David Kassin and Robert Kassin
A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come tak...
Author
David Kassin and Robert Kassin
Category
Podcast website
Latest episode
Jul 9, 2026
Where to listen?
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Episodes
Ep.156 – Would You Kindly: Ken Levine, BioShock, and the Game That Questioned Free Will 24.08.2023 1:11:38
In 2007, Irrational Games released BioShock , a first-person shooter that blended philosophy, science fiction, and moral choice into one unforgettable descent beneath the waves. In this episode, we explore the long and complicated development of BioShock, tracing Ken Levine’s journey from theater student to one of gaming’s most celebrated storytellers. Our discussion dives into the abandoned ideas...
Ep.155 – A Microcomputing Adventure: The Story of Scott Adams and the Rise of Adventure International 17.08.2023 59:02
In 1978, Scott Adams released Adventureland , the first text-based adventure written for a personal computer. In this episode, we explore how Adams and his wife, Alexis, turned a TRS-80 hobby project into Adventure International, one of the earliest and most prolific independent game studios. Our conversation dives into the creation of the Scott Adams Adventure series, the evolution of text advent...
Ep.154 – Professional Zombie Photography: Keiji Inafune’s Failed Project That Became Dead Rising 10.08.2023 53:00
In 2006, Capcom released Dead Rising , a zombie action game that turned shopping malls into survival playgrounds. In this episode, we trace the series’ unlikely beginnings as a failed sequel to Shadow of Rome, and how Keiji Inafune’s creative team transformed it into a fast-paced blend of horror, humor, and mayhem. Our discussion covers Inafune’s long career from Mega Man to Onimusha, his vision f...
Ep.153 – Supercharged Cassette Player: How Starpath Supercharged the Atari 2600 with Cassette Technology 03.08.2023 53:32
In 1982, Starpath released the Supercharger , a cassette-based add-on for the Atari 2600 that expanded the system’s memory and opened the door for bigger, more ambitious games. In this episode, we explore how the Starpath team—founded by former Atari engineers—designed a cartridge that connected to a standard cassette player, allowing the Atari to load games like Phaser Patrol, Communist Mutants f...
Ep.152 – Frankenstein's Monster: Mary Shelley’s Frankenstein and Its Legacy in Video Games 27.07.2023 56:06
In 1818, Mary Shelley dreamed up Frankenstein , a story born from a ghost-writing challenge among literary legends that became one of the most enduring tales in horror. In this episode, we trace Mary Shelley’s fascinating life, her inspirations in science and tragedy, and how her creation of the Modern Prometheus has lived on for more than two centuries. Our discussion explores how Frankenstein’s...
Ep.151 – The Strong: How One Woman’s Collection Became the Strong Museum of Play 20.07.2023 1:06:15
In 1982, the Margaret Woodbury Strong Museum opened in Rochester, New York, eventually becoming The Strong National Museum of Play , the world’s largest museum dedicated to play. In this episode, we trace the fascinating life of Margaret Woodbury Strong, a wealthy collector who transformed her passion for dolls, toys, and miniatures into a legacy that celebrates the joy of play. Our discussion exp...
Ep.150 – Service Games of Japan: The Origins of Sega and its First Console with the SG-1000 13.07.2023 56:55
In 1983, Sega released the SG-1000 , its first home console and the beginning of a new chapter for a company that started by selling jukeboxes to U.S. military bases. In this episode, we trace Sega’s incredible journey from its 1930s pinball roots under Irving Bromberg to its evolution through Service Games, Rosen Enterprises, and the merger that created Sega Enterprises, Ltd. Our discussion follo...
Ep.149 – Dance with the Devil: How Megami Tensei Summoned a Franchise 06.07.2023 58:27
In 1987, Atlus and Namco released Digital Devil Story: Megami Tensei , a game born from a Japanese novel about a student who summons demons through his computer. In this episode, we explore how author Aya Nishitani’s fascination with astrology, black magic, and science fiction inspired one of Japan’s most enduring RPG franchises. Our discussion covers Atlus’s early years as a contract developer, t...
Ep.148 – Enter the Gladiator Arena: The Story of American Gladiators and its Video Game Adaptions 29.06.2023 53:44
In 1991, GameTek released American Gladiators , a licensed video game based on the hit television competition that turned weekend warriors into household names. In this episode, we explore the story behind the show’s creation—from its humble beginnings in a Pennsylvania high school gymnasium to its rise as a global phenomenon. Our discussion dives into the vision of Johnny and Dann Carr, Ferraro’s...
Ep.147 – 21st Century Dystopia: Creating the Modern Immersive Sim with Deus Ex 22.06.2023 58:18
In 2000, Ion Storm released Deus Ex , a game that blurred the lines between shooter, RPG, and immersive simulation. In this episode, we explore how Warren Spector’s fascination with conspiracy theories, cyberpunk settings, and player freedom shaped one of the most ambitious games of its time. Our discussion covers Spector’s early work at Origin and Looking Glass Studios, his call from John Romero,...
Ep.146 – Don't Mess With The Mafia: The Story of Mafia, Among Us, and the Social Deduction Genre 15.06.2023 1:03:53
In 2018, InnerSloth released Among Us , a quirky social deduction game that quietly launched on mobile before exploding into a global phenomenon two years later. In this episode, we trace the game’s humble beginnings as a three-person project inspired by the classic party game Mafia. We explore how Marcus Bromander, Forest Willard, and Amy Liu built it in just a few months, only for it to go viral...
Ep.145 – An Isometric Deity: Peter Molyneux's Populous and the Birth of the God Game Genre 08.06.2023 1:01:52
In 1989, Bullfrog Productions released Populous , a game that let players play god and helped define the god game genre. In this episode, we trace how Peter Molyneux and Les Edgar founded Bullfrog after a bizarre mix-up over baked beans and networking software, and how artist Glenn Corpes’s experiments with isometric landscapes inspired the world’s first digital deities. We explore how Populous gr...
Ep.144 – A First for Nintendo: The Birth of Nintendo’s Video Game Era with the Color TV Game 01.06.2023 1:05:06
In 1977, Nintendo entered the home console market with Color TV Game 6 , their first step from toys to technology. In this episode, we trace Nintendo’s full transformation from a 19th-century card company into a global gaming giant. We explore Fusajiro Yamauchi’s hanafuda beginnings, the Disney licensing breakthrough, and how Gunpei Yokoi’s Ultra Hand and light gun toys paved the way for electroni...
Ep.143 – Japan's National Game: How Dragon Quest Defined a Genre and Captured a Nation 25.05.2023 57:11
In 1986, Enix released Dragon Quest , the game that defined Japanese role-playing for generations. This week, we trace how writer Yuji Horii, programmer Koichi Nakamura, artist Akira Toriyama, and composer Koichi Sugiyama came together to make RPGs accessible to everyone. Our conversation follows Enix’s unusual origins as a real estate company, the Game Hobby Program Contest that discovered new ta...
Ep.142 – Checkmate: The Evolution of Chess from Ancient Boards to Digital Games 18.05.2023 1:05:36
From ancient India to artificial intelligence, chess has evolved alongside human intellect. In this episode, we explore the full history of the game and how it transitioned into the digital age with Battle Chess (1988) and its modern successor, Battle vs. Chess (2011) . We trace the journey from The Mechanical Turk and Claude Shannon’s early chess algorithms to IBM’s Deep Blue and its victory over...
Ep.141 – Another Brick In The Wall: How Breakout Connected Atari, Apple, and Copyright History 11.05.2023 1:00:26
In 1976, Atari released Breakout , a single-player spin on Pong that would become one of the most influential arcade games of all time. In this episode, we trace how Nolan Bushnell’s vision led Steve Jobs to recruit his friend Steve Wozniak to design a prototype that pushed the limits of Atari’s technology. We explore Wozniak’s minimalist circuit design, Jobs’ questionable payday, and how Breakout...
Ep.140 – The Sword in the Stone: King Arthur’s Journey Through Gaming 04.05.2023 1:00:04
Long before pixels and polygons, Geoffrey of Monmouth’s 12th-century writings gave us King Arthur , a legend that would echo through centuries of storytelling. In this episode, we trace Arthur’s journey from medieval literature to modern gaming, exploring how his myth inspired titles across genres and decades. We discuss King Arthur and the Knights of Justice , Young Merlin , and Conquests of Came...
Ep.139 – The Home Arcade: When the Neo Geo Brought Arcades Into the Home 27.04.2023 1:04:11
In 1990, SNK released Neo Geo , a platform that brought the arcade experience home. In this episode, we trace how Takashi Nishiyama, fresh off creating Street Fighter, pitched an arcade system built on interchangeable cartridges—and then dreamed of a console that could play the same games. We explore the dual life of the MVS arcade cabinet and AES home console, its staggering price, and the games...
Ep.138 – 4-20 Game It: The History of Drug-Themed Video Games 20.04.2023 48:58
Every April 20th, gamers and pop culture fans alike take a moment to appreciate the number 420, but how did it become tied to marijuana, and what does that have to do with video games? This week, we explore the origins of the 4-20 phenomenon and trace how cannabis culture found its way into gaming, starting with Drug Wars in 1984. We discuss how a simple class project turned into a viral BBS hit,...
Ep.137 – Duel of the Planeswalkers: All About Magic: The Gathering's Digital Evolution 13.04.2023 1:03:05
In 1993, Wizards of the Coast released Magic: The Gathering , a collectible card game that reshaped both tabletop and digital gaming. We trace how Richard Garfield’s graduate school math project evolved into a global phenomenon built on strategy, luck, and imagination. Our story highlights early prototypes, the scramble to print Alpha sets, and how gameplay rooted in resource management inspired c...
Ep.136 – Never Put Rat in Ratatouille: The Story of PETA’s Controversial Video Game Parodies 06.04.2023 51:27
For over twenty years, PETA has used video games as part of its animal rights campaigns. This week, we explore their long and strange gaming history, from Make Fred Spew and Save the Chicks to the infamous Cooking Mama: Mama Kills Animals . Our discussion covers how parody became PETA’s favorite protest tool, targeting everything from Super Mario to Pokémon, and even drawing direct responses from...
Ep.135 – Zerg Rush: How StarCraft Turned Strategy into a Global Obsession 30.03.2023 1:29:59
In 1998, Blizzard Entertainment released StarCraft , a real-time strategy classic that reshaped gaming history. This week, we celebrate its 25th anniversary by exploring how a small team built an intergalactic war of Terrans, Zerg, and Protoss. Our conversation traces Blizzard’s origins as Silicon & Synapse, their transition from Warcraft to science fiction, and the long development that turne...
Ep.134 – Opening Pandora's Box: The Story of David Jaffe and God of War 23.03.2023 1:05:27
In 2005, Santa Monica Studio and David Jaffe unleashed God of War , a brutal mythological action game that redefined cinematic storytelling on the PlayStation 2. This week, we explore how Jaffe’s inspiration from Onimusha and Clash of the Titans led to a fusion of Greek mythology, adult themes, and fluid combat built on the Kinetica engine. Our conversation traces Kratos’ bloody journey of vengean...
Ep.133 – How Weird Can You Get: A Journey Through Some Of Gaming’s Most Unusual Experiments 16.03.2023 51:25
This week, we take a break from the usual format to celebrate the wonderfully weird side of gaming. From blood-sucking puzzles in Mister Mosquito and talking fish in Seaman to the human-faced robots of Natural Ultimate Digital Experiment and the unforgettable arcade cabinet Boon-Ga Boong-Ga , our conversation covers some of the strangest ideas ever turned into games. We also look at surreal classi...
Ep.132 – War Machine Keeps Rolling: How BattleTech Evolved from Tabletop Battles to Digital Warfare 09.03.2023 1:17:41
In 1984, Jordan Weisman and L. Ross Babcock founded the FASA Corporation and launched BattleTech , a tabletop universe of giant mechs, mercenary wars, and futuristic politics. This week, we trace Weisman's journey from struggling student to simulation innovator, exploring how a fascination with training tech led to one of sci-fi’s most enduring franchises. Our conversation follows the evolution fr...
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