage the table and the players and c...

Game Master's Journey 94 - Worldbuilding 9: My Take on Alignment 23.02.2016

This week I discuss my philosophy when it comes to alignment in D&D. This philosophy has some mechanical effects on the game which result in consequences for my world of Primordia. Removing any mechanical effects of alignment from the game  influences certain magic items as well as the deities and the outer planes. I explain how my exploration of alignment in fifth edition really helped m...

Game Master's Journey 93 - Fixing D&D's Broken XP & Advancement System 16.02.2016

Although I’m a fan of how Dungeons & Dragons fifth edition uses xp budgets to build encounters, the system for handing out experience for character advancement is unfortunately broken. I describe the problem and offer a solution. I also discuss handing out xp for roleplaying and traps.

Game Master's Journey 92 - Review of Star Wars RPGs by Fantasy Flight Games 09.02.2016

I've had many listeners ask my to do a review of the Star Wars RPGs by Fantasy Flight Games. Specifically, listeners want to know why I'm not running this game anymore. This week I discuss my opinions of the games and give as balanced a review of them as I can manage.

Game Master's Journey 91 - Primordia AP 13: Lessons Learned 04.02.2016

The PCs reenter the dungeon and finally reach the tomb of the Red Raven. They face their biggest challenge yet.

Game Master's Journey 90 - My Edge of the Empire Campaign Part 3 02.02.2016

I get a lot of questions from listeners about worldbuilding and adventure and campaign design. There’s also been quite a bit of interest in my new Star Wars campaign. Today I set off again on the Obsidian Monolith to conclude my discussion of my Edge of the Empire campaign.

Game Master's Journey 89 - Do It Your Way 26.01.2016

There are lots of GMs out there (including myself) who will tell you how you should run your game. Ultimately it's up to you to decide what works best for you and your game. Don't hesitate to blaze your own trail.

Game Master's Journey 88 - Swans of Black & The Fifth Edition OGL with Ryan Chaddock 19.01.2016

Ryan Chaddock joins me on the show today to discuss his 5e Kickstarter, Swans of Black, and the new OGL for D&D.

Game Master's Journey 87 - Primordia AP 12: Mockery of the Undead 15.01.2016

In this episode of the Primordia campaign actual play, we learn that sometimes the way to deal with undead is to insult and mock them. Things really start to go south, and then they go south some more.

Game Master's Journey 86 - Primordia AP 11: Pink Lightning Bolts 13.01.2016

Iorek earns the title Kill Stealer.

Game Master's Journey 85 - Primordia AP 10: Mackadoodle! 12.01.2016

The PCs have leveled, so we start out with everyone describing their new abilities and spells. We also have a little bit of general 5e discussion, and then we get on with the adventure. Samson loses part of his soul. Oh well, he wasn’t using it.

Game Master's Journey 84 - XP & Random Encounters Feedback 11.01.2016

This week I use your feedback to revisit the topics of encounter-based versus milestone xp and using random encounters in your game.

Game Master's Journey 83 - Primordia AP 09: Tactical Retreat 06.01.2016

Iorek discovers a mysterious door, and things get real as the PCs face their toughest challenge yet.

Game Master's Journey 82 - To XP or Not to XP, Random Encounters & Should the Players Always Win? 05.01.2016

Today I'm discussing three topics. First, I give my thoughts on awarding experience versus using a milestone method of advancement. I also talk about how I do "random" encounters. Finally I tackle the question, "Should the players always win?"

Game Master's Journey 81 - Primordia AP 08: Fabulous Pastel Butterflies 31.12.2015

In this episode of my Primordia campaign, Raith and Azriel get naked, and we ponder whether we've gone astray from our hard core roots.

Game Master's Journey 80 - Primordia AP 07: Fort Dead Bugs 30.12.2015

The PCs battle some scary and gross creatures in The Forgotten Tomb.

Game Master's Journey 79 - Primordia AP 06: Zombies of The Forgotten Tomb 29.12.2015

The adventures in Primordia continue. The PCs face a horde of zombies within the Forgotten Tomb.

Game Master's Journey 78 - GM 101: Sandbox vs. Plot-Driven Adventures & Finding Good Players Online 22.12.2015

Welcome to the fourth episode in my GM 101 series in which I answer the question, “How do I become a game master?” Today I set off again on the Obsidian Monolith to discuss sandbox versus plot-driven adventures. I also talk about how to get your players invested in your story, and how to find good, quality players online.

Game Master's Journey 77 - Primordia AP 05: The Forgotten Tomb 18.12.2015

The first adventure in Primordia continues, as the PCs enter the Forgotten Tomb.

Game Master's Journey 76 - Primordia AP 04: The Adventure Begins 18.12.2015

We begin the first adventure in Primordia. The PCs leave the city of Elandria to investigate rumors of monsters near a Forgotten Tomb.

Game Master's Journey 75 - Primordia AP 03: Characters & Opening Scene 17.12.2015

We continue our discussion of characters, including our fifth PC. We then start with the first scene of the campaign.

Game Master's Journey 74 - Primordia AP 02: Character Creation & Backgrounds 16.12.2015

We introduce the characters and tell a little about their backgrounds. Dwayne as Iorek, a Tiefling Wild Magic Sorcerer; Nathan as Samson, a Human Order of the Immortal Psion; Steve as Raith, an Eladrin Bladesinger Fighther/Wizard; Kyle as Sprout, a Goliath Nature Cleric of Primordia; and Chrissy as Azriel, an Aasimar Great Old One Warlock.

Game Master's Journey 73 - Primordia AP 01: Psionics & The Order of the Butterfly 16.12.2015

Nathan and I discuss the psion/mystic class, which he is going to playtest. We talk about how psionics will work in Primordia, and how it will interact with magic. We also discuss his character, Samson, and the Order of the Butterfly. Nathan does a great job of coming up with new lore in the world to support an Order of the Immortal psion. 

Game Master's Journey 72 - Game Mastering & Worldbuilding with Dungeon Master Chris 15.12.2015

Dungeon Master Chris from the Dungeon Master’s Block podcast joins me on the show today to discuss game mastering and worldbuilding.

Game Master's Journey 71 - GM 101: Pacing, Session Notes, and Making Combat Fast & Interesting 12.12.2015

Today I set off again on the Obsidian Monolith to respond to your feedback and do my best to answer your questions about game mastering. These questions inculde: How do I control the pacing of my game? How do I make session notes that are easy to reference during play? How do I make published adventures not feel like a railroad? How do I make combat fast and interesting without feeling like a sepa...

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