AnxiousBuddhaGames

Game, Develop, Repeat

Leisure EN ↓ 180 episodes

I analyze a game I love, discuss lessons learned from it, and then suggest straightforward tips to help every game developer sustain and grow their passion. Hosted by an ex music teacher turned indie game developer.

Author

AnxiousBuddhaGames

Category

Leisure

Podcast website

www.buzzsprout.com

Latest episode

Jul 6, 2026

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Episodes

Sweat the Small Stuff 30.12.2024

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

Life Without Games 23.12.2024

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

On Overthinking 16.12.2024

 Game:  Overthinking Mechanics  Overthinking in different genres  Enjoyable vs unenjoyable overthinking  Develop:  Looking for objective facts  Creativity as communication  Creative diary entries  Building creative communication skills  Repeat:  What do you enjoy overthinking?  What do you dislike overthinking? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/...

Inspiration and Personal Evolution (Don't Escape) 09.12.2024

 Game:  The problem with point and click games  A single game developer's evolution   Develop:  Finishing a project instead of expanding it  Saving evolutions of your project for future projects  Seeing a developer's evolution vs seeing just the finished product  Repeat:  What art inspires you?  A rant about Arcane and John Singer Sargent  Nonchalior: https://www.nga.gov/collection/art-o...

Sonic Says I've Gotta Go Fast 02.12.2024

 Game:  Sonic and running into walls  Fast but not distracted  Develop:  The urge to go slow  The long game  Time scales for progress  Repeat:  What is your time scale for finishing your project/getting good at game dev? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: h...

100: Shortcuts Cheats and Struggles 25.11.2024

 Game:  The Golden Cheatcode Era and Bighead Mode  DLC as Cheats  Single vs Multiplayer Cheats  Skill development and Cheating  Cheating and fun  Develop:  The Piano Analogy, slow focused practice  Taking advice and exploring advice  Rushing past the joy  The 100th episode is done  Repeat:  Is there any part of development you'd like to try savoring more?  My first game, "Sut" is ou...

099: Feedback and Early Access (Soulframe) 18.11.2024

 Game:  Soulframe alpha and feedback accessibility  Subnautica's beautiful feedback system   "Why Subnautica Owes Its Success to This Button"  Hades and roguelike early access  Project Zomboid and long Early Access times  Free vs Paid early access  Develop:  Closed, short test run within a community  Putting feedback buttons within the game  Paid early access  Overwhelming feedback...

098: The Impression of Fun (Brighter Shores) 11.11.2024

 Game:  Brighter Shores and Runescape  Number goes up  I'm confused about why I don't enjoy these games  Develop:  The idle to engaging gameplay spectrum  Infinite vs limited games  Distractions and Ethics  My evolving design philosophy  Repeat:  What types of games do you want to make? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxio...

097: Default Hotkeys and You 04.11.2024

 Game: Unplayable default hotkeys Mechwarrior 2 and 3 Warcraft III hotkey optimization Gothic hotkey engineering Dustforce, Celeste The "First letter" hotkey scheme  Develop: Default responses to challenges Bashing my head against walls vs learning tools Key rebinding and therapy  Repeat: What is your default response to overwhelming challenges? My first game, "Sut" is out: htt...

096: The Goal Dilemma 28.10.2024

 Game: Games without goals How games present goals Challenges, exploration, invitations  Develop: Creating things Music, Game Dev, and Writing Coding feels like improvisation Not having a goal  Repeat: What size of goal is useful for you? Are there times when you benefit from not having a goal? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxious...

095: On Competitive Games 21.10.2024

 Game:  Warcraft III ranked  Climbing the ladder  Blizzard's affinity for competitive games  Develop:  Pro-competitive design  Marketplace competition  Skill development and rankings  Rankings are not the full picture  Repeat:  Do you like competitive games? Favorite?  Do you find competition useful? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email...

094: Creative Exhaustion 14.10.2024

My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com Join our discord: https://discord.gg/GvYRtTQM9m Send me any feedback, suggestions, or questions! I'd love for us to build a strong, supportive, creative community.

093: Drowning, Timers, and Quest Logs 07.10.2024

 Game:  Drowning in Sonic   Time limits  If Skyrim had no quest log  Baldur's Gate and Morrowind  Develop:  Work expands to fill time  Time pressure vs financial pressure  To-Do list vs Quest Log  Repeat:  How does your life's quest log function? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse...

092: Satisfactory is Basically Game Development 30.09.2024

 Game:  Efficiency Chasing  Interconnected web of goals  Destroying the planet  Single-mindedness  Incredible aesthetic and voice-over  Overwhelming but manageable  Develop:  Development at its best  Development at its worst  Deeply Satisfying  Tiny optimizations can waste time  Repeat:  How can your development be more like Satisfactory?  What "efficiency traps" do you fall into? My fir...

091: Addicted to Walkthroughs 23.09.2024

 Game:  JRPG Guides  Step by step, line by line  Official vs community guides  Skipping parts of the guide  Complex Mechanical Guides   "Just trust me"  Terminology overload  Skill Based Guides  Develop:  Every weakness, every strength  The need for tutorials  Ignoring and extracting information  The importance of context  A note about useless teachers/guides  Repeat:  Best guide (or tea...

090: Noticing Good Game Design 16.09.2024

Game: Bad Design Incredible design Hidden good design The crazy, interconnected nature of game design  Develop: Getting overwhelmed by big inspirations Locking in on the small inspirations Gradually realizing how much you can actually create  Repeat: What game has incredible design, and what small element of it stands out to you? What game has some major flaws, and what design element would you pu...

089: Ignorance in Gaming (The Joyful Newb) 09.09.2024

Game:  Your first gaming experiences  When a player carries you too hard  Discovery and Learning  Games that bring you the most joy  The dream of a massive break from gaming  Develop:  Not being overwhelemed by the totality of work  Knowing your target audience  Not knowing how hard things will get  Being absorbed in your own perspective  Be an idiot (with some limitations)  Repeat:  What wouldn&a...

088: From Idea to Design 02.09.2024

Game:  The Idea vs The Design of...  An MMO  Celeste  Hollow Knight  Develop:  My first game (Sut)  How to transition from idea to design  Repeat:  What is your smallest creative idea right now?  What core design assumptions do you have about some genre? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse b...

087: It's Time to Remake Final Fantasy 8 (FFVIII) 26.08.2024

Game:  Final Fantasy 16 Demo  The action RPG angle  FF8 isn't as "sacred" as other FF titles  Clear areas for improvement  Other games entering Final Fantasy's old niche  Develop:  Iteration  Final Fantasy always tries something new  Improve where you know you can  Trying to beat a masterpiece  Repeat:  What game would you like to see remade?  Do you know any "diamond cake...

086: Binge Gaming vs Patient Gaming 19.08.2024

Game:  Games that invite a binge  Games that invite patience  Playing games differently from their design  Binge games that never end  Develop:  Binge-worthy design elements  Patient design elements  Story Recaps  Repeat:  What gaming pace do you, on average, enjoy more?  How compelling do you want your next game to be?  Tip: Whichever pace you normally take, test out the opposite. My first game,...

085: On Uncertainty 12.08.2024

Game: Certainty and Uncertainty Saving the game Real world safety Develop: Noticing and embracing security in unfamiliar skills Repeat: Are there skills you're avoiding learning due to uncertainty? Community Shoutout: SurvivalScape (https://store.steampowered.com/app/2862660/SurvivalScape/) My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiou...

084: Why Are MMOs Fun? (WoW) 05.08.2024

Game:  The social element  Addictive grinds  Monthly subscriptions  World of Warcraft  Guild Wars 2  Anarchy Online  Everquest  Develop:  Interconnected goals and skills  The developer motivation issue  Addictive vs Entertaining  Repeat:  What is the most entertaining game you've ever played?  What is the most addictive game you've ever played?  Notice the differences in different forms...

083: Simplicity (Fishy) 29.07.2024

Game:  Bubble Wrap  Fishy (https://www.addictinggames.com/action/fishy)  Develop:  Excessive mechanics  Insecure design  Trusting simplicity  Repeat:  What simple actions in life do you find satisfying?  What is the simplist version of a complex game you enjoy? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to co...

082: In Defense of Being Bad 22.07.2024

Game: Bad at games Fundamental gaming skills Razbuten Game Design and Communication Develop: Learning New Skills Bad = new Treating yourself gently (child analogy) Protect your creative passion Repeat: Can you vividly remember a the development of skill you were once terrible at? What things are you currently "bad" at, and are they "new?" My first game, "Sut" is out:...

081: Getting Stuck 15.07.2024

Game:  Unclear rules  Puzzles  Difficulty curves  Untested skills  Morrowind and Getting Lost  Develop:  finding joy while stuck/lost  game dev update  Repeat:  What creative challenges do you enjoy?  What can you safely explore when stuck? My first game, "Sut" is out: https://store.steampowered.com/app/2638880/Sut/ Email me: anxiousbuddhagames(this sentence is to confuse bots@)gmail.com...

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