Richard Parry
FrameFate: Press Start for Meaning
Welcome to FrameFate, where I get into your favourite games with more than just a surface glance. I explore the hidden stories and themes that often get overlooked, from narrative depth to mechanical philosophy. If you're a gamer who craves more than just "the game is fun," you're in the right place. Join me as I dig into character arcs, design choices, and the systems that make games resonate. I examine why certain games stick with us—not just what happens, but why it matters. From indie darlings to blockbuster experiences, we're looking at games as art, as commentary, and as carefully const
Where to listen?
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Episodes
Why You Didn't Like ... Echoes of the End 14.03.2026 12:56
S01E03: Echoes of the End had so much potential . It also had a protagonist with all the charm of a cactus in a swimsuit, controls held together with good intentions and Sellotape, and bosses who treat your victories like an Outlook scheduling inconvenience. This is why we need to talk. In this video I am looking at my short-lived relationship with Echoes of the End. After living my god-killing dr...
Why You Liked ... Flintlock: The Siege of Dawn 21.02.2026 15:43
S01E02: Flintlock: The Siege of Dawn launched to brutal market realities and culture war noise, but underneath the Game Pass tragedy lies one of the most poignant AA games of 2024 . In this piece I look past the souls-lite label to examine A44 Games' ambitious God of War-style action RPG. From its stunning, New Zealand-inspired world-building to its intricate combat sandbox, Flintlock is a gam...
Why You Liked ... Dispatch 27.11.2025 16:13
S01E01: Dispatch: The Game That Plays YOU Games often mistake a good story for good agency. We think swinging the sword is what matters, but what if the game is using that very assumption against us? Dispatch might look like a superhero graphic novel come to life, but underneath that gorgeous art and S-tier voice acting, it's pulling the ultimate player con. It's not just a game you play. It's a g...
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