Mark Rosewater
Magic: The Gathering Drive to Work Podcast
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
Husk å besøke podkastens nettsted og støtte skaperen: magic.wizards.com
Forfatter
Mark Rosewater
Kategori
Podkastens nettsted
Siste episode
9. okt 2026
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Episoder
#1188: The History of Magic Design, Part 7 08.11.2024 32:12
This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
#1187: Foundations Starter Collection Design with Carmen Klomparens 08.11.2024 34:51
In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection , to talk about the design of the product.
#1186: The History of Magic Design, Part 6 01.11.2024 34:07
This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
#1185: Foundations Design with Bryan Hawley 01.11.2024 41:12
In this podcast, I sit down with Foundations 's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.
#1184: The History of Magic Design, Part 5 25.10.2024 32:25
This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
#1183: Graveyard Mechanics 24.10.2024 35:03
In this podcast, I go through all the mechanics that interact with the graveyard in some way.
#1182: The History of Magic Design, Part 4 18.10.2024 30:51
This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
#1181: Backwards Compatibility 18.10.2024 30:36
When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already exist. In this podcast, I talk about what we do to make sure they play well together.
#1180: The History of Magic Design, Part 3 11.10.2024 31:53
This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
#1179: Cardcrafting 11.10.2024 30:54
Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk about it in this podcast.
#1178: The History of Magic Design, Part 2 04.10.2024 31:21
This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
#1177: 2023–24 Mechanics Review 04.10.2024 37:45
In this episode, I take all the sets I talked about in my "State of Design 2024" article ( The Lord of the Rings: Tales of Middle-earth™ through Modern Horizons 3 ) and walk through every new mechanic with my personal thoughts on them and what we've learned about them.
#1176: The History of Magic Design, Part 1 27.09.2024 31:18
This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over the years.
#1175: Duskmourn Worldbuilding with Emily Teng 27.09.2024 29:47
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new plane.
#1174: The Un- Line 20.09.2024 31:41
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
#1173: Duskmourn Set Design with Jules Robins 20.09.2024 33:40
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror , to talk about the design of the set.
#1172: Lessons Learned – March of the Machine 13.09.2024 33:44
This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned from doing the design. In this podcast, I talk about what I learned designing March of the Machine .
#1171: Duskmourn Art with Ovidio Cartagena 13.09.2024 30:51
In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror , to talk about the visual look of the set.
#1170: Duskmourn Vision Design with Annie Sardelis 06.09.2024 29:04
In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Horror , to talk about the early design of the set. Annie also led the design of the set's Commander decks, so we talk about those as well.
#1169: Borders and Frames 06.09.2024 31:57
In this podcasts, I talk about the history of various Magic card borders and frames.
#1168: The Nadu Situation 30.08.2024 33:55
We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirred up additional talk. This podcast is me explaining the issue with the extra context that having 30 minutes to talk provides.
#1167: Ally and Enemy 30.08.2024 30:22
In this podcast, I explore why the colors are allies with those next to them in the color pie and enemies with those across.
#1166: State of Design 2024 23.08.2024 32:05
Each August, I write an article where I review the last year's worth of Magic design. This podcast looks into the history and philosophy behind these articles.
#1165: Bloomburrow Art Direction with Zack Stella 23.08.2024 27:52
In this podcast, I sit down with Zack Stella, Bloomburrow 's art director, to talk about the visual look of the set.
#1164: Stages of Design 16.08.2024 32:06
Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage and explain the changes each brought to the game.
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