AnxiousBuddhaGames
Game, Develop, Repeat
I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.
Author
AnxiousBuddhaGames
Category
Podcast website
Latest episode
Jul 6, 2026
Where to listen?
Podcasts in the app Replaio Radio Coming soonPodcasts are coming to the app soon. Install now and be the first to see a whole new take on podcasts
Episodes
Sweat the Small Stuff 30.12.2024 25:47
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
Life Without Games 23.12.2024 25:16
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
On Overthinking 16.12.2024 27:00
Game: Overthinking Mechanics Overthinking in different genres Enjoyable vs unenjoyable overthinking Develop: Looking for objective facts Creativity as communication Creative diary entries Building creative communication skills Repeat: What do you enjoy overthinking? What do you dislike overthinking? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/...
Inspiration and Personal Evolution (Don't Escape) 09.12.2024 34:29
Game: The problem with point and click games A single game developer's evolution Develop: Finishing a project instead of expanding it Saving evolutions of your project for future projects Seeing a developer's evolution vs seeing just the finished product Repeat: What art inspires you? A rant about Arcane and John Singer Sargent Nonchalior: https://www.nga.gov/collection/art-o...
Sonic Says I've Gotta Go Fast 02.12.2024 26:05
Game: Sonic and running into walls Fast but not distracted Develop: The urge to go slow The long game Time scales for progress Repeat: What is your time scale for finishing your project/getting good at game dev? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: h...
100: Shortcuts Cheats and Struggles 25.11.2024 35:20
Game: The Golden Cheatcode Era and Bighead Mode DLC as Cheats Single vs Multiplayer Cheats Skill development and Cheating Cheating and fun Develop: The Piano Analogy, slow focused practice Taking advice and exploring advice Rushing past the joy The 100th episode is done Repeat: Is there any part of development you'd like to try savoring more? My first game, "Sut" is ou...
099: Feedback and Early Access (Soulframe) 18.11.2024 33:14
Game: Soulframe alpha and feedback accessibility Subnautica's beautiful feedback system "Why Subnautica Owes Its Success to This Button" Hades and roguelike early access Project Zomboid and long Early Access times Free vs Paid early access Develop: Closed, short test run within a community Putting feedback buttons within the game Paid early access Overwhelming feedback...
098: The Impression of Fun (Brighter Shores) 11.11.2024 30:37
Game: Brighter Shores and Runescape Number goes up I'm confused about why I don't enjoy these games Develop: The idle to engaging gameplay spectrum Infinite vs limited games Distractions and Ethics My evolving design philosophy Repeat: What types of games do you want to make? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxio...
097: Default Hotkeys and You 04.11.2024 31:55
Game: Unplayable default hotkeys Mechwarrior 2 and 3 Warcraft III hotkey optimization Gothic hotkey engineering Dustforce, Celeste The "First letter" hotkey scheme Develop: Default responses to challenges Bashing my head against walls vs learning tools Key rebinding and therapy Repeat: What is your default response to overwhelming challenges? My first game, "Sut" is out: htt...
096: The Goal Dilemma 28.10.2024 28:30
Game: Games without goals How games present goals Challenges, exploration, invitations Develop: Creating things Music, Game Dev, and Writing Coding feels like improvisation Not having a goal Repeat: What size of goal is useful for you? Are there times when you benefit from not having a goal? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxious...
095: On Competitive Games 21.10.2024 25:49
Game: Warcraft III ranked Climbing the ladder Blizzard's affinity for competitive games Develop: Pro-competitive design Marketplace competition Skill development and rankings Rankings are not the full picture Repeat: Do you like competitive games? Favorite? Do you find competition useful? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email...
094: Creative Exhaustion 14.10.2024 25:16
My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.
093: Drowning, Timers, and Quest Logs 07.10.2024 23:56
Game: Drowning in Sonic Time limits If Skyrim had no quest log Baldur's Gate and Morrowind Develop: Work expands to fill time Time pressure vs financial pressure To-Do list vs Quest Log Repeat: How does your life's quest log function? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse...
092: Satisfactory is Basically Game Development 30.09.2024 27:24
Game: Efficiency Chasing Interconnected web of goals Destroying the planet Single-mindedness Incredible aesthetic and voice-over Overwhelming but manageable Develop: Development at its best Development at its worst Deeply Satisfying Tiny optimizations can waste time Repeat: How can your development be more like Satisfactory? What "efficiency traps" do you fall into? My fir...
091: Addicted to Walkthroughs 23.09.2024 42:09
Game: JRPG Guides Step by step, line by line Official vs community guides Skipping parts of the guide Complex Mechanical Guides "Just trust me" Terminology overload Skill Based Guides Develop: Every weakness, every strength The need for tutorials Ignoring and extracting information The importance of context A note about useless teachers/guides Repeat: Best guide (or tea...
090: Noticing Good Game Design 16.09.2024 23:41
Game: Bad Design Incredible design Hidden good design The crazy, interconnected nature of game design Develop: Getting overwhelmed by big inspirations Locking in on the small inspirations Gradually realizing how much you can actually create Repeat: What game has incredible design, and what small element of it stands out to you? What game has some major flaws, and what design element would you pu...
089: Ignorance in Gaming (The Joyful Newb) 09.09.2024 37:13
Game: Your first gaming experiences When a player carries you too hard Discovery and Learning Games that bring you the most joy The dream of a massive break from gaming Develop: Not being overwhelemed by the totality of work Knowing your target audience Not knowing how hard things will get Being absorbed in your own perspective Be an idiot (with some limitations) Repeat: What wouldn&a...
088: From Idea to Design 02.09.2024 28:48
Game: The Idea vs The Design of... An MMO Celeste Hollow Knight Develop: My first game (Sut) How to transition from idea to design Repeat: What is your smallest creative idea right now? What core design assumptions do you have about some genre? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse b...
087: It's Time to Remake Final Fantasy 8 (FFVIII) 26.08.2024 30:09
Game: Final Fantasy 16 Demo The action RPG angle FF8 isn't as "sacred" as other FF titles Clear areas for improvement Other games entering Final Fantasy's old niche Develop: Iteration Final Fantasy always tries something new Improve where you know you can Trying to beat a masterpiece Repeat: What game would you like to see remade? Do you know any "diamond cake...
086: Binge Gaming vs Patient Gaming 19.08.2024 36:58
Game: Games that invite a binge Games that invite patience Playing games differently from their design Binge games that never end Develop: Binge-worthy design elements Patient design elements Story Recaps Repeat: What gaming pace do you, on average, enjoy more? How compelling do you want your next game to be? Tip: Whichever pace you normally take, test out the opposite. My first game,...
085: On Uncertainty 12.08.2024 25:59
Game: Certainty and Uncertainty Saving the game Real world safety Develop: Noticing and embracing security in unfamiliar skills Repeat: Are there skills you're avoiding learning due to uncertainty? Community Shoutout: SurvivalScape (https://store.steampowered.com/app/2862660/SurvivalScape/) My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiou...
084: Why Are MMOs Fun? (WoW) 05.08.2024 39:39
Game: The social element Addictive grinds Monthly subscriptions World of Warcraft Guild Wars 2 Anarchy Online Everquest Develop: Interconnected goals and skills The developer motivation issue Addictive vs Entertaining Repeat: What is the most entertaining game you've ever played? What is the most addictive game you've ever played? Notice the differences in different forms...
083: Simplicity (Fishy) 29.07.2024 19:03
Game: Bubble Wrap Fishy (https://www.addictinggames.com/action/fishy) Develop: Excessive mechanics Insecure design Trusting simplicity Repeat: What simple actions in life do you find satisfying? What is the simplist version of a complex game you enjoy? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to co...
082: In Defense of Being Bad 22.07.2024 29:17
Game: Bad at games Fundamental gaming skills Razbuten Game Design and Communication Develop: Learning New Skills Bad = new Treating yourself gently (child analogy) Protect your creative passion Repeat: Can you vividly remember a the development of skill you were once terrible at? What things are you currently "bad" at, and are they "new?" My first game, "Sut" is out:...
081: Getting Stuck 15.07.2024 30:39
Game: Unclear rules Puzzles Difficulty curves Untested skills Morrowind and Getting Lost Develop: finding joy while stuck/lost game dev update Repeat: What creative challenges do you enjoy? What can you safely explore when stuck? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com...
Similar podcasts
Replaio is not a podcast publisher; show names, artwork and audio belong to their authors and are distributed through public RSS feeds.