Jo Steel, Vee Harris, Noah Lance Holcomb, Kael Steel

Can We Level Up Yet?

Comedy EN ↓ 20 episodes

Best New D&D Podcast 2026Can We Level Up Yet? is a narrative-first Dungeons & Dragons actual-play podcast set in a sprawling fantasy world of floating islands known as the Endless Isles. The story follows the crew of The Sailing Sales as a washed-up wizard, a would-be boy-hero, and a deeply traumatized tabaxi travel from island to island, trying to help, make money, and avoid the consequences of their own decisions. Plans fail, dice betray them, and improvisation drives the story in unexpected directions. This D&D actual play podcast is rules-light and roleplay-heavy, built around collaborativ...

Author

Jo Steel, Vee Harris, Noah Lance Holcomb, Kael Steel

Category

Comedy

Podcast website

patreon.com

Latest episode

Jun 28, 2026

Where to listen?

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Episodes

Episode 16 - Ripple Gets His Back Blown... Again 28.06.2026

Razor just got tossed overboard, and his ship belongs to the Furrocious Three now. The problem is the rest of his armada noticed, and they want it back. What follows is a full blown chase across the lake, cannons firing, grappling hooks flying, ice balls everywhere, and for once this crew is actually pulling it off. Ripple takes command, Max unfurls sails like an action hero, Wolf Skull's best is...

BONUS - Pre-Show Party Patreon Preview 21.06.2026

Bonus week?!?! Curious what happens on a podcast BEFORE they film? We'll show you! Here is a bonus, totally FREE preview of our Patreon-only Pre-Show Party! Is it mostly vocal stimming and gremlin energy? Yes. Is it raw, unfiltered, and full of surprises? Also yes. (There are also new dice. The dice are very exciting. You'll understand when you hear it.) Want to know what happens AFTER the show to...

Announcement 14.06.2026

Hey Everybody! Sorry for ghosting y'all, but we have good news. Jo's surgery has been completed and they are recovering. We filmed this awhile ago in anticipation that we might have to take some time off our regularly scheduled programming. We will start releasing some episodes again soon, and based on Jo's capacity, start filming new episodes again. Thank you so much for all your support and we e...

Episode 15 - Big, Girthy Ropes 10.05.2026

The raid on Captain Raezzer's ship was going so well. Then Murphy opened a chest. The Furrocious Three are knee-deep in pirates, a paralyzed captain, a goblin on a sacrificial table, and a hold full of very interesting cargo — and things are about to get significantly worse before they get better. Someone's going to go down. Someone's going to come back. And someone is going to get thrown off a bo...

Episode 14 - A Fart in the Wind 03.05.2026

The Furrocious Three have a plan. It's a good plan. It involves new identities, a midnight harbor, Wolf Skull and crew on standby, and Murphy moving through the darkness like "a fart in the wind." Whether the plan survives contact with Captain Raezzer's flagship is another matter entirely. The heist is on. They still have not leveled up. For Bonus Content, BTS, and Outtakes, support us on Patreon!...

Episode 13 - Two Goblins, Please! 26.04.2026

What do two goblins, a bear, and too many baby birds have in common? New friends. Bandit Town is less of a hideout and more of a full-blown city -- with factions, tiers, and a pecking order that the party wastes no time disrupting. Their first night ends in a street brawl, an unlikely alliance, and at least one decision that Max is going to have to sit with for a while. The Furrocious Three have a...

Episode 12 - They'll Put One of These Anywhere 19.04.2026

Scratchy, The Claw, and DJ Badguy have officially gone undercover — and the con is working better than it should. After being intercepted in the fog by a half-orc warrior gang on a giant hyena, our crew gets their first look at the legendary stronghold tucked inside the Cleavaige: a full-on bandit city , tiered walls and all, with a ten-story keep looming over everything like a very bad idea waiti...

Episode 11 - I'm a Full Grown Man! 12.04.2026

They survived the death match. They leveled up. Things are about to get so much worse. In this episode of Can We Level Up Yet? , the dust settles after the fight pit — and the crew walks away with broken ribs, a destroyed homunculus, and somehow… syndicate membership. Welcome to the Vescari organization, where the perks include free tattoos, weekly death matches, and a surprisingly chatty tattoo a...

Episode 10 - It's Not Just For Attracting Mates! 05.04.2026

Piddles is gone. The crystals are gone. And somehow… this is fine. In this milestone episode of Can We Level Up Yet? , the crew wakes up to the aftermath of Blue Paw's visit — and nothing on the ship is where they left it. Murphy takes it personally. Ripple takes it dramatically. Max takes it as a sign that it's time to become criminals. Enter: Scratchy, The Claw, DJ BadGuy, and the disguise monta...

Episode 9 - I'm Drunk on Life, Baby! 29.03.2026

A packed tavern. A breakout performer. And a carnival that definitely wasn’t supposed to go like this. In this episode of Can We Level Up Yet? , the crew finally explores Tittia—starting with a night at the Dancing Goat that spirals into freestyle rap, questionable business ventures, and Ripple’s brief return to the stage. But what begins as a fun night out quickly turns into something else entire...

Episode 8 - Hubba, Hubba! 22.03.2026

A mysterious flash lights up the western horizon… and suddenly, nothing feels accidental anymore. In this episode of Can We Level Up Yet? , the crew limps toward Titia after barely surviving a rift to the Smoke Plane—only to stumble into new problems, new allies, and very questionable financial decisions. Murphy wrestles with a gut feeling that something bigger is happening. Ripple invents solutio...

Episode 7 - You Can't Quit, You're Fired 15.03.2026

A secret laboratory. A runaway elemental rift. And a decision that might be the worst idea this party has ever had. In Episode 7 of Can We Level Up Yet? , the crew of the Sailing Sales uncovers a hidden research facility built by the Technocratic Alliance of Gnomish Islands. The lab was meant to study teleportation through the mysterious Plane of Smoke . Something went very, very wrong. With the f...

Episode 6 - It's Too Big and We Can't Push It Back In 08.03.2026

A smoke elemental battle leads the crew of the Sailing Sales into a hidden research facility where a dangerous magical experiment has gone horribly wrong. In Episode 6 of Can We Level Up Yet? , the Best New D&D actual play podcast of 2026 dives into chaotic combat, arcane experiments, and improvised heroics as Murphy, Ripple, and Max attempt to stop a planar rift from flooding the mountain wit...

Episode 5 - Ripple Gets His Back Blown 01.03.2026

The battle is over. The questions are not. In the aftermath of the Salt-Cursed assault, the crew of the Sailing Sales finds themselves navigating something far more complicated than undead sailors: gratitude, suspicion, and the uncomfortable reality that they may have played a role in what happened. Repairs begin. Stories spread. The village processes what it survived. Max wrestles with what heroi...

Episode 4 - He's Going Through Puberty! 22.02.2026

The Salt-Cursed have arrived. What was meant to be a peaceful stop in a deeply community-oriented fishing village turns into an all-out brawl against undead sailors wrapped in spectral chains. The storm is loud. The streets are chaos. And the locals? Extremely committed to fisting. As in punching. Repeatedly. Max doubles down on heroics. Murphy innovates under pressure. Ripple insists this is all...

Episode 3 - I Don't Want Some Random Guy's Finger 15.02.2026

The Sailing Sales leaves Hampstead with a merchant license, a questionable review, and the confidence of a crew that has absolutely learned nothing. Open water brings clarity. And ghostly chains dragging beneath the hull. When Max volunteers to investigate, the ocean answers back. After losing a finger, the crew docks at a small island village just ahead of a gathering storm. The town is welcoming...

Episode 2 - His Dad's the Uncle 08.02.2026

The crew wakes up in jail. No one is entirely sure how bad the charges are, how long they’re staying, or whether the local authorities are competent enough to notice an escape. As tempers cool and confidence spikes, a risky plan begins to form. It involves social engineering, misplaced trust, and a surprising amount of baked goods. Outside the cell, power dynamics are stranger than expected. Insid...

Episode 1 - I'll Save You, Criminal! 08.02.2026

The Sailing Sales sets out on its very first journey across the Endless Isles with a simple plan: arrive somewhere profitable and cause minimal trouble.  That plan does not survive contact with reality. A missing map, a suspiciously helpful island, and a deeply committed bureaucracy stand between the crew and their first successful day as traveling merchants. As paperwork piles up and heroic insti...

Episode 0 - Meet the Crew! 08.02.2026

Before the story begins in earnest, step into the world behind the chaos. Episode 0 introduces Can We Level Up Yet?, the Best New D&D Podcast of 2026 and a narrative-first Dungeons & Dragons actual-play podcast built around collaborative storytelling and improv-driven play. Set in the Endless Isles, a sprawling archipelago of floating islands, this rules-light, roleplay-heavy D&D actua...

Teaser 31.01.2026

Adventure is coming. Chaos is inevitable. Can We Level Up Yet is a new actual-play D&D podcast built around collaborative storytelling, bad decisions, and a world full of drifting islands, strange factions, and even stranger heroes. Join a washed-up wizard, a boy hero with a prophecy problem, and a traumatized tabaxi artificer searching for his wife as they set sail across the Endless Isles. L...

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