Mike Seymour, John Montgomery

fxguide: fxpodcast

Tv EN ↓ 107 episodes

fxguide covers the visual effects industry and software from a high-end professional vfx artists’ perspective.

Be sure to visit the podcast's website and support the creator: www.fxguide.com

Author

Mike Seymour, John Montgomery

Category

Tv

Podcast website

www.fxguide.com

Latest episode

Oct 26, 2026

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Episodes

Project Hail Mary: FPS giving Greig Fraser the controls 26.10.2026

A detailed deep dive with Framestore Pre-production Services on putting virtual cameras, lighting and live composites into the cinematographer’s hands for Project Hail Mary.

DNEG on Making Cartoon Logic Work in Coyote vs. Acme 08.10.2026

Alexander Seaman, VFX Sup and Keith Roberts, Animation Director discuss Coyote vs. Acme: the physics are optional, but the falling piano is non-refundable.

Crafty Apes CEO Alana Newell 31.08.2026

From compositor to CEO: Alana Newell on the future of Crafty Apes.

Nikola Todorovic on Autodesk Flow Studio’s new 3D Editor + Canvas 24.08.2026

Go with the Flow—AI filmmaking just got directable, with a system that combines interactive 3D scene construction with the visual power of generative 2D video models.

Vecna, Demogorgons and Young Will: Inside the VFX of Stranger Things S5 03.08.2026

VFX Supervisor Betsy Paterson breaks down Stranger Things season 5. The best visual effects don’t replace reality, they convince reality to play along.

Jamie Hearing on how Clear Angle is scanning the future of VFX 13.07.2026

From LiDAR to Gaussian splats, Clear Angle is capturing the real world so the best VFX teams, in the world, can rebuild it: one scan, one face and one lava field at a time.

The VFX power of lens metadata 07.07.2026

Cooke’s Jordan Thistlewood joins us to explain why lens /i Tech may be the missing link between what was shot on set and what VFX needs to finish the shot, and we should now be demanding it.

John Knoll and the handmade Star Wars of The Mandalorian and Grogu 25.06.2026

Our latest fxpodcast with ILM's John Knoll on miniatures in a tiny LED cube, the Star Wars style, and why the practical and the digital still need each other.

Geriatric parkour: ILM’s creature work for The Boroughs 22.06.2026

From brain-sucking horror to heartbreaking empathy, for this fxpodcast we go inside the creature work of The Boroughs with VFX Supervisor Tara DiMarco and ILM’s Steve Ellis.

Man on Fire: Kevin Lingenfelser on collapse, chaos and invisible VFX 16.06.2026

We talk with Man on Fire VFX Supervisor Kevin Lingenfelser about the explosive building collapse, chaotic rubble aftermath, and high-octane Learjet sequence.

Union VFX on production-ready Gaussian splat crowds 01.06.2026

Union VFX and Clear Angle are turning Gaussian splats from a tech demo into a crowd-pleasing production pipeline. Literally. We speak with David Schneider, VFX and Technical Supervisor at Union, in this fxpodcast episode.

Paul Debevec: a history of lighting the future of VFX 28.05.2026

We talk with Academy Technical Achievement Award recipient Paul Debevec about HDR image-based lighting, Fiat Lux, virtual production, NeRFs, 3DGS, machine learning, and why now is a great time to do research.

ComfyUI with co-founder Yannik Marek (ComfyAnonymous) 06.05.2026

From hacky Stable Diffusion experiments to production-ready pipelines, ComfyUI is shaping how AI fits into VFX.

Jordan Nounnan – Visualization Supervisor on Stranger Things S5 30.04.2026

Find out how Stranger Things season five deployed previs and real-time storytelling using Unreal Engine & splats, from Proof's VFX Supervisor Jordan Nounnan.

fxpodcast: going underground with Hijack 17.03.2026

In our latest fxpodcast, DOP Ed Moore breaks down the massive stage builds, clever virtual production, and the 2,000+ VFX shots that keep the world’s unluckiest commuter racing in another high-stakes season.

Fallout Season 2 with VFX Supervisor Jay Worth 10.03.2026

VFX Supervisor Jay Worth discusses the intricate production of Fallout Season 2, highlighting a continued commitment to blending practical puppets with digital enhancements, cutting-edge VFX, and state-of-the-art AI.

Nuke 17 with Foundry Creative Director Juan Salazar 01.03.2026

A deep dive into Nuke 17 exploring BigCat machine learning, native Gaussian splats, the new USD-based 3D system, and how evolving workflows are reshaping the role of the modern compositor.

Nuke 17 with Foundry Creative Director Juan Salazar 01.03.2026

A deep dive into Nuke 17 exploring BigCat machine learning, native Gaussian splats, the new USD-based 3D system, and how evolving workflows are reshaping the role of the modern compositor.

Foundry acquires Griptape – an exclusive fxpodcast interview 19.02.2026

Griptape's Jason Schleifer (Chief Creative Officer) and the Foundry's Christy Anzelmo (Chief Product Officer) discuss the just announced acquisition and what the ongoing shift in the vfx industry means for artists, studios, and pipelines.

Oscar nominated Charlie Noble, VFX supervisor on The Lost Bus 05.02.2026

From Unreal previs to real flames: Oscar-nominated The Lost Bus demonstrates that sometimes the hardest VFX work is making reality feel honest.

Squid Game: the VFX challenge with Lux Aeterna 25.01.2026

We spoke with Emma Kolasinska (Executive VFX Producer) and Tav Flett (Compositing Supervisor) to discuss how they used invisible VFX to support the unscripted television series without breaking emotional or visual authenticity.

fxpodcast: ​Pablo Helman on Wicked for Good + BTS gallery 24.12.2025

We speak to Pablo Hellman about the second Wicked for Good film and it comes with a special treat of a gallery of behind-the-scenes images.

fxpodcast: ​Scott Stokdyk and Fantastic Four: First Steps 10.12.2025

VFX supervisor Scott Stokdyk unpacks the visual effects of the latest Fantastic Four film, including how the team approached the film as three huge challenges.

fxpodcast: Chris MacLean on the design, action, and VFX of Foundation 13.11.2025

Hear how Foundation season 3’s jaw-dropping visuals came together as Chris MacLean walks us through the season’s standout VFX challenges and innovations.

fxpodcast: Playing dirty – DNEG’s seamless Sydney to New York sleight of hand 28.10.2025

A conversation with DNEG VFX Supervisor Dan Bethell on how they turned sunny Sydney into a snow-covered New York as well as other work for Shane Black’s thriller, Play Dirty.

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