Critical Moves Podcast

Critical Moves - Strategy Gaming

Leisure EN ↓ 90 episodes

Critical Moves is a strategy games podcast that takes RTS, 4X, and tactics seriously. Most gaming podcasts don’t even bother with strategy games. We do. Each week we cover real-time strategy, turn-based tactics, 4X empire builders and indie experiments, plus shining a new light on old classics. These aren't quick reviews or recycled talking points. It’s sharp criticism and honest discussion about strategy game design. If a game is shallow or broken, we’ll say so. If it does something clever, we’ll explain why it works. We talk to developers and key industry figures, getting into the mechanics...

Author

Critical Moves Podcast

Category

Leisure

Podcast website

criticalmovespodcast.com

Latest episode

Jul 10, 2026

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Episodes

The RAM Apocalypse: Why Gaming Got So Expensive (And What To Do About It) (Ep.89) 10.07.2026

Al, Drexy, and Joe tackle a question hitting every strategy gamer's wallet: is modern gaming too expensive? From the RAM price surge and the Steam Machine's launch price to Civ 7's $70 tag and Football Manager delisting its own back catalogue, the panel breaks down where the real cost pressure is coming from, and argues the case for mods, indie studios, and simply not buying on day one. Topics cov...

A Pile of Shame: Critical Moves Hosts Force Each Other's Backlog Games (Ep.88) 03.07.2026

Drexy hosts this week, joined by Adam and an early-rising Joe (5am and counting). The trio raid each other's Steam libraries for a "Pile of Shame" challenge, picking games none of them have played and forcing each other to give them a proper go (2-5 hours minimum) before reporting back. Adam gets handed Warhammer 40K: Gladius – Relics of War by Drexy and Terra Invicta by Joe, complete with a rundo...

Steam Summer Sale Must Buys (Ep.87) 26.06.2026

It's Steam Summer Sale time, and the Critical Moves crew has recommendations. Al, Jack, and Drexy each bring one game they'd recommend to listeners and one they're taking the plunge on themselves this sale. From alien plant invasions to pirate city building, classic RTS nostalgia to gridless town builders, there's something here for every corner of the strategy gaming world. Also: a quick word on...

Upcoming Strategy Games We're Watching in 2026 (Ep.86) 19.06.2026

Adam, Jack, and Drexy run through the strategy and tactics releases worth watching in 2026 — from Star Wars Zero Company to Stronghold 4, a pirate city builder from the Tropico team, two suspiciously similar space 4X games, and a medieval combat game that might finally give Mount & Blade some competition. Games covered: Stronghold 4, Star Wars Zero Company, Corsair Cove, Company of Heroes Anni...

Total War: Warhammer 40,000 — New Engine, New Galaxy, New Concerns (Ep.85) 12.06.2026

This week on the Critical Moves Podcast, Al, Joe, Nuno, and Drexy dig into everything revealed so far about Total War: Warhammer 40,000. Fresh from the PC Gaming Show 2026 gameplay reveal, the team covers the new Warcore engine, the solar system campaign map, faction design, the glaring absence of ship combat, and whether Creative Assembly can pull off something truly worthy of the 40k universe. C...

Firaxis in Crisis: Is Civ 7 a Disaster, a Success, or Both? (Ep.84) 05.06.2026

This week on Critical Moves, we welcome back co-founder Nuno — and introduce brand new host Drexy — for a deep dive into one of strategy gaming's biggest stories: Civilization 7 and the state of Firaxis. Jack defends the game he genuinely loves, the rest of us are less convinced, and we dig into what the numbers actually say about Civ 7's launch, the Test of Time update, Take-Two's financial crisi...

Space Tales: The RTS You Didn't Know You Needed | Interview with Saigon Dragon Studios (Ep.83) 29.05.2026

This week Jack and Al sit down with Matt, Creative Director at Saigon Dragon Studios, to talk about Space Tales — an early access RTS inspired by StarCraft, built by a Vietnamese studio with 11 years of outsourcing experience and a whole lot of passion for the genre. They get into the game's retro-cartoonish art style versus its surprisingly dark Lovecraftian themes, the failed Kickstarter that be...

Is Crusader Kings 3 Worth Playing in 2026? (Ep.82) 22.05.2026

Jack and Adam dive into Crusader Kings 3 — where it stands six years after release, what the DLCs have added, and whether it's worth picking up if you've never played a Paradox game before. Adam comes in as a CK2 veteran with zero CK3 experience, which makes for a genuinely useful breakdown of what's changed, what's new, and what's coming. They cover the adventurer mode, the stress and traits syst...

No Borders, No Worlds | Stellaris Season 10 (Ep.81) 15.05.2026

Al, Jack, and Joe dig into the Stellaris Season 10 announcement: the Nomads expansion arriving 15 June, the Willpower ethics rework coming Q4, four new scenario packs introducing standalone game modes, and a rebrand of ascension perks to ambitions. They also weigh in on the Beyond All Reason commercialisation controversy, what it means for a game built by volunteers over two decades, and why the b...

Questions From The Critical Moves Community (EP.80) 08.05.2026

Episode 80 is a community-led episode. Al is joined by Adam, Jack and Tim to work through fifteen listener questions submitted via the Critical Moves Discord, covering biggest gaming disappointments, steep learning curves worth the investment, the perennial argument about what a 4X actually is, how strategy games generate emotional investment beyond cutscenes, the best Total War entry point for a...

Victoria 3: Is This Now Paradox's Best Game? (Ep.79) 01.05.2026

Jack is joined by Tim and Joe for a full episode on Victoria 3. They cover how the game has changed since launch, what the Charters of Commerce and subsequent DLC updates have done to the economic and political systems, and whether it now stands as Paradox's strongest title. The conversation moves through the learning curve, the best nations to start with, the true cost of war, and what the upcomi...

Bad Guys, Evil Factions, and Moral Grey Areas in Strategy Games (Ep.78) 24.04.2026

Al is joined by Adam and Joe to dig into the role of villains and evil factions in strategy games. The conversation covers standout bad guy characters including Arthas from Warcraft 3, Kerrigan from StarCraft, and Kane from Command & Conquer, before broadening into whether strategy games are uniquely suited to letting players be evil. The discussion moves through Nuclear Gandhi, Paradox's appr...

Our Most Legendary Strategy Gaming Moments (Ep.77) 17.04.2026

Jack is joined by Timothy and Joe for a campfire session of war stories. Every strategy gamer has them: the run where everything clicked, the lucky seed, the moment the sandbox handed you something you could not have scripted. This week the team shares their most memorable gaming moments spanning World of Warcraft loot drama, a Beyond All Reason tournament upset, Dwarf Fortress hippo economics, Cr...

Non-Strategy Games for Strategy Gamers (Ep.76) 10.04.2026

We're throwing you a curveball this week. Al, Jack, and Joe share the games they'd recommend to strategy gamers who want to step outside their comfort zone — covering classics, hidden gems, and a few surprises. Plus: is there strategy in almost every game? And how do you pronounce Stellaris? More from Critical Moves Podcast: Web: https://criticalmovespodcast.com Forum: https://criticalmovesforum.c...

The DLC Debate: Best, Worst, and Everything In Between (Ep.75) 03.04.2026

Al is joined by Adam and Jack to dig into the world of downloadable content — what makes a great DLC, what makes a cynical one, and how the industry has shifted from the era of the standalone expansion pack to today's drip-fed content model. From Stellaris and Hearts of Iron to Civilisation 7's ongoing struggles, the trio unpacks Paradox's DLC machine, Firaxis's existential crisis, and why Supreme...

RTS Games: Is There a Future? With Perafilozof (Ep.74) 27.03.2026

Is the RTS genre dying, or is it on the verge of a real breakthrough? Tim and Al are joined by Perafilozof, one of YouTube's most dedicated RTS content creators, to dig into the state of real-time strategy gaming, what's holding it back, and what could push it forward. They cover the funding problem facing indie RTS developers, the tension between single player and multiplayer, the role of big IPs...

The Innovation Problem in Strategy Games | Dr. Ben Angell Returns (Ep.73) 20.03.2026

Dr. Ben Angell returns to Critical Moves to lead a discussion on innovation in strategy games, the topic he chose when we interviewed him on his work for the Age of Empires 2 Chronicles DLC. Jack and Tim join him in examining why so many RTS releases are clones of four foundational titles, whether Paradox is genuinely pushing its games forward or just layering complexity, and what cross-genre poll...

Just One More Turn - Turn-Based Games Deep Dive (Ep.72) 13.03.2026

It's Turnbased Thursday Fest week, and Al, Sid, and Jack are leaning in hard. This episode is a full deep dive into the turn-based genre: what makes it so compelling, why "just one more turn" became gaming's most universal phrase, and whether turn-based has quietly replaced RTS as the dominant strategy genre in 2026. The conversation covers Football Manager as a closet tactics game, Worms as a gat...

Heart of the Machine 1.0 — Narrative Strategy, Time Loops & the Future of Arcen Games (Ep.71) 06.03.2026

Chris McElligott-Park (Arcen Games) returns to Critical Moves to discuss the 1.0 full release of Heart of the Machine, launching March 6th via Hooded Horse. We dig into what makes this strategy RPG unlike anything else in the genre — its branching morality system, the parallel timeline mechanic, and why Chris deliberately built a game that doesn't lock you into being a hero or a villain. Chris als...

Steam NextFest 2026: The Good, The Bad, and The Unfinished (Ep.70) 27.02.2026

Timothy, Jack, and Adam review their Steam Nextfest demo experiences across a wide range of strategy titles, from a god game that felt genuinely finished to an RTS sequel that felt like 1994. The discussion moves beyond individual game impressions into a broader debate about what a demo should actually deliver in the current market, whether developers are arriving at Nextfest too early, and what S...

Space 4X: Explore, Expand, Exploit, Exterminate (Ep.69) 20.02.2026

Al is joined by Joe and space 4X expert Sid to trace the complete history of the space 4X genre — from its board game roots in 1974 through the golden age of Master of Orion, the dry spell of the late 90s, the modernisation wave of 2010, and what the genre looks like today. Sid also drops his top 5 space 4X games of all time, we debate why space 4X has never cracked the mainstream, and ask whether...

The Paradox Problem: DLC, Developer Relations, and Broken Launches (Ep.68) 13.02.2026

Al, Jack, and Timothy examine Paradox Interactive's business practices, from their DLC-heavy approach to their handling of development studios. The conversation covers why Paradox games launch incomplete, the nearly £400 cost of owning all Stellaris content, and what happened between Paradox and Colossal Order over City Skylines 2. The episode compares Paradox's model to other strategy publishers...

Menace Early Access: We Played the Demo But Know Nothing About the Game (Ep.67) 06.02.2026

Menace released into early access yesterday. We recorded this episode ten days beforehand having played the demo and knowing almost nothing about what the early access version would include. The demo showed solid turn-based tactical combat with a complex action point system, deep squad customization options, and strong art direction. It also showed a game from respected developers Overhype Studios...

Defcon Zero: $4.5M Funded RTS (Ep.66) 30.01.2026

Amir and Almog from Tri Arts Games talk about their RTS project Defcon Zero: Frontlines of Tomorrow. They worked for two years without pay on a tech demo that got them 12,000 wishlists through organic community building alone. Then they secured $4.5 million in funding from RTS fans with money to spend, not a publisher trying to squeeze ROI out of the genre. Tim Campbell from Westwood is their deve...

Terra Invicta: The Long War From The Shadows (Ep.65) 23.01.2026

Terra Invicta just hit 1.0 after years in early access. It's a grand strategy game where you run a shadowy organization trying to control Earth's nations while aliens show up uninvited. Al hasn't played it. Tim and Joe have hundreds of hours between them. The game has three layers: geopolitical manipulation on Earth, orbital infrastructure, and hard sci-fi space exploration across the solar system...

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