FluffNCrunch

Fluff N Crunch

Leisure EN ↓ 218 episodes

We discuss tabletop roleplaying games, with a focus on how story, setting, and system can work together, and how sometimes they don't. We talk about 2d20 games, 5e, review books and resources, and share advice from our years of gaming to help you strike the right balance between story, setting, and system. New episodes published every Wednesday. You can reach us on Facebook at Fluff N' Crunch or directly by email at fluffncrunchpodcast@gmail.com and @fluffncrunchpod

Author

FluffNCrunch

Category

Leisure

Podcast website

podcasters.spotify.com

Latest episode

Apr 16, 2026

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Episodes

Who Ya Gonna Call? - 2d20 for Ghostbusters 17.11.2021

In celebration of the release of the new movie, we decided to put our model for hacks & mods to the test by working through the a version of 2d20 to use for a Ghostbusters game. You can read Chris' notes and our combined ideas on his blog right here .

Achtung Cthulhu GM's Guide: First Thoughts 10.11.2021

We do a deeper dive into this one than the PG...spoiler: it's a good book.

Achtung Cthulhu Player's Guide: First Thoughts 03.11.2021

I think the episode title does the trick. We'll address the GM's Guide in the next episode, and in greater depth.

Chris' Game System Quandary 27.10.2021

Chris wanted to select a game system to run a homebrew Supers game with his family, and he wanted it to be simple and streamlined for them, and varied and detailed enough to keep him interested as GM. That's a tough needle to thread, and so we decided to discuss it to try and reach a solution. I think I might have won him over, and in a future episode (this was recorded in July before his vacation...

Hacks, Mods, and Conversions: Using 2d20 Outside of Published Settings 20.10.2021

We like the properties published for 2d20, but there are plenty of settings and genres that Modiphius doesn't publish for - so we decided to think through how to reskin, hack, modify, or convert to use some version(s) of 2d20 with other settings. You can read the notes, cleaned up, to which we referred in the episode here . We will add more to that page over time as we revisit this topic in future...

Threat: Essential for the GM 13.10.2021

Threat, also known as Doom and some other names in different 2d20 properties, is an essential element of the game for the GM and if you're not using it well, you're not going to get the most out of the system. In this episode we discuss three categories of Threat, as we see it, and give some experience-based advice about how to understand and use it. We mentioned a few of the quickstarts, and thos...

The Shackleton Expanse Campaign Guide: Reactions & Review 06.10.2021

We discuss the newest book for STA from Modiphius and how GMs (especially) will be able to get a lot of mileage out of it, even if you've no interest in playing in the Expanse.

Starship Combat in Star Trek Adventures 29.09.2021

Although the mechanics are still stock 2d20, running starship combat is a lot more involved than that at the personnel level, and requires a more even burden of GM and player knowledge requirements. In this episode Chris and I work through two rounds of starship combat, stopping throughout to comment on how the rules work and how they evoke the right feel at the table. We recommend that, to get th...

A Review of the Star Trek Adventures Quadrant Books, and Expert Star Trek Commentary 22.09.2021

We decided to treat all four Quadrant books in one review, discussing what is and isn't in each and how each can fit into different types of Star Trek Adventures games. And then I tried to convince Chris that Voyager is pretty good, and we agreed and provided clear evidence that Wesley Crushed is annoying.

Short Episode: Change in Publishing Schedule 16.09.2021

Here's a brief update on our change to our publishing schedule - we're going weekly!

A Review: Star Trek Adventures Command Division Sourcebook 15.09.2021

Herein we discuss what's in and what's good about the Command Division book for Star Trek Adventures, with commentary aimed at both players and GMs.

The Different Types of Conflict in the Dune RPG 01.09.2021

In addition to a generic conflict resolution system - the basic 2d20 mechanic with a few tweaks - Dune offers five different versions of that system, intended for use in story-specific situation: dueling, skirmish combat, espionage (break-ins and sabotage and such), intrigue (social conflicts), and warfare ("send the horse! full attack!"). Herein we discuss what we like, don't like, and are confus...

Our First Thought on the New Dune RPG 18.08.2021

Chris has a physical copy and I have the PDF...so what do we think of Modiphius' 2d20 version of Dune? This is a highly narrative implementation of the rules, closer to John Carter of Mars than Star Trek, so we're going to see a different kind of feel expressed...or so we assume.

Some Settings and Genres are Tough to Model in TTRPGs 04.08.2021

Herein we discuss why it's tough to model some settings and genres in TTRPGs.

Combat in the 2d20 System 21.07.2021

Herein we discuss how combat works across the 2d20 games, building on our discussion of the metacurrencies - Momentum and Threat, in particular - and how central they are to gameplay.

The Metacurrencies of 2d20 07.07.2021

Herein we discuss Momentum, Threat, and Determination, player and GM metacurrencies that appear in all 2d20 games, albeit sometimes with different names. These currencies are what give 2d20 it's cinematic dimension, through which players and GM can shape situations in ways that are mechanically coherent and make sense for the story.

2d20's Novel Core Mechanic 02.07.2021

We've both run a lot of 2d20 games and confusion always comes up around the core mechanic for players new to the system. Herein we discuss how it works, what it does, and give some indication as to why these are all good (really good!) things.

Introductions and Our Gaming Backgrounds 02.07.2021

Chris and Jeremy introduce themselves in this first episode and discuss their gaming backgrounds, interests, and current work.

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