AnxiousBuddhaGames
Game, Develop, Repeat
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
Author
AnxiousBuddhaGames
Category
Podcast website
Latest episode
Jul 6, 2026
Where to listen?
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Episodes
080: Mindless Satisfying Games (PowerWash Simulator) 08.07.2024 28:08
Game: Mindless Games Accelerated productivity Constant rewards "Oddly Satisfying" Develop: Marketing: Serve specific communities Build rewards into gameplay Accelerate real life satisfaction New project update Repeat: What mechanics do you find deeply satisfying? What niche hobbies do you have that might inspire a game? Seek out fresh perspectives My first game, "Sut&qu...
079: How to Make a Good Game Bad 01.07.2024 33:29
Game: Big Picture: Poor communication, taking control from player Unskippable filler content/cutscenes Bad default controls Horrible marketing Constant waiting Removing interaction indicators Examples: Skyrim, Celeste, Breath of the Wild Develop: Communicate clearly Have multiple people test it Don't make assumptions about player mindset Don't waste people's time Repeat:...
078: The Joy of Consequences in Games 24.06.2024 31:53
Game: Choices-matter genre Baldur's Gate 3 The Quarry Disco Elysium Diablo II and re-rolls Investment Develop: Immediate feedback Frustrating consequences Satisfying consequences Proving impact Repeat: What in-game choices do you find most satisfying? Do you prefer experiencing every option, or embracing one path? Roll with the consequences. My first game, "Sut" is ou...
077: How Games Help Us Grow 17.06.2024 30:58
Game: Creating Space Emotions and Indie Games A quick note about practical skills Taking the training wheels off Game of thrones taught me about myself Develop: Just be open I'm not advocating for preaching Doesn't have to be a whole emotional journey Repeat: How do games help you? Start experimenting a little more. My first game, "Sut" is out: https://store.steampo...
076: Why Make Games 10.06.2024 29:16
Game: What does making games do for you? Love of the results Chasing some goal Fame and Fortune Develop: Love of the process Learning new skills Growing as a person Repeat: What is your favorite part of making games? Are you taking time to enjoy the process? Don't overthink it, just enjoy it. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Em...
075: Pure Goofy Fun (Worms) 03.06.2024 23:19
Game: The Worms series Less story Goofball immersion Develop: Knowing your game's emotional impact Creating space for unintended fun Repeat: What is fun for you? Is your game idea fun? Should your game idea be fun? Goof around in games, game development, and life. My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(thi...
074: On Touching Grass 27.05.2024 24:51
Game: How reality improves gaming Childhood love of gaming Childhood love of touching grass Develop: Incentives in Game Development Players need to digest Repeat: What games have you thought about during real life? How has real life made gaming more fun? Tip: "Touch grass" as often as possible My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/...
073: No Bad Ideas (Parappa the Rapper) 20.05.2024 31:27
Game: No bad ideas Insane concept First rhythm game Deeply beloved despite absurdity Just make games Develop: Art style Pure, goofy gameplay Stop being serious Design standards and preconceptions Repeat: What dumb idea can you think of right now? How could you make it interesting? Tip: It's about skills, not success. My first game, "Sut" is out: https://store.steampo...
072: Why Play Games 13.05.2024 33:52
Game: How a few games impacted me: Final Fantasy 7 Morrowind Starcraft Diablo II Warcraft 3 Stardew Valley Celeste Spiritfarer Develop: Don't be afraid to share You can't know what someone else will get from yo ur game Excessive Gaming Repeat: How has gaming impacted you at different points in your life? Notice the little positive things My first game, "Sut" is...
071: Propaganda and Helldivers 2 06.05.2024 38:39
UPDATED CONTEXT: About half an hour after I finished editing this episode, Sony announced via twitter that they will not be moving forward with the update that initiated this controversy. Game: Incredible satirical propaganda Community controls the marketing Great lore, full commitment Accidentally creating a union Develop: "Everything is game design" - Jonathan Rogers Interview (P...
070: Upward Spirals and Game Development 29.04.2024 35:31
Game: Celeste - Confidence WoW - Investment JRPGs - Power Dark Souls - grit Develop: The spiral curriculum Small projects, footholds Acknowledging victories Velocity and Acceleration HealthyGamerGG Repeat: What footholds have you recently found? How might you build your current victories? Tip for myself: Be patient, work consistently My first game, "Sut" is out: https://stor...
069: The Gameplay Loop of Game Development 22.04.2024 29:33
Game: My current project is bad Gameplay loops A sense of risk Develop: Overcoming Struggles Exploring new areas Leveling up Building a party/community Repeat: What type of gameplay is most motivating for you? What part of working on a project is most motivating for you? Tip for myself: Sort out priorities, filter for what's most important. My first game, "Sut" is out: h...
068: Conquering Creative Paralysis 15.04.2024 37:13
Game: No guarantees, just like creating Things that paralyze you Is there ever only one path ahead? Risk less, work patiently Develop: What power do we actually have? Notice, notice, notice The invisible work Considering trying might be harder than trying Repeat: What is the worst thing you can do for your creative energy? How can you get to know yourself better? Tip for myself: What...
067: My Favorite Pokemon Game (Jade Cocoon) 08.04.2024 26:24
Game: Creature collector without the cuteness Creature Combinations A darker, otherworldly aesthetic Story is pretty good, but probably nostalgia Develop: A little bit of choice adds a lot of potential Allow players to explore systems Check-In: Still learning how much I have to learn. Looking into more formal education paths. Repeat: What game do you almost love, but something is off?...
066: I Earned a World Record (Dustforce) 01.04.2024 35:37
Game: I got a world record 246 way tie Awesome community Flowy, skill based speedrunner Satisfying skill development, significant space for mastery Incredible soundtrack Beautiful animations and art Develop: Navigating levels in game, alternative selections Blocking levels based on ability to reach them Leader-boards add a lot to the gameplay Check-In: Great programming progress, learn...
065: When to Ditch a Project 25.03.2024 35:27
Eastshade Video: https://www.youtube.com/watch?v=LCzhyUsDHPE Game: Backstory of my current project Full description of the project Getting stuck after the prototypes Develop: Eastshade Studios video: "Marketing is not why most indie games fail" Why I'm considering scrapping this project Scope realizations Too much stuff to polish Check-In: Godot Terrain system Ko-Fi and T...
064: Why Grinding Doesn't Feel Like Work 18.03.2024 33:34
Game: Different types of grinding Loot Grind Player Skill Grind Character Power Grind Video Game Grind vs Day Job Grind Develop: The obvious stuff Flashing lights, audio rewards Story with clear conclusion Near-guaranteed success No need to plan Check-In: Building up momentum Twitch has been a fun way to start working on art more and bonding with community Repeat: What is your mos...
063: Being Willing to Fail (Chess) 11.03.2024 28:05
Games: Chess as a psychological horror game Chess as a fast paced shooter How bad I am at chess Crushing failure Forcing you to recognize the inaccuracy of your own confidence. Develop: Chess - learning a theory, applying it, appearing worse at the skill Learning about lighting, making uglier art. "The next big step forward" will often make you worse before it makes you better....
062: The Most Relaxing Games 04.03.2024 31:45
Games: Truly relaxing games: Eastshade A Short Hike Mountain Dragon Quest 11 Walking simulators Most games I play are stressful: Cook Serve Delicious Almost any Real Time Strategy game Almost any MOBA Chess Shooters and such Many games that we think of as relaxing can be quite stressful: Stardew Valley Roller Coaster Tycoon Develop: What makes a game truly relaxing? What amps up...
061: The Difference Between Bad and Incredible (Front Mission 3) 26.02.2024 41:28
Game: Front Mission 3 vs Front Mission 1st remake, initial impressions. Design Fundamentals The UI and maps in Front Mission 3 The difficulty tuning in Front Mission 3 RNG Damage sponges in Front Mission 1st Develop: Design Fundamentals Examples of bad vs good execution Things that age poorly Fine tuning the player experience Putting time into the bits that seem frivolous Long term, su...
060: How to Git Gud (League of Legends) 19.02.2024 28:40
Game: Deep and wide gameplay Practice does not make perfect Difficult learning environment What matters is hidden until you look for it Lot of misinformation Unwelcoming culture Develop: Discovering what matters by observing others "High Ranked" game developers Avoiding misinformation/misleading paths Finding a welcoming culture (avoid the doom and gloom) Actual practice invo...
059: How to Panic (Incredible Crisis) 12.02.2024 40:05
Game: What makes Incredible Crisis special? Ska soundtrack Completely absurd story Brutal button mashing (creates physical response) High pressure, simple minigames Develop: The utility of panic The utility of frustration How your players physically interact with your game Impact of emotional moments on gameplay My own development Keystone Habits Working through struggle My on/off sw...
058: Planning Your Game (Stardew Valley) 05.02.2024 43:25
Game: Cleaning up Planting Seeds Maintaining Connecting and exploring Harvesting If you over-plant... Develop: What stardew teaches us about development How much can you really plan Patience and Consistency Energy Management Community Process My own development Struggling with rest vs burnout Negativity spirals Believe in yourself, not in your accomplishments or potential. Belief i...
057: Patiently Pushing Limits (Subnautica) 29.01.2024 36:36
Game: Subnautica's air mechanic Exploring and discovering more and more cool stuff How easy it is to drown Develop: Drowning in development and/or features Subnautica oxygen as a metaphor for effort over time Weightlifting and rest days Why this segment is called repeat Sacrificing the short term for the long term Ego lifting and ego game dev Repeat: What are the signs that you&ap...
056: Scams and Games 22.01.2024 39:42
Game: Scams in loot based games Justifying scams in video games Items with real world prices Ethical lessons learned through gaming Develop: Scams that target developers Post-launch scams Game Dev Courses that toe the line Cheating, shortcuts, and player behavior My development progress over the past three weeks Repeat: What mechanics in your game will your player want to shortcut? Ho...
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