FluffNCrunch

Fluff N Crunch

Leisure EN ↓ 218 episodes

We discuss tabletop roleplaying games, with a focus on how story, setting, and system can work together, and how sometimes they don't. We talk about 2d20 games, 5e, review books and resources, and share advice from our years of gaming to help you strike the right balance between story, setting, and system. New episodes published every Wednesday. You can reach us on Facebook at Fluff N' Crunch or directly by email at fluffncrunchpodcast@gmail.com and @fluffncrunchpod

Author

FluffNCrunch

Category

Leisure

Podcast website

podcasters.spotify.com

Latest episode

Apr 16, 2026

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Episodes

For the Achtung! Cthulhu GM: Adventure Reviews 11.05.2022

Since Chris was sick this week, I decided to offer short reviews of several of Modiphius' published A!C adventures, with commentary and suggestions for GMs who might want to run them.

First Reactions to the New Marvel Supers Playtest 04.05.2022

In this one I interview Chris about the new Marvel supers game, and I get an earful. Below are links to his blog, wherein you can see examples of the infamous Archetype Tables, and read about his suggestions for improving the game (that is, making it playable). Post 1: Overview Post 2: Comparisons and Conclusions

A High(er) Magic System for 2d20? 27.04.2022

Herein I seek feedback on a very rough draft of a more traditional fantasy magic system for use with 2d20. It's rough, and I think I'm coming away with some good ideas to improve it.

A Novel Source for GM Inspiration 20.04.2022

As GMs, we draw inspiration for ideas - and life ideas whole-cloth - from books, movies, tv, and mythology. I propose another valid source: the lyrics and album covers of many Metal bands. Below are linked some of those mentioned in the episode, and a few others. Lyrics Iron Maiden, " Sun and Steel " Iron Maiden, " The Wicker Man " Iron Maiden, " The Duellists " Iron Maiden, " The Prophecy " Judas...

Our Wishlist for a 2d20 Fantasy Core Rules Book 13.04.2022

I think that says it...herein we discuss what we'd like to see in a fantasy core rulebook...not tied to an existing property or setting.

One-Offs, Adventures, and Campaigns: Different Needs for Planning and Management 06.04.2022

Our mainly GM-focused discussion of the differences in planning and management needs between one-offs, adventures, and campaigns.

Dishonored: Thoughts On and Reactions to This Narrative-Heavy RPG 30.03.2022

In this episode we discuss the highly narrative Dishonored 2d20 RPG, and talk about what we like and dislike about it as a setting, as a vehicle for storytelling, and as a version of our favorite system.

The Don'ts and Do's of Planning and Running Investigations 23.03.2022

Investigations and mysteries are interesting, can be a lot of fun, and are also a challenge to plan and run. Digging into our long experience of mistakes in trying to do this, Chris and I discuss what we believe to be the biggest pitfalls to avoid in planning and running these. In the episode I refer to Chill 3e and some potentially useful (free) materials related to that game available on DriveTh...

The Scientific Method Subsystem in Star Trek Adventures 16.03.2022

What is Star Trek without problem solving through gonzo science, engineering, and medicine? We think not much, and Modiphius agrees, as evidenced by their inclusion of a subsystem for using a riff on the scientific method within the game. It's simple and story and character focused if done well, and you should go out of your way to put it to use. In this episode we explain and discuss it, run thro...

When, Why, and How to Roll the Dice in Support of the Story 09.03.2022

TTRPGs have gone through a lot of development over the last 45+ years, and over that time we've seen different views on when and how to use the dice...when to call for rolls, what those rolls should be used to accomplish, and even when to hide and possibly fudge rolls (by the GM, of course...GMs fudge; players cheat!). In this episode Chris and I talk a little about that evolution, and focus mostl...

How to Introduce Players to 2d20 02.03.2022

In this episode we discuss how to get people to play a 2d20 game, and then how to explain and make sense of the most important mechanics during that first session.

Original Adventures in Story-Heavy Settings Part 2 23.02.2022

Part 2 of our discussion of the challenges of running original adventures and campaigns in story-heavy settings, wherein we move on from easier settings to more difficult ones - that is, those with little daylight between story and setting, like Dune or The Expanse.

Original Adventures in Story-Heavy Settings Part 1 16.02.2022

Part 1 of our discussion of the challenges of running original adventures and campaigns in story-heavy settings. In this episode we first discuss those settings with established stories that don't present too much of a challenge to writing original adventures, and offer some opportunities, then move on to those settings where there is less daylight between story and setting.

Achtung! Cthulhu Combat Encounter with Commentary 09.02.2022

This is a long one, in which we work through a combat encounter and provide running rules and gameplay commentary throughout. We made a mistake, however, with the rules and I went back and plugged in a few interludes of commentary to smooth things out and set up our recognition of the mistake, which we talked about at the end of the episode. One bit of advice for running combat in AC: make sure yo...

Published Adventures vs. Home Brew, and Some Unexpected GM Therapy 02.02.2022

The episode in which we discuss the comparative merits and challenges in using published vs. homebrew adventures and campaigns, which led us quite organically to some realizations about us as GMs - and probably GMs in general - from which we drew what we believe is solid advice for those of us who spend most of our gaming time 'behind the screen.' Find us on Facebook or email us at fluffncrunch@tu...

Space, Range, and Distance - in 2d20 and Other Games 26.01.2022

The episode in which we discuss range, space, and distance, and how it's handled through theater of the mind and minis-based games, as well as how 2d20s concept of 'zones' can work well with either. And feel free to contact us directly through our new email: fluffncrunch@tutanota.com

Our Gaming Plans, Hopes, and Dreams for 2022...and some Covid 19.01.2022

What are Chris and I looking forward to, individually, in gaming over 2022? What releases have our interest, and what do we hope to do with our respective groups? We discuss these, and some Covid, in this episode.

What We Like, and Dislike, About DnD 5e 12.01.2022

We take shots at the game and the system a lot, we know, and so we thought it was time to devote an episode to explaining ourselves to you. Spoiler: we actually think there is quite a lot to like about 5e...and yet...

Twilight: 2000 - Initial Reaction and Combat Commentary 05.01.2022

Recorded while Jeremy and Chris could not harmonize their schedules, this episode includes our first guest host, John - military combat veteran and current law enforcement officer - whose life experiences color his views on gaming and game rules. We had an interesting discussion of the core mechanic and how we think it's a significant improvement over the stock Year Zero Engine, and spent time on...

2021: Our Year in Review 29.12.2021

After about six months of podcasting and a lot of gaming, we decided to look back on all of 2021 and reflect on the good.

...It Was the Worst of Games 22.12.2021

A follow-up to our favorites discussion, herein we talk about some of our worst gaming experiences by system. And don't get your nose out of joint over these - we all have games we've played that we just didn't like, for some reason or another. On the upside, consider this: if some of your favorites are some of our least favorites, we will never compete over the last copy.

It Was the Best of Games... 15.12.2021

Herein Chris and I go full-frontal op-ed, sharing our fondest and best game memories by system.

The Pathfinders: 1st and 2nd Editions Compared 08.12.2021

I played a lot of PF 1e when it replaced DnD 4e at our table, and it was great...up to about 6th level. Having moved away from PF when DnD 5e came out, I have to date only give PF 2e a cursory glance. Chris, on the other hand, has played and run it and promises that there are many noteworthy improvements in 2e...and so we took this episode to talk about the newest version of the system.

Combat in Conan 01.12.2021

A notional combat encounter between Conan and pirate cultists and their vile leader...

Personnel Combat in Star Trek Adventures 24.11.2021

The first in a series of 'notional combat encounters' we're going to work through for different 2d20 games, to help nail down how combat flows and what options are available, and also to compare combat between the different games.

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