David Kassin and Robert Kassin

A Trip Down Memory Card Lane

Leisure EN ↓ 306 episodes

A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come tak...

Author

David Kassin and Robert Kassin

Category

Leisure

Podcast website

www.memorycardlane.com

Latest episode

Jul 9, 2026

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Episodes

Ep.181 – The Ages Beyond Myst: The Long Journey of Myst Online 15.02.2024

In 2003, Cyan Worlds released Uru: Ages Beyond Myst , an ambitious attempt to take the Myst universe online. In this episode, we explore how Rand and Robyn Miller’s studio tried to evolve their beloved puzzle series into a shared, persistent world. We follow the long development from the DIRT and MUDPIE prototypes to the eventual launch of Myst Online: Uru Live, its turbulent cancellations, and it...

Ep.180 – It's A Riot: A Tactical Trip Through the History of Vagrant Story 08.02.2024

In 2000, Square released Vagrant Story , an ambitious PlayStation RPG that blurred the line between cinema and gameplay. In this episode, we follow Yasumi Matsuno’s creative journey—from the political intrigue of Ogre Battle and Tactics Ogre to his arrival at Square, where he built the world of Ivalice through Final Fantasy Tactics and beyond. We explore how his fascination with power, truth, and...

Ep.179 – Here Comes An Avalanche: When Square Took a Risk on Final Fantasy VII and Changed Gaming Forever 01.02.2024

In 1997, Square released Final Fantasy VII , the PlayStation RPG that transformed gaming forever. In this episode, we explore how Hironobu Sakaguchi, Yoshinori Kitase, and Tetsuya Nomura evolved the series from its 2D roots into a cinematic 3D masterpiece. We trace Square’s break from Nintendo, their bold move to Sony’s CD-based platform, and the revolutionary tools and storytelling that brought C...

Ep.178 – Defending the Arcade: How Eugene Jarvis Made Defender 25.01.2024

In 1981, Williams Electronics released Defender , a side-scrolling shooter that redefined arcade action and cemented Eugene Jarvis’s legacy. Our conversation explores how Jarvis, a pinball programmer turned video game pioneer, drew on his experience at Atari and Williams to craft one of the fastest, most demanding games of the Golden Age. We trace its evolution from prototypes inspired by Space In...

Ep.177 – The Great Underground Empire: The History of Zork and the Rise and Fall of Infocom 18.01.2024

In 1977, four MIT programmers created Zork , a text adventure that transformed how players explored digital worlds. Our conversation descends into the Great Underground Empire to uncover how Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling turned inspiration from Colossal Cave Adventure into Infocom’s defining masterpiece. We trace Zork’s mainframe origins, its clever parser design, and h...

Ep.176 – With Great Power: Swinging Through the History of Spider-Man 11.01.2024

In 1982, Parker Brothers released Spider-Man for the Atari 2600, marking the first-ever Marvel video game. In this episode, we swing through the origins of your friendly neighborhood Spider-Man—from Stan Lee and Steve Ditko’s comic book creation in the 1960s to the wall-crawler’s debut in gaming. We explore how engineer Laura Nikolich designed the vertical-climbing Atari adventure that pitted Spid...

Ep.175 – Snakes and Patterns: Connecting the Dots of the Snake Genre 04.01.2024

In 1998, Nokia released Snake on the 6110 mobile phone, introducing millions to gaming on the go. In this episode, we trace the history of the Nokia Corporation—from its 19th-century pulp mill origins to its dominance in the mobile phone market—and explore how a Finnish engineer, Taneli Armanto, adapted a decades-old arcade concept into a handheld obsession. We revisit the roots of the Snake genre...

Ep.174 – 2023 - Year in Review 28.12.2023

Today, we take a look back at our podcast episodes in 2023 by remembering some of the stories we've covered and talking about some of the great things we've learned this year. We also take a look forward and give you a sneak peak at the upcoming year of video game history lessons. Join us for a short episode - a short trip down Memory Card Lane.

Ep.173 – The Drive to Perfection: Racing Through the History of Gran Turismo 21.12.2023

In 1997, Polyphony Digital released Gran Turismo , the PlayStation racer that turned driving into an obsession. In this episode, we trace Kazunori Yamauchi’s journey from hobbyist developer to the perfectionist behind Sony’s flagship simulation. We explore how the roots of Gran Turismo began inside Motor Toon Grand Prix, how Yamauchi’s five-year passion project redefined realism, and how Polyphony...

Ep.172 – An Episode for the Birds: Rovio and the Angry Birds Phenomenon 14.12.2023

In 2009, Rovio released Angry Birds , a slingshot sensation that redefined mobile gaming. In this episode, we trace Rovio’s origins from a Finnish demoscene competition to the founding of Relude, later renamed Rovio Mobile. We discuss the studio’s years of quiet struggle across 51 previous titles before one designer’s doodle of round, wingless birds sparked the idea that would change everything. O...

Ep.171 – The Great Betrayal: When Nintendo’s Betrayal Gave Birth to the Sony Playstation 07.12.2023

In the early 1990s, a partnership between Nintendo and Sony to develop a Super Nintendo CD add-on set the stage for one of gaming’s most dramatic twists. In this episode, we trace how that collaboration collapsed and how the Sony PlayStation rose from its ashes to reshape the industry. We follow Sony’s origins under Masaru Ibuka and Akio Morita, Ken Kutaragi’s secret sound chip work for the Super...

Ep.170 – Educational Games of the 90s: Captain Novolin and Educational Health Games of the 90s 30.11.2023

In the early 1990s, Raya Systems teamed up with Sculptured Software and WaveQuest to create a unique line of educational games focused on health, including Captain Novolin, Rex Ronan: Experimental Surgeon, Packy & Marlon, and Bronkie the Bronchiasaurus . In this episode, we explore how a medical software company turned to video games as a teaching tool, using Super Nintendo cartridges to promo...

Ep.169 – Best Game on the Citadel: The Mass Effect BioWare Had on the Modern RPG 23.11.2023

In 2007, BioWare launched Mass Effect , their bold step into an original sci-fi universe after years of success with Dungeons & Dragons and Star Wars. In this episode, we explore how Ray Muzyka, Greg Zeschuk, and the BioWare team built the foundation of their own galaxy, complete with branching dialogue, moral choices, and unforgettable characters. Our conversation traces BioWare’s early histo...

Ep.168 – An Evolution of Combat: How Bungie Turned a Real-Time Strategy Prototype into Halo: Combat Evolved 16.11.2023

In 2001, Bungie and Microsoft released Halo: Combat Evolved , the game that redefined first-person shooters and launched the Xbox into stardom. In this episode, we trace Bungie’s evolution from their Mac days with Minotaur, Pathways into Darkness, and Marathon to their genre-shifting work on Myth and Oni. We explore the wild development of Halo—from its early days as an RTS called ‘Armor,’ to ‘Mon...

Ep.167 – Can You Drive: Tracing the Explosive History of Twisted Metal 09.11.2023

In 1995, Sony released Twisted Metal , a chaotic vehicular combat game born from a traffic jam and a wild idea. In this episode, we trace the story of David Jaffe, Mike Giam, and the team at SingleTrac, whose partnership with Evans & Sutherland turned missiles, madness, and mayhem into one of PlayStation’s first major hits. Our conversation explores the studio’s dual development of Warhawk and...

Ep.166 – The Midnight Dungeon Crawl: When Dungeons and Dragons Dropped Into the Arcade Gauntlet 02.11.2023

In 1985, Atari released Gauntlet , Ed Logg’s multiplayer dungeon crawler inspired by his son’s love of Dungeons & Dragons and the Atari computer game Dandy. In this episode, we explore Logg’s journey from Asteroids and Centipede to creating a four-player arcade experience that changed the industry. Our discussion covers the innovations behind Gauntlet’s drop-in/drop-out design, its patented co...

Ep.165 – Action Archaeology: The Core Design of Tomb Raider 26.10.2023

In 1996, Core Design unearthed Tomb Raider , the game that introduced the world to Lara Croft and redefined 3D adventure. In this episode, we explore the origins of the iconic archaeologist, tracing Toby Gard’s vision from early concept sketches of ‘Laura Cruz’ to the creation of a powerful and independent female lead. Our discussion follows Core’s evolution from Amiga ports to the 32-bit era, the...

Ep.164 – A Colossal Landscape: Fumito Ueda, Team Ico, and the Creation of Shadow of the Colossus 19.10.2023

In 2005, Team Ico released Shadow of the Colossus , a haunting masterpiece born from the mind of Fumito Ueda. In this episode, we trace Ueda’s journey from his early days at Warp and his work on Enemy Zero to his time at Japan Studio, where he first conceived Ico. Our discussion explores the evolution of Shadow of the Colossus from its multiplayer prototype, NICO, to a solitary tale of devotion an...

Ep.163 – This Was A Triumph: How Portal Evolved from a Student Project into a Cultural Phenomenon 12.10.2023

In 2007, Valve released Portal , a physics-bending puzzle game that began as a DigiPen student project called Narbacular Drop. In this episode, we explore how Kim Swift and her team of students caught the attention of Gabe Newell, joined Valve, and transformed their quirky prototype into a genre-defining experience. Our conversation traces the development process, from the creation of the iconic p...

Ep.162 – What A SCUMM: Ron Gilbert’s SCUMM Legacy and the Making of Maniac Mansion 05.10.2023

In 1987, Lucasfilm Games released Maniac Mansion , the quirky adventure that changed game design forever. In this episode, we explore how Ron Gilbert and Gary Winnick built a horror-comedy classic inside Skywalker Ranch and created the SCUMM engine in the process. Our conversation follows Gilbert’s journey from film student to programmer, his fascination with storytelling, and how the challenges o...

Ep.161 – You Look Like Tony Hawk: Neversoft and the Making of Tony Hawk’s Pro Skater 28.09.2023

In 1999, Neversoft and Activision released Tony Hawk’s Pro Skater , the game that brought skate culture to the mainstream. In this episode, we trace how three developers left Malibu Interactive to form Neversoft and built their way from failed projects and canceled ports to a partnership with Activision. Our conversation follows the studio’s creative pivot from Apocalypse’s Bruce Willis engine to...

Ep.160 – The Mysterious Island: The Story of Cyan and the Creation of Myst 21.09.2023

In 1993, Cyan released Myst , a quiet, beautiful adventure that invited players to explore rather than conquer. In this episode, we trace Rand and Robyn Miller’s journey from HyperCard experiments to creating one of the most influential PC games of all time. Our discussion explores how the brothers merged programming, art, and music to build a believable world inspired by Tolkien, Verne, and the i...

Ep.159 – Our Princess is in Another Castle: How Super Mario Bros. Revived Gaming and Defined Nintendo’s Legacy 14.09.2023

In 1985, Nintendo released Super Mario Bros. , the game that redefined platforming and resurrected the video game industry. In this episode, we explore the story behind its creation, tracing Shigeru Miyamoto’s path from Donkey Kong and Mario Bros. to the debut of the Mushroom Kingdom. Our discussion follows how Nintendo’s R&D4 team—including Takashi Tezuka, Toshihiko Nakago, and Koji Kondo—com...

Ep.158 – What's In The Box: The Vision of Hideo Kojima and its Success in Metal Gear Solid 07.09.2023

In 1998, Konami released Metal Gear Solid , the PlayStation game that brought cinematic storytelling to video games. In this episode, we explore Hideo Kojima’s journey from his early film-inspired dreams to creating a stealth-action masterpiece that redefined the medium. Our discussion covers Kojima’s influences from The Great Escape and 1980s cinema, his desire to match Hollywood’s lighting, acti...

Ep.157 – The Stillwater Gang: How Volition Created Saints Row and Redefined Open-World Chaos 31.08.2023

In 2006, Volition released Saints Row , an open-world action game born from a canceled project and a wild design pitch. In this episode, we trace the studio’s history from its Descent and FreeSpace days under Interplay to its rebirth as a creative powerhouse under THQ. We explore the evolution of Volition’s canceled projects, its switch from PS2 to Xbox 360, and the risky decision to enter the gan...

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