Blake Gocey
Dev Dream Pod with Blake Gocey
The Dev Dream Pod is a podcast about the real journey of making video games. Each episode features interviews with indie game developers, creators, and builders chasing the dream of game development. We talk about starting from nothing, launching games, surviving the industry, and what it really takes to become a game developer. If you love indie games, game dev stories, and the grind of building games, this podcast is for you.
Author
Blake Gocey
Category
Podcast website
Latest episode
Jul 6, 2026
Where to listen?
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Episodes
How Aarimous Solved Steam 23.03.2026 1:06:28
Want my unfiltered thoughts? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDive into raw indie gamedev success with Aramus on Dev Dream podcast: A Game About Feeding a Black Hole explodes to 30K+ Steam wishlists in weeks, 10K in one week via NextFest demo, GrayStillPlays/I'm Cade coverage (500K+ views), and minmaxed marketing—delayed release to polish pacing, concurrent users, Steam algo...
Make Games At HYPER SPEED 23.03.2026 1:17:46
Want my unfiltered thoughts? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDive into indie gamedev acceleration with Edward (Fast Forward My Game): craft Steam hits like Dodge King in 90 days via rock-bottom-to-success blueprint, dodging scope creep/feature creep by locking 90% design early, MVP minimum viable product prototyping, and self-denial for unchanged mechanics. Overcome burnout, sh...
He ABANDONED YouTube and GameDev and then EXPLODED 23.03.2026 54:15
Want my unfiltered thoughts? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDive into indie gamedev inspiration with Jerb (JerBob) on Dev Dream podcast: from storytime animation roots (Odd Ones Out style) to quitting dream game Coco the Last Leaf after 2 years, rediscovering passion via Blackthornprod competition & goofy stealth-puzzle Vampy's Big Day (sun-shadow mechanics, vampire vs...
How Beginner Game Devs Actually Succeed 23.03.2026 52:00
Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDive into inspiring indie gamedev with Madars (Mad R Games) on the Dev Dream podcast: from overwhelmed beginner dreading massive Metroidvania time-travel projects to 15+ completed game jams, Godot mastery, and building a roguelike Legends Reloaded with procedural rooms, drunkard's walk generation, spawner vulnerability bars, and Enter the Gun...
Miziziziz's Passive Income Blueprint 23.03.2026 55:07
Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDive into indie game dev mastery with Miziziziz: full-time gamedev since 2019 via small games backlog yielding $1K+/month passive Steam revenue (Endoparasitic $6K, Voyager 19 $1.4K last 31 days). Unlock mechanics-first prototyping for 130-hour releases like Camelot 10,000 CE typing roguelite, Lurking Fear Lovecraft horror, and Endoparasitic one-a...
How To Launch A Wildly Successful Game On Steam 23.03.2026 1:23:18
Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHCory Darby returns to talk game dev success after releasing A Game About Feeding A Black Hole. We discuss how the game was so successful on steam. The marketing strategies he used to achieve it and what's next in his indie game development journey. Explode your indie game dev dreams with Corey Darby's A Game About Feeding a Black Hole sma...
You CAN Succeed With A UNIQUE Game On Steam! 23.03.2026 1:12:44
Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDive into indie game dev success with Brano's Healed to Death, a groundbreaking roguelike healer game inspired by World of Warcraft MMO healing mechanics and frustrating raid fails. Learn solo dev tips, Godot tutorials, game jam prototypes, and balancing challenging healing spells in roguelites without number-go-up boredom. Unpack controversi...
If Jonas Tyroller Had To Start Over... 23.03.2026 1:28:44
Join the Discord: https://discord.gg/a2hceZhcfJ Jonas Tyroller (creator of Thronefall, Will You Snail, and co-creator of Islanders — both million+ sellers) shares his complete indie game dev blueprint for 2026, prototyping advice, business strategy, and brutally honest lessons from huge successes and near-misses. In this Dev Dream Podcast interview, Jonas reveals:- How he & Grizzly Games sold...
How One Solo Dev Turned a Small Game Into a Cult Classic 23.03.2026 1:28:38
Want to hear my behind the scenes thoughts? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHExecute by solo dev Payne Robinson sold 20,000+ copies on Steam and paid off student loans — but it didn't feel like "success" at first. In this Dev Dream Podcast episode, Payne shares raw insights on indie game development, incremental games, realistic expectations, marketing on Steam, cu...
How This Dev Made $150,000 in Early Access 23.03.2026 1:32:36
Want to hear my behind the scenes thoughts? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDive into an inspiring indie game dev interview with Connagh (co-creator of Dice with Death) on the Dev Dream Podcast! Discover how this unique dicebuilding roguelike — inspired by Farkle / Farle from Kingdom Come: Deliverance and The Seventh Seal — launched successfully into Steam Early Access against...
How Pontypants Became Game Devs Rising Star 23.03.2026 1:32:08
Want to hear my behind the scenes thoughts? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHIn this in-depth Dev Dream podcast interview, Ponty Pants (creator of Punch a Bunch and the viral hit A Difficult Game About Climbing) opens up about his journey from VFX artist to full-time indie developer, the massive role YouTube devlogs played in finishing his first game, why he skipped heavy protot...
He Followed EVERY Piece of Game Dev Advice 23.03.2026 1:08:26
Want to learn more about game dev? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHJoin us on the Dev Dream Podcast for an inspiring conversation with Kai from Ink Ribbon, a passionate YouTuber and indie game developer. Kai shares his journey from being a horror game enthusiast to releasing his first commercial Steam game, "Hundred Doors." We dive into his experiences with game desig...
They Stopped Following Because He Has Not Made A Hit 23.03.2026 1:43:20
Want more insights into the devs you love? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHIn this in-depth Dev Dream podcast interview, Marnix from BiteMe Games reveals how a 3-person indie studio has survived 4+ years without a massive viral hit. We dive deep into their transparent journey: quitting high-paying jobs, funding through YouTube + Patreon + game sales, the surprise success of Uni...
How To Make A Roguelike Fun 23.03.2026 56:10
Want more insights into the devs you love? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDiscover Landon's epic indie gamedev journey: 7 years from Scratch to Unity solo dev success! Dive deep into Pizza Cafe VR (passive $20-50/month on Meta Quest), Unity asset tips ($25 earned), and Vault of the Vanquished – coin-flipping roguelike masterpiece blending Balatro synergies + Slay the Spire...
How Edmund McMillan Broke The Tactics Genre 23.03.2026 44:40
Join the Discord https://discord.gg/a2hceZhcfJ In this episode of the Dev Dream podcast, I sit down with legendary indie game developer Edmund McMillen, creator of The Binding of Isaac and Super Meat Boy, to talk about the design philosophy behind his newest game, Mewgenics. We dive deep into **indie game development, tactical game design, roguelike mechanics, and the creative mindset required to...
How To Win A Game Jam 22.03.2026 1:25:05
Join the Discord: https://discord.gg/a2hceZhcfJ Check out the Studio Kunic channel.https://www.youtube.com/@studiokunic 🚀 William Bunick (Kunik) FULL INTERVIEW: 17-Year Unity Vet → Godot Switch, Playdate Lua Mastery, Engine Tier List (Godot #1 for Indies!), Game Jams for Finishing, AI Coding/Debug (NOT Art), Tutorial Hell Escape, 3 Solo Steam Games, RPG Maker → Beyond Engine History & MORE!...
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