The DnD Void
City of Veridia
Welcome to The D&D Void. A live play Dungeons and Dragons show built like a shared world TV series, with rotating DM's, one shot missions, and every session pushing the timeline forward, usually by one in game day. Our setting is Veridia, a rain slick city of brass, smoke, and old magic where industry grinds against corruption and every favour has a price. Expect noir investigations, heists, street level chaos, and consequences that stick. Roll in for sharp role-play, hard choices, and the kind of trouble that follows you home.
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Episodes
City of Veridia: The Next Day 08.06.2026 3:26:51
The heist is over... but the consequences are only beginning. With the stolen disc finally in hand, the crew of the Clockwork Cadaver gathers for a long-awaited viewing of the truth hidden inside. As Lillian prepares the recording behind newly installed privacy glass, strange energies stir within the tavern and old fears begin to surface. What starts as a quiet morning quickly becomes something fa...
City of Veridia: A Heist has Consequences 25.05.2026 2:42:40
The Clockwork Cadaver crew finally put their wildly cautious, wildly reckless heist plan into motion. With a forged disc, a turnip cart, a watcher change, and Hexalon prepared to become a literal falling star, the party moves against the Lanternwrights before a dangerous piece of evidence can vanish into the Council’s vaults forever. In Veridia, truth is never free, and this time the price may be...
City of Veridia: How to Plan a Heist (Pt.2) 11.05.2026 3:27:37
The clock is ticking in Veridia, and the crew’s heist prep takes a dangerous turn. With the Lanternwright route under watch, the Clockwork Cadaver becomes a workshop of bad ideas, desperate bargains, and gnomish engineering. As Hexalon prepares for a very literal impact test, the party edges closer to a plan that might save the truth, or smash it straight through the cobbles. Steam, surveillance,...
City of Veridia: How to Plan a Heist? 27.04.2026 3:22:47
In the City of Veridia, truth is never safe for long. Back at the Clockwork Cadaver, the crew are pulled into a job where timing, trust, and discretion matter more than brute force. With Lillian watching from behind the bar and the Lanternwrights’ reach stretching across the city, plans begin to form, bad ideas become serious options, and the streets themselves start to feel like part of the trap....
City of Veridia - Filed Under: Forgotten 13.04.2026 3:11:08
The Clockwork Cadaver opens its doors… and immediately steps into something far bigger than a tavern. A drow fixer with too many connections. A constable asking the wrong questions. And a city where the lamps don’t just light the streets — they watch them. What begins as a simple job turns into a discovery: records of things that shouldn’t exist… and something beneath the city that refuses to stay...
City of Veridia - The First Bell Doesn’t Lie 30.03.2026 4:37:03
Welcome to Veridia — a city that doesn’t greet you, it judges you. In The First Bell Doesn’t Lie , Session One drops you straight into a rain-soaked, steam-choked metropolis where truth is currency and everyone is in debt. Beneath the hiss of pipes and the glow of caged streetlamps, five strangers collide in the chaos of the Steam Post hiring halls, chasing coin, purpose, or something darker. A si...
City of Veridia - Session 0 23.03.2026 2:14:08
City of Veridia: City of Truth begins with a chaotic Session Zero that introduces the players, the rotating DM format, and the smoke-soaked city they are about to navigate. This opening lays out the tone of the campaign: tense, urban, suspicious, and layered with corruption, hidden factions, civic lies, and the promise of a shared establishment that will pull the party into the heart of Veridia’s...
City of Veridia Introduction 01.03.2026 5:13
Descriptive Audio for the upcoming D&D Campaign, "City of Veridia"
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