CCC media team
Chaos Computer Club - recent events feed (low quality)
A wide variety of video material distributed by the Chaos Computer Club. This feed contains events from the last two years
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Episodes
GdUnit4 live demo + technical overview (godotfest2025) Video 11.11.2025 31:01
See how professional testing fits naturally into Godot. In this fast‑paced live demo, Mike Schulze (creator of GdUnit4) writes and runs tests for gameplay logic and scenes, showcasing fluent assertions, scene runners, and tight editor integration - so you can iterate faster with confidence. You’ll learn practical patterns for keeping projects shippable: structuring test suites, isolating dependenc...
Putting Players First (godotfest2025) Video 11.11.2025 22:36
This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental right for everyone, and this is not only a moral i...
Don't ship the wrong game! (godotfest2025) Video 11.11.2025 54:35
Shipping a good game that no one desires is a sad affair. It's also easy to accidentally make a production too large. I'll share how we avoid this by building many prototypes, evaluating them against real people and then go into an appropriately scoped production, staying happy devs in rough times. Maybe most importantly, i'll share how we validate prototypes to find the games with potential among...
From Theora to AV1: Transforming Video Workflows in Godot 4 (godotfest2025) Video 11.11.2025 25:23
Godot’s video playback remains constrained by the outdated Ogg/Theora codec, limiting quality and integration. My talk introduces “Video Toolkit for Godot” (VTG), an open source extension proposing modern AV1 software decoding with cross-platform support. I’ll discuss VTG’s approach to future hardware acceleration, key design choices, and practical challenges. Attendees will see early results, wit...
Plants, Polygons and Pixels: (godotfest2025) Video 11.11.2025 45:14
Whether you're working on a stylized open-world game or a realistic landscape visualization, vegetation will be a major part of your application's graphics. But it's also uniquely tough to create and render: diverse habitats, delicate geometry, complex shading, and unique animation require an entire toolbox of tricks to look good. In this presentation, we'll showcase our easy and free workflows fo...
A Peek Under the Hood: Technical Learnings from Halls of Torment (godotfest2025) Video 11.11.2025 50:52
The development of Halls of Torment has taught us many lessons about making commercial games in Godot. In this talk we will take a deep dive into the games' code and share our learnings about project structure, programming patterns, performance profiling, and many other technical topics. With Halls of Torment being our first Godot-based commercial project we've had to figure out how to accommodate...
DENOG17 Closing (denog17) Video 11.11.2025 27:14
It's a wrap! Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/HLJTHQ/
You can’t just model a train in Netbox: About Architecting and running modern IT Infrastructure in Trains (denog17) Video 11.11.2025 28:17
At DB Fernverkehr, we are running some IT Infrastructure on a large fleet of ICE Trains. In the past, there was only WIFI for the passengers, and many systems were handled as “embedded systems”. Nowadays, more aspects of “modern IT infrastructure” are part of the IT in trains, providing additional services like passenger information. This talk gives a quick introduction of what is happening on the...
Going Large: Extended Route Targets or Extended Confusion? (denog17) Video 11.11.2025 9:51
Conventional BGP Route-Targets are not large enough for modern large-scale eBGP-only EVPN-VXLAN fabrics. We will look into a new type of Route Target I propose, the "Extended Route Target" based on BGP Large Communities Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/JVGJ8S/
IPv6 multihoming without BGP, quo vadis? (denog17) Video 11.11.2025 26:53
Well, there's always NAT, or NPT. But that's supposed to be the *dark ages* 20th century IPv4 solution. So how do you do it *nicely* in IPv6? The "nicest" possible approach seems to be dst-src routing (aka SADR, aka sourcedest) — this talk summarizes the situation before diving into that solution. You will hopefully come away with an understanding of how this isn't policy routing, what router feat...
Godot meets JetBrains: (godotfest2025) Video 11.11.2025 49:45
JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider. We'll cover some of the challenges we've faced while creating a good user experience for Godot development in C#, GDScript and C++. We'll see how we've made it easy to debug your game, either in C# or GDScript, and tell the story of adding u...
Less is More: Modern Approaches to Low-Fi Visuals (godotfest2025) Video 11.11.2025 43:14
Many indie developers choose to use retro or low-fi graphics in their games for style, ease of development and nostalgia. Join me in this talk to learn how I have combined low-resolution dithered 3D graphics with modern rendering techniques to come up with colorful, crispy visuals for *Reconfigure*, an upcoming sci-fi FPS-puzzle-adventure. I will cover how I iteratively developed a unique visual s...
Merging Service Provider Networks (denog17) Video 11.11.2025 29:57
As the German service provider market slowly consolidates, network engineers and architects will increasingly face the complex challenge of merging service provider networks. This technical talk dives into the intricacies of integrating distinct IP/MPLS network infrastructures, focusing on practical considerations and potential pitfalls. Based on past experience, we will discuss the general approa...
Fun with Optics (denog17) Video 11.11.2025 29:47
This talk dives into the cutting-edge developments shaping today's silicon landscape, showcasing the leap to 800Gbps Ethernet and setting the stage for the transition toward 1600Gbps. We’ll spotlight Linear Interface Optics technologies and show how those can reduce the power consumption. To wrap up, we’ll explore the evolution of ZR and ZR+ optics. Licensed to the public under http://creativecomm...
IXP Update (denog17) Video 11.11.2025 25:29
News from IXPs in Germany As introduced 2021 we collect some parameters from all IXPs, which are active in Germany. This talk aggregates the Updates for all the IXPs in a common format and will be presented in a neutral way. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/CMR8MS/
Gyms, Zoos, and Museums (godotfest2025) Video 11.11.2025 30:19
Everyone always mentions that people do not read documentation. This is also the case for us as game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what about artists, and designers? Thankfully, solutions...
Collaborative Game Development with Godot: (godotfest2025) Video 11.11.2025 22:52
Games can be more than finished products—they can be living classrooms. In this session, Sarah Spiers (Senior Producer of Threadbare, former Development Director at EA, Forbes 30 Under 30) and Will Thompson (open-source developer, Endless Access) will share how collaborative development with Godot can transform game-making into a pathway for new creators. Sarah will frame why open-source practices...
Making of DOGWALK (godotfest2025) Video 11.11.2025 53:52
The *Blender Studio* is presenting the creation process and asset pipeline behind *DOGWALK*, a short open source game, centered around incorporating Blender & Godot. Get insight into the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset oriented pipeline, that allowed us to create & iterat...
Slow network, fast money: How Deutsche Telekom breaks the internet (denog17) Video 11.11.2025 33:02
In Europe, net neutrality is a principle enshrined in EU law which states that all data on the internet should be treated equally - but what happens when large providers such as Deutsche Telekom systematically violate it with their interconnection practices? The Netzbremse project documents an alarming case: millions of Deutsche Telekom customers are experiencing artificial throttling of their con...
Compliance in Practice: Making NIS2 and ISO 27001 Work in Daily Operations (denog17) Video 11.11.2025 33:34
With NIS2, ISO 27001 and requirements of BNetzA raising the bar for security and operational compliance, many internet providers are asking the same question: *How do we meet these requirements without drowning in bureaucracy?* This talk bridges the gap between regulation and real-world implementation. Instead of focusing on theory or checklists, we’ll look at how to integrate compliance into the...
CGNAT scale testing using TRex (denog17) Video 11.11.2025 9:02
I would like to present my testing methodology and the results of using TRex to generate "stateful" traffic for the purpose of scale testing CGNAT solutions. The main focus of the test is to determine the actual scale around Juniper's SRX solution. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/G8PZUA/
Baremetal Server Management with Redfish (denog17) Video 11.11.2025 9:58
Managing bare metal servers has always been quite time-consuming and prone to errors. Manual steps are required to configure the BMC, adjust BIOS settings, and, if necessary, perform firmware updates. If you have many servers to manage, you have to repeat everything on each individual server which likely to cause errors and diverging configurations. We have been working for some time to automate a...
Godot Foundation Q&A (godotfest2025) Video 11.11.2025 51:53
Do you have any questions about Godot you would like to ask the people at the Godot Foundation? After a short update about the projects we are working on, feel free to ask anything! Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/PDLJLM/
An introduction to qGIS for current Google Earth Users (denog17) Video 11.11.2025 24:52
The defacto standard in network planning is to use Google Earth for dealing with a large collection of kmz and kml files that are provided by partners. Sadly this can quickly introduce spontaneous combustion of your computer or at least of google earth, as the data collection can grow quite quickly and that software as probably never meant to deal with such an enourmous amount of geodata. Luckliy...
The return of EGP or the curious case of the BGP Origin attribute (denog17) Video 11.11.2025 9:46
The BGP Origin attribute has been around for decades and did not attract much attention. It is simply there, shown either as "?" for "incomplete" or as "i" for IGP. During writing slides for my BGP training I found a large number (868) of prefixes in the global routing table tagged with "e" for EGP. The presentation does not give any answers but simply raises the question who and why is playing wi...
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