FlippedNormals

FlippedNormals Podcast

Arts EN ↓ 44 Folgen

Discussions about art, games and visual effects by Henning Sanden and MJ, co-founders of FlippedNormals.

Besuch unbedingt die Website des Podcasts und unterstütze die Macher: flippednormals.com

Autor

FlippedNormals

Kategorie

Arts

Podcast-Website

flippednormals.com

Neueste Folge

5. Sep 2024

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#7 - FlippedNormals Welcomes Daz 3D to the Marketplace 05.09.2024

We welcome Daz 3D to FlippedNormals and discuss it's possible use cases within the greater 3D industry.

#6 - Studios are Choosing AI Over Artists - Why We Are Pro Artists 22.01.2024

A concerning trend is starting to happen, VFX and Games studios are starting to bet on AI over Artists. We talk about our view on what's happening as well as making a clear stand for artists

#5 - Shutting Down Weta Digital - Unity's $1.6 billion mistake 30.11.2023

In today's episode, we delve into Unity's recent decision to lay off 275 employees and close down their Weta Digital studio. This studio, acquired for $1.6 billion just two years ago, has become the focal point of significant organizational changes.

#4 - Is CGI Ruining Movies? Why Hollywood loves and hates CGI 22.11.2023

In this episode, we talk about the criticism that often falls on CG in Hollywood films. Often, people have a positive view of practical effects, but CG is not held in the same regard.

#3 - Top Features in Blender 4.0: One Step Closer to Industry Standard 16.11.2023

We're discussing our favorite Blender 4.0 features, like Light Linking, AgX, Node Tools and more. We're also discussing the future of Blender and what features we'd love to see. Blender 4.0 is an incredible release and we're really excited.

#2 - Game Over or Reset? Mass Layoffs in VFX & Games, Hollywood Strikes, AI Takeover 09.11.2023

Join us as we delve into the recent wave of mass layoffs in VFX and games. Beyond the industry specifics, we zoom out to analyze the broader economic landscape, aiming to demystify what's been happening behind the scenes.

#1 - When Everything Breaks - Rebuilding FlippedNormals 02.11.2023

The return of the FlippedNormals podcast. We kick things off talking about what's been happening behind the scenes for the past couple of years as well as give insight into why we haven't been able to put out as much content as we used to.

How to Practice Without Wasting Your Time 15.10.2020

In this video art tutorial, we'll discuss how you can effectively  practice your art in order to become much better faster. One of the key  ideas which can help you progress is to understand what you're  optimising your studies for. Are you optimising a piece to look as good  as possible (portfolio) - or are you trying to learn as much as possible  about a speicfic topic,...

Ten Reasons Your 3D Art Isn't Improving 07.10.2020

Every artist can feel their art stagnate and not getting better is incredibly frustrating. In this episode we talk about our top ten reasons why your art isn’t getting better and exactly what you can do about it!

How to Receive Feedback as Artists - 3D Artist Essentials (Part 2/2) 01.10.2020

Learn how to recieve feedback as a 3D artist! This is a huge part of learning 3D and recieving feedback well is a really important skill. Part 1 Here https://youtu.be/vmFZUEZcHw8 - There are always emotions connected, try to distance yourself. - Take a break to get distance - Find the right person to get feedback from. Do they know what they are talking about? - Be excited about an opportunuty to...

How to Give Feedback to Artists - 3D Artist Essentials (Part 1/2) 24.09.2020

Learn how you can give amazing feedback when reviewing other artists work!  Part 2 Here https://youtu.be/i71_9DErnoA Giving feedback is incredibly tricky is an art by itself. Here are some of our top tips: - What does the artist actually need? Is it encouragement or really specific feedback? - Make sure the person actually want your feedback - You're talking to an actual person with feelings...

Be Careful of Social Media as an Artist 17.09.2020

As an artist, you have to be careful when using social media. You get more of what you measure, so be aware of what you actually measure. Likes, followers and shares are vanity metrics. Before you work too hard on your social media strategy, make sure you develop your artistic skills.

Why the VFX Industry Needs to Change 10.09.2020

The VFX and film industry has a lot of systemic issues causing real health issues for artists. Films are underbid, there's a lot of unpaid overtime, crunch is 'romanticised' and passion is being exploited.  We talk about how artists can stand up for themselves and make a create a better industry.

The Biggest Mistake Every Artist Makes - Basics vs Fundamentals 03.09.2020

If you want to progress your art to the next level, you need to understand the difference between basics and fundamentals. This is true for graphic design, photography, 3D art, drawing, game art and much more.

Don't Attend University This Fall 27.08.2020

Due to COVID-19, every single university and college will have to take extreme precaution for the next semesters. They are drastically changing their entire structure in response to the pandemic and this will cause complete chaos. We talk about why taking a gap year is a good idea and why attending university and college this fall will be a disaster.

How to Become Motivated as an Artist 26.03.2020

In this podcast, we are talking about how to become motivated as an artist. Your success is so dependent on your discipline, which we cover in-depth. It's all about having long term goals which you work towards at a methodical place, while being comfortable with change and learning new things.

Getting Your Dream Job - Interview with Top Recruiter from DNEG 24.03.2020

In this podcast, we are talking with Harriet from DNEG about how to get a job in VFX and in the creative field. We discuss how an interview goes, tips and tips, how to apply and generally covering the overall process.

Becoming a Better Artist - with Emilie Stabell 23.03.2020

In this exciting talk, we have a chat with Media Molecule artist Emilie Stabell, about how to become a better artist. We talk about her experience in the gaming industry, how to become a concept artist, and we talk about Dreams, Media Molecule's ongoing project!

Don't Do Your Own Concept Art as a 3D Artist 20.03.2020

In this video podcast, we talk about why you shouldn't use your own original concept art if you want to get a job as a 3D artist. 

Getting Your First Job and Internship as a 3D Artist 17.03.2020

We talk about how you can get your first job as a 3D artist. There are a bunch of interesting internships which are open for applications in the Spring.

Get Your Dream Job in Games or Animation 15.03.2020

In this episode, we talk about how you can improve your portfolio to increase the chances of you being hired! 1. Build the portfolio around what you want to do. Look at Juniors and do what they did  2. Take presentation seriously: good lighting, do breakdowns, delete old work, color grade your work, FlippedNormals Lighting Scenes, etc 3. Get honest feedback from professionals 4. Have your con...

How to Become a Character Artist for Film & Games 13.03.2020

In this podcast, we talk about the steps you can take to become a 3D character artist for the Film and Games industry. We talk about the tools you need to learn, like Maya and ZBrush, and the core principles needed.

How to Become a Good Teacher - Art & Animation 11.03.2020

In this episode, we talk about the role of the teacher - and how you can improve as an educator. This is a useful discussion for anyone who's attending school as a student - or working as a teacher.

How to Be Successful as a Self-Taught Artist 10.03.2020

We discuss how you can be successful in the creative industry as a self-taught artist. Going to school simply isn't an option for many, so in this video, we talk about how you can get a job by going the self-taught route.

Interviewing Blender Guru On Future of Blender - Part 2 09.03.2020

Part 2 of 2 where we sat down with the Blender Guru himself, Andrew Price, about the future Blender 2.8. A lot of exciting additions like Blender 2.8 Layers, sculpting and the Blender 2.8 Beta as well as particles in Blender 2.8

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