Shaoqing Tan

Embodied AI 101

Stay in the loop on research in AI and physical intelligence.

Author

Shaoqing Tan

Category

Technology

Latest episode

Jul 10, 2026

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Episodes

Learning Unified Force and Position Control for Legged Loco-Manipulation 10.07.2026

Proposes a unified RL policy trained in simulation that jointly handles force and position control without force sensors, enabling compliant behaviors and improved force-aware imitation learning on quadrupedal and humanoid robots.

Robix: Unified Vision-Language Model for Robotic Reasoning and Planning 10.07.2026

A single vision-language model that unifies high-level reasoning, long-horizon planning, and human-robot interaction, serving as a cognitive layer above low-level vision-language-action models.

EmbodiedOneVision (EO-1): A Unified Decoder-Only Transformer for General Robot Control 09.07.2026

A 3B-parameter open-source unified decoder-only transformer for general robot control that jointly handles perception, planning, reasoning, and action via interleaved vision-text-action pretraining on a 1.5M-sample dataset. Achieves strong results across manipulation tasks and benchmarks with fully open-sourced model, code, and dataset.

mimic-video: Video-Action Models for Robot Learning 09.07.2026

Introduces Video-Action Models (VAMs) that replace standard VLMs in VLAs with a pretrained internet-scale video backbone (Cosmos-Predict2) combined with a flow-matching action decoder. Achieves approximately 10× better sample efficiency on real-world pick-and-place tasks.

Lowering the Barrier: The GEM Open-Source Arm 09.07.2026

An open-source, sub-$500 7-DOF 3D-printed robotic arm with 1.2 kg payload, wrist and head cameras, and full LeRobot integration, designed to lower the barrier to entry for real manipulation research.

RynnWorld-4D: A 4D Embodied World Model for Bimanual Robot Control 08.07.2026

A 4D embodied world model that predicts RGB, depth, and optical flow from RGB-D input and instructions using a tri-branch diffusion architecture. Enables closed-loop bimanual robot control by bridging world prediction and policy execution.

RynnWorld-Teleop: Digital Teleoperation via World Model Rendering 08.07.2026

A digital teleoperation system that uses hand-pose streams to drive a world model for real-time (40+ FPS) high-fidelity robot video rendering from a single image. Removes physical robots from the training loop entirely.

VLA-Corrector: Adaptive Action Horizons through Latent Visual Monitoring 08.07.2026

A lightweight plug-in that monitors latent visual dynamics in action-chunked policies, drops stale actions on drift, and replans on-the-fly achieving +17.7 success points while keeping the VLA backbone frozen.

Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization 08.07.2026

A feed-forward model that decomposes unposed images into instance-structured 3D token groups without annotations, enabling unified reconstruction, segmentation, and manipulation.

Current as Touch: Proprioceptive Contact Feedback for Compliant Dexterous Manipulation 07.07.2026

A proprioceptive contact feedback method leveraging motor current signals as a touch proxy to enable compliant dexterous manipulation without dedicated tactile sensors.

DART: One-Shot VLA Policy Adaptation via Weight-Space Arithmetic 07.07.2026

Uses weight-space arithmetic to isolate domain shifts from task knowledge, enabling one-shot VLA policy adaptation to new cameras or embodiments.

Does VLA Even Know the Basics? Act2Answer Benchmark 07.07.2026

Introduces a benchmark showing VLAs lose 20–40 points in commonsense/world knowledge versus source VLMs after robotics fine-tuning, evaluated via action-based answering.

Contact-Grounded Policy: Dexterous Visuotactile Policy with Generative Contact Grounding 06.07.2026

Learns dexterous manipulation policies that explicitly ground actions in generative contact predictions from visuotactile observations, improving robustness on contact-rich tasks.

Freeform Preference Learning (FPL) for Robotic Manipulation 06.07.2026

Introduces multi-axis preference supervision to learn dense, language-conditioned rewards across speed/precision/subtask axes without segmentation; enables compositional generalization and better long-horizon credit assignment than single-reward baselines.

Orca: The World is in Your Mind 05.07.2026

Proposes a general world foundation model leveraging Next-State-Prediction to jointly generate text, images, and embodied actions within a unified framework.

Qwen-RobotNav: A Scalable Unified Navigation Model for Agentic Robotics 05.07.2026

A unified 2B–8B parameter model for robot navigation tasks (VLN, ObjectNav, tracking, autonomous driving) via a configurable observation protocol, with demonstrated zero-shot deployment on real quadruped robots using agentic planners.

Scaling Robot Skills from Cheap Human Videos 01.07.2026

Replaces noisy 6-DoF hand poses with relative wrist translation as a shared action space between humans and bimanual robots, enabling scalable skill acquisition from inexpensive video data. This approach outperforms full-pose baselines for robot skill learning.

ABC: An Open Behavior Cloning Stack for Bimanual Manipulation 01.07.2026

Large-scale open-source framework for real-world robotic manipulation using behavior cloning, including the ABC-130K dataset with 3,500 hours and 130K+ episodes across 195 tasks. Provides hardware setups, simulators, and training recipes for Diffusion Transformers and Vision-Language-Action models.

Qwen-RobotManip: Alignment Unlocks Scale for Robotic Manipulation Foundation Models 01.07.2026

Presents alignment techniques to scale robotic manipulation foundation models, building on the Qwen model family for dexterous robot control.

ASPIRE: Automated Skill Discovery for Robotics 30.06.2026

Introduces the first automated system that continuously discovers, evolves, and accumulates reusable sensorimotor skills via evolutionary search over control programs, enabling compounding multi-task, sim-to-real, and cross-embodiment transfer without retraining end-to-end policies.

SERF: 4D Latent Mapping for Long-Horizon Mobile Manipulation 30.06.2026

Embeds both the robot and environment into a shared 4D latent space augmented with forward-kinematics robot points, enabling a vision-language-action model to handle dynamic scenes and long-horizon memory. Outperforms image-only VLA baselines on the BEHAVIOR-1K benchmark for mobile manipulation.

ViserDex: Visual Sim-to-Real for Robust Dexterous In-Hand Reorientation 30.06.2026

A single-camera sim-to-real framework that uses physically consistent 3D Gaussian Splatting augmentations to achieve zero-shot transfer of dexterous in-hand reorientation policies to an Allegro hand. The approach trains entirely on consumer hardware while maintaining high fidelity to real-world dynamics.

DexSkin: A High-Coverage, Conformable "Electronic Skin" for Robot Fingers 30.06.2026

Introduces a high-coverage, conformable robotic skin hardware system designed to improve data collection and policy learning for contact-rich, dexterous manipulation tasks. The system provides rich tactile sensing coverage to enable more capable robot manipulation policies.

EBench: A Diagnostic Benchmark for Generalist Manipulation Policies 30.06.2026

A CAT-scan style diagnostic benchmark for robot foundation models that evaluates policies such as π0, π0.5, and Qwen-RobotManip beyond single success rates. The benchmark is designed to distinguish genuine generalization from overfitting to demonstrations in generalist manipulation policies.

VITRA: A Foundation for Dexterous VLA via Human Video Pretraining 29.06.2026

A scalable VLA pretraining pipeline that converts unstructured egocentric human videos into robot training data, trains a dexterous hand VLA, and fine-tunes on robot data, achieving strong zero-shot generalization and real-robot dexterous manipulation.

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