5mUX

5 Minute UX

5mUX is practitioner-grade UX training in five-minute lessons, structured around how adults actually learn. Every lesson teaches one concept or skill you can apply immediately, available as text, audio, or video. Pick the modality that fits your moment; the rigor stays the same.

Author

5mUX

Category

Education

Podcast website

castopod.gogomito.com

Latest episode

Jul 10, 2026

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Episodes

User Interviews: Asking the Right Questions 11.04.2026

Learn to design flexible interview guides that balance preparation with natural conversation. You will master the art of chunking topics into 'acts' and using task-based questions to uncover deep user insights. Learning Objective: By the end of this lesson, learners will be able to structure a semi-structured interview guide using content chunks and task-based questioning. Transcript The Problem:...

Responsive Design: A Practical Guide 11.04.2026

Master the systematic process of creating fluid digital interfaces that adapt seamlessly to any screen size. You will learn to prioritize core content using a mobile-first workflow and implement flexible grids that ensure a consistent user experience across all devices. Learning Objective: By the end of this lesson, learners will be able to execute a mobile-first responsive design workflow to crea...

Empathy Maps: Seeing Through Your User's Eyes 10.04.2026

Learn to synthesize user research into a powerful visual tool that captures what users think, feel, say, and do. You will master the four-quadrant framework to align your team on user challenges and drive human-centered design decisions. Learning Objective: By the end of this lesson, learners will be able to construct a role empathy map by categorizing user research data into the four quadrants of...

Focus Groups: When and Why to Use Them 10.04.2026

Discover how focus groups serve as facilitated discussions to explore user attitudes and perceptions. Learn to distinguish them from interviews and usability tests to confidently select the right research method for your project.

Focus Groups: Recruiting, Facilitating, and Synthesizing 10.04.2026

Master the end-to-end process of running a focus group, from recruiting the right participants to synthesizing raw data. You will learn to structure sessions, manage group dynamics, and convert discussions into clear design decisions that drive your project forward. Learning Objective: By the end of this lesson, learners will be able to execute a focus group session that yields actionable insights...

SWOT Analysis: A Practical Guide 09.04.2026

Master the step-by-step process of conducting a SWOT analysis to clarify project strengths and opportunities. You will learn to identify internal and external factors and synthesize them into actionable strategic insights for your next project. Learning Objective: By the end of this lesson, learners will be able to apply the SWOT analysis process to identify and categorize project factors. Transcr...

Card Sorting: Running and Analyzing a Study 09.04.2026

Learn the practical steps to prepare, facilitate, and analyze a card sorting study to uncover user mental models. You will gain the skills to translate raw sorting data into a clear site map and content hierarchy that reduces user friction. Learning Objective: By the end of this lesson, learners will be able to execute a card sort study and synthesize results into an information architecture. Tran...

Card Sorting: Open, Closed, and Hybrid Methods 09.04.2026

Discover the three distinct card sorting methods and learn exactly when to use each one to align your information architecture with user mental models. You will gain the confidence to choose the right approach for generating new structures or validating existing ones in your next project. Learning Objective: By the end of this lesson, learners will be able to select the appropriate card sorting me...

Prototyping: Choosing the Right Fidelity Level 09.04.2026

Learn to match your prototype fidelity to your specific research hypothesis, ensuring efficient resource use and validated learning. You will master the decision framework for selecting between low-fidelity sketches and high-fidelity interactive solutions based on project signals. Learning Objective: By the end of this lesson, learners will be able to select the appropriate prototype fidelity leve...

Contextual Inquiry: Planning and Conducting Sessions 09.04.2026

Learn the essential steps to plan and execute a contextual inquiry study in a real workplace. You will master recruiting participants, preparing observation guides, and balancing observation with probing questions to uncover deep user insights. Learning Objective: By the end of this lesson, learners will be able to plan and conduct a contextual inquiry session. Transcript The Need for Contextual I...

Contextual Inquiry: From Observations to Design Insights 09.04.2026

Transform raw field notes into actionable design recommendations using proven synthesis techniques. You will learn to organize observations into affinity diagrams, map user workflows, and analyze artifacts to drive your next design iteration.

Contextual Inquiry: Observing Users in Their Environment 08.04.2026

Discover how contextual inquiry reveals the gap between what users say and what they actually do. You will learn to apply the master-apprentice model to observe authentic behaviors in natural work environments. Learning Objective: By the end of this lesson, learners will be able to define contextual inquiry and distinguish it from lab-based research using the master-apprentice model. Transcript Th...

Affinity Diagramming: Facilitating Group Synthesis 08.04.2026

Learn to guide diverse teams through affinity diagramming to transform research insights into shared themes. You will master the structured sequence of silent sorting and clustering while using specific phrases to manage group dynamics and disagreements effectively. Learning Objective: By the end of this lesson, learners will be able to facilitate an affinity diagramming session that balances grou...

Paper Prototyping: Rapid Ideation Before Pixels 08.04.2026

Learn to rapidly explore design ideas using low-cost paper materials before committing to digital tools. You will master techniques for simulating interactivity and conducting effective user tests to validate your concepts early. Learning Objective: By the end of this lesson, learners will be able to create and test a paper prototype for a real design problem. Transcript Why Paper Prototyping Matt...

Affinity Diagramming: Clustering Data into Themes 08.04.2026

Master the three-stage affinity diagramming process to organize qualitative research data effectively. You will learn how to generate individual notes, silently cluster them into meaningful groups, and label clusters for clear insights. Learning Objective: By the end of this lesson, learners will be able to execute the three-stage affinity diagramming process to organize qualitative research data....

Meeting Agenda Design: A Practical Guide 08.04.2026

Learn the step-by-step process to design meeting agendas that drive clear outcomes and productive conversations. You will master the essential components of a strong agenda and apply proven strategies to eliminate common facilitation pitfalls.

Beta Testing: How to Evaluate Effectively 08.04.2026

Learn to distinguish high-quality beta tests from weak ones by applying specific evaluation criteria. You will gain the ability to identify common quality issues and provide actionable feedback that drives project success. Learning Objective: By the end of this lesson, learners will be able to evaluate beta test quality using established criteria. Transcript The Need for Quality Assessment Have yo...

Personas: Building Them from Research Data 07.04.2026

Transform raw user data into actionable, relatable personas using a proven five-step workflow. You will learn to synthesize research patterns, define distinct user groups, and craft compelling profiles that drive team alignment and design decisions. Learning Objective: By the end of this lesson, learners will be able to apply the five-step persona creation process to synthesize research data into...

Personas: What They Are and Why They Matter 07.04.2026

Learn how to create research-based personas that represent real user behaviors and motivations. You will discover how these archetypes resolve design conflicts and distinguish interactive usage patterns from simple demographic statistics. Learning Objective: By the end of this lesson, learners will be able to define research-based personas and distinguish them from demographic profiles. Transcript...

Content Strategy: Planning for Useful, Usable Content 07.04.2026

Discover how content strategy plans the creation, delivery, and governance of your digital experiences. You will learn to identify the content lifecycle and determine exactly when a project needs strategic content planning to succeed. Learning Objective: By the end of this lesson, learners will be able to define content strategy and identify when a project requires content strategy work. Transcrip...

Usability Testing: Planning a Test Session 07.04.2026

Learn the practical steps to design a complete usability test plan for your next project. You will master defining clear objectives, writing realistic task scenarios, and setting measurable success criteria to ensure actionable results. Learning Objective: By the end of this lesson, learners will be able to construct a complete usability test plan including objectives, scenarios, and success crite...

Usability Testing: Moderating Without Leading 07.04.2026

Master the art of eliciting honest user behavior by learning to ask neutral prompts and manage silence effectively. You will gain the confidence to guide test sessions that produce reliable, unbiased findings without influencing participant actions.

Usability Testing: Analyzing and Reporting Results 06.04.2026

Learn to transform raw usability test data into clear patterns and prioritize issues by severity. You will master the process of presenting findings to stakeholders with specific, actionable recommendations that drive immediate design improvements. Learning Objective: By the end of this lesson, learners will be able to synthesize usability test data into a prioritized report with actionable recomm...

Usability Testing: What It Is and When to Use It 06.04.2026

Discover how observing real users performing specific tasks provides the empirical evidence needed to validate design assumptions. You will learn to distinguish this method from self-reported data and identify the exact moments in a project when usability testing is essential for success. Learning Objective: By the end of this lesson, learners will be able to define usability testing and distingui...

Fitts' Law: What It Is and Why It Matters 05.04.2026

Learn how Fitts' Law predicts user interaction time based on target distance and size. You will gain a scientific basis for sizing buttons and placing navigation elements to minimize user effort and error. Learning Objective: By the end of this lesson, learners will be able to apply Fitts' Law to optimize the size and placement of interactive elements. Transcript The Problem of Inefficient Movemen...

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