Ádám Hushegyi

CGS: Conversations in Game Studies

Conversations in Game Studies is a series of talks with scholars who research video games in their academic work, covering specific areas of research, as well as game studies in a broader context.

Bezoek zeker de website van de podcast en steun de maker: www.youtube.com

Auteur

Ádám Hushegyi

Categorie

Leisure

Website van de podcast

www.youtube.com

Nieuwste aflevering

28 mei 2024

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Afleveringen

CGS Shorts - Unity Engine's Fall from Grace 28.05.2024

Chris J. Young (University of Toronto) talks about the recent woes of Unity and how they could impact the future of the company that was once hailed as the champion of independent videogame development. 

Conversations in Game Studies (CGS) #7: Chris Young - Preserving Video Games in Libraries 02.04.2024

With the disappearance of a large number of video games, archiving titles is becoming essential for the future of game studies. Chris J. Young, Head of Collections and Digital Scholarship at the University of Toronto Mississauga Library, describes his institution's trailblazing efforts in video game conservation with the Syd Bolton Collection and the unique opportunities and challenges that come w...

Conversations in Game Studies (CGS) #6: Kristian Bjørkelo - Is There Too Much D&D? 02.11.2023

Kristian A. Bjørkelo (University of Bergen) discusses the prevalence of Dungeons and Dragons in game scholarship and how the overt focus on D&D games and players may be unwittingly contributing to the monopoly of Wizards of the Coast (and its parent company Hasbro) on the roleplaying scene. Link to original article: https://eludamos.org/index.php/eludamos/article/view/6981 To follow Kristian o...

Conversations in Game Studies (CGS) #5: Tijana Rupcic - Spirituality in Dystopian Video Games 10.06.2023

Tijana Rupčić (Central European University, Vienna) discusses the importance of spirituality in dystopian video games, with particular focus on Everybody's Gone to the Rapture, Death Stranding, and Cyberpunk 2077, which touch on the idea of transhumanism and on the implications of transcending death. Original study: https://www.mdpi.com/2077-1444/14/2/247  Tijana on social media: https://twitter.c...

Conversations in Game Studies (CGS) #4: Krobová, Švelch, Janik - Post-Soviet Spaces in Video Games 04.05.2023

Tereza Fousek Krobová (Charles University, Prague), Jaroslav Švelch (Charles University, Prague) and Justyna Janik (Jagiellonian University, Cracow) discuss the representation of post-Soviet spaces in contemporary horror video games and how the depiction of Central and Eastern Europe has evolved over the past decades across various genres.  Video version https://youtu.be/yRyfCP7HSg8 Link to origin...

Conversations in Game Studies (CGS) #3: Amanda Cote - The Myth of "Good Crunch" 28.04.2023

Amanda Cote (University of Oregon) discusses how crunch has become deeply embedded in the video game industry, leading developers to distinguist between "good crunch" and "bad crunch." YouTube version: https://youtu.be/DQltuh_Ewlw Follow Amanda on social media: https://twitter.com/accote http://www.amandaccote.com/ Original Study: https://journals.sagepub.com/doi/10.1177/14614448211014213

Conversations in Game Studies (CGS) #2: Chris Young - Canadian Indie Scene and the Monopoly of Unity 28.04.2023

Chris J. Young (University of Toronto) discusses how the Canadian independent video game maker scene has evolved thanks to such robust tools as the Unity Engine, as well as how Unity managed to become a silent giant in the video game industry thanks to its strong grip on the indie scene and mobile platforms. Video version: https://www.youtube.com/watch?v=TEp8g4y-cJk Chris on social media: https://...

Conversations in Game Studies (CGS) #1: Jan Švelch - Player Surveillance and Data Gathering 28.04.2023

Jan Švelch (Charles University in Prague, Czech Republic) discusses how player surveillance and the gathering of player data have become a norm in the gaming industry and how developers and publishers have entered into a seemingly reciprocal relationship with players, who receive limited access to this data through infographics and "fun fact" metrics that are disseminated among players and in the...

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