FlippedNormals
FlippedNormals Podcast
Discussions about art, games and visual effects by Henning Sanden and MJ, co-founders of FlippedNormals.
Be sure to visit the podcast's website and support the creator: flippednormals.com
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Episodes
Interviewing Blender Guru on Future of Blender - Part 1 08.03.2020 45:07
Part 1 of 2 where we sat down with the Blender Guru himself, Andrew Price, about the future Blender 2.8. A lot of exciting additions like Blender 2.8 Layers, sculpting and the Blender 2.8 Beta as well as particles in Blender 2.8
Q&A - Let's Talk About Character Art! 07.03.2020 21:30
In this Q&A, we talk about character art and answer your questions. 00:19 - As an aspiring modeler, how important is it to have original designs? 05:19 - Why is likeness so hard when sculpting? 11:01 - What are the most important aspects for a character artist to display to have a chance at a junior position? 15:13 - When you guys started sculpting characters, was it bad or were you guys good...
Q&A - Let's Talk About Jobs in Film and Games! 06.03.2020 21:53
In this Q&A , we take your questions about getting a job in film and games! 00:17 - What field is the hardest/easiest to get into in the VFX industry? 06:41 - Are you able to have a good and stable life with the income you get from when you start working in the CG/games industry? 12:54 - What are some ways to build your network for those who are self-learning? 17:07 - How do you succeed in an...
The Harsh Truth About Going to Art School 05.03.2020 55:37
We discuss the topic of going to school to learn CG and art. This is an incredibly controversial topic, where there's way too much misinformation. In this video, we hope to shed some light on whether going to university/college is right for you. For many, it's the best part of their lives, and for others, it's the single biggest mistake you can make.
Life as a 3D Modeler in the Film Industry - VFX 04.03.2020 1:06:26
We have a detailed discussion about what life is like as a 3d modeler in the Film & VFX industry. Learn what kind of modelers there are, how they differ, how to prepare to be a modeler and what not to do. We also cover what tools you'll be using as a modeler, including Maya and ZBrush. The goal is that you'll get a solid understanding of the ins and outs of the life as a 3D modeler in th...
Life as a Game Artist - Interview Vincent Ménier- CCP Games 03.03.2020 1:10:53
We are interviewing Vincent Ménier from CCP Games about what life as a senior character artist in the gaming industry is like. We had a lot of fun with this one and we hope you enjoy it!
Q&A - We Answer Your Questions About Art School 02.03.2020 18:37
In this Q&A video, we answer your questions about art-school! 00:16 - What do they teach you in art school? 04:01 - For you to get into one of the top art schools, do you need to have knowledge of the field you're getting into - or is starting as a complete beginner totally fine? 08:09 - Should I know 2D traditional art to understand 3D art? 12:45 - As a beginner, at what point can people star...
Taking Your Art to the Next Level 01.03.2020 39:00
In this episode, we're talking about how you can improve your skills and become the very best like no one ever was.
The True Cost of Going to University 29.02.2020 39:22
One aspect of university which is rarely truly discussed is the true cost. Going to university or college can be extremely expensive, to the point where you'll be in debt for the rest of your life. In this episode, we discuss how expensive it can be, and why you should be extremely careful when choosing whether to go to University or not.
Top Tips for Becoming a Better 3D Artist 28.02.2020 43:20
In this episode, we cover some of the most important parts of becoming a better a better 3D artist. If you're interested in becoming a better 3D artist, we definitely recommend that you check this out.
What You Need to Know Before Studying 3D At University 27.02.2020 29:25
In this episode, we talk about what you need to know before studying 3d and art at university.
Why Blender Isn't 3D Industry Standard 26.02.2020 43:36
In this episode, we talk about why Blender isn't the industry standard tool.
You're Not As Good As You Think 26.02.2020 38:05
One of the biggest issues for art and 3D students is getting jobs once they graduate. In this video, we talk about one of the key reasons why this happens - along with a bunch of tips on how to fix it.
How to Succeed in a Studio as 3D Artist 21.02.2020 34:31
We cover important things to keep in mind when you're working in a studio as a 3D artist
You Don't Need a Custom Website for your Art Portfolio 21.02.2020 8:44
We talk about why you dont need a custom website for your art portfolio. Artstation is really your best bet when it comes to a portoflio.
The Fastest Way to Learn 3D 21.02.2020 18:11
We have over the years learnt a bunch of 3D software, like Maya, Max, Blender, Mari, ZBrush, and many more. In this video we talk about our approch for learning 3D software.
How to Improve Your Portfolio in Order to Get Your Dream Job 24.05.2019 26:13
In this episode, we talk about how you can improve your portfolio to increase the chances of you being hired! 1. Build the portfolio around what you want to do. Look at Juniors and do what they did 2. Take presentation seriously: good lighting, do breakdowns, delete old work, color grade your work, FlippedNormals Lighting Scenes 3. Get honest feedback from professionals 4. Have your contact...
CG Art Is All About the Tools - Part 2 12.04.2019 17:19
In this Part 2 discussion, we talk about how important the tool is to your work when working as a CG Artist. If you stay up to date on new tools and techniques, you will have a huge competitive advantage. Combine strong fundamentals with up-to-date knowledge of software and you'll be a great CG Artist.
CG Art Is All About the Fundamentals - Part 1 11.04.2019 20:26
In this Part 1 discussion video, we talk about how important fundamentals are to your career and overall skillset. Unlike the tools, the fundamentals will stand the test of time - and the more you understand them, the better your art will be.
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