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Anthony L. Wolf

The Indie Diarist

Video games are made by people – and those people deserve credit. 🎒💛The Indie Diarist is a podcast on the human stories behind indie game development! Each week, host Anthony L. Wolf welcomes some of the most passionate unsung heroes from the industry to cover game development, creativity, diversity, storytelling and more, in a positive and laid back show. Support the show on Patreon: https://patreon.com/theindiediaristFind me everywhere: https://theindiediarist.comMain theme: Yuri Gore (yurigore.com)

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Auteur

Anthony L. Wolf

Catégorie

Leisure

Site du podcast

theindiediarist.com

Dernier épisode

26 oct. 2026

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Épisodes

Greene Rapture: Sushi on Wheels and Why Clear Game Fantasy Beats Big Ideas - Indie Diary #103 26.10.2026

I love interviewing cosy game devs! In this episode, I spent some time with Neil from Greene Rapture, an indie game studio based in Ireland. Neil is working on Sushi on Wheels , an adorable cosy management game where you play as a cat running his own sushi business. Beyond the super cute concept, this episode is full of great game design nuggets and ideas. Hope you enjoy! 🎒💛 --------------------...

Karl (Teekond Studio): Making Cool Ideas Playable - Indie Diary #102 05.10.2026

In this episode, I spent some time with Teekond Studio from Estonia to talk about Black Powder Magic, a skill-based 2D roguelite shooter that puts choice in the hand of the player. From Elden Ring to LittleBigPlanet, Karl's sources of inspiration are quite surprising! Enjoy. 🎒💛 ------------------------- Support Karl and his team 🎒💛 Wishlist Black Powder Magic: https://store.steampowered.co...

Kit: "Metal Gear Solid Made Me a Game Designer" - Indie Diary #101 14.09.2026

Welcome back for the first Indie Diary post Episode 100, my faves! In this episode I spent some time with Kit, the founder of Artificium Games and developer behind Ooops, You're The Hero – which sounds exactly as interesting as it is. From games changing lives to rope swinging pains, this episode is a really cool one! Enjoy! 🎒💛 --------------------- Support Kit 🎒💛 Steam:  ⁠https://store.st...

The Future of The Indie Diarist 31.08.2026

We've had more than 100 episodes together. Here's to 1,000 more! 🎒💛 What's next for the show? Many great things, I hope, but most importantly... meaning! See you in the next Indie Diary, my friends. 🎒💛

The Diarist: Why Do People Make Games? - Indie Diary #100 24.08.2026

It's here! 100 episodes, over 100 developer interviews, and 4 years of The Indie Diarist join forces for a major milestone of the show. How do I even begin to describe the amount of knowledge, stories, passion, and achievements I've heard about in 4 years, and how do I condense them into one single episode? Believe it or not, I tried. In this Indie Diary #100, you finally get to hear from...

Flint Burchett: "Your First Game Is Just The Beginning" - Indie Diary #99 10.08.2026

Episode 100 is just around the corner! In this one, I spent some time with Flint Burchett, a lovely developer working on the ambitious and intriguing top-down shooter Suqare: Hired Gun . Flint's persistence and sense of wonder are constant drivers for his work, and it was amazing to connect with such a passionate dev. Truly couldn't wish for a better guest for episode 99. 🎒💛 Enjoy! -----...

Eegar: How Overscoping Can Kill Your Game - Indie Diary #98 27.07.2026

Get ready for a bit of an unconventional episode, friends! In this one, I spent some time with Eegar, a talented game development student who's working on his commercial game while sharing his game dev journey online. Eegar is seeing some success on socials with his content, and I just had to snatch him for a quick hour together to learn more about what he does, and discuss some marketing best pra...

SUPERita: The Dev Who Quit Sushi and Found Success - Indie Diary #97 13.07.2026

You don't hear many of these stories, but when you do, they're always worth the time! In this episode, meet SUPERita, the energetic solo developer who was able to turn his dream into reality in just six months. From a failed mobile game to a global hit, his story is a testament to perseverance, smart scoping, and heart-driven creation. In this episode: How SUPERita's love for  The Witc...

Julien: From Burger Time to Bullet Hells - Indie Diary #96 29.06.2026

Sometimes leaps of faith can pay off! In this episode I spent some time with Julian, a Belgian game developer living in Normandy, who shared his raw journey from childhood gaming memories to launching his first bullet hell game, Particulitix. After being laid off from his tech job, Julien took a leap of faith and he hasn't looked back since. I wish I were as brave sometimes! In this episode: J...

Tali: Of Penguins, Lovecraft, and Political Philosophy - Indie Diary #95 15.06.2026

Get ready for a whopper of an episode! In this one, I spent some time with Tali from ORIGAME DIGITAL, developer of Penguin Colony – a short narrative adventure game which re-imagines H.P. Lovecraft's At the Mountains of Madness in... unexpected ways. Our conversation soon went completely off the rails, embracing topics such as games as a form of art, the power of political philosophy, and how...

I'm Hosting a Meaningful Games Jam! 08.06.2026

Itching to make a cool game late this year? Seasoned developer or complete newbie, this might be a good chance to do something special for it! To celebrate episode 100, I'm hosting the Meaningful Games Jam 2026 . It's a jam to make a game that means something to you! Listen to this episode to learn about all the rules and details, or skip to the good stuff with the links below. 🎒💛 Check out the...

Cobalt Lane: How Personal Dreams Sparked Imprinted - Indie Diary #94 01.06.2026

Game development is a journey of passion, persistence, and often a little bit of sweat and tears. In this episode, I spent some time with Pippo and Alex from Cobalt Lane, a small development studio currently working on narrative gem Imprinted. If you're into David Lynch and obscure vintage references, this episode is for you! We're going to have a dev commentary livestream with these two l...

AP Thomson: How To Keep Going When Scope Gets Too Big - Indie Diary #93 18.05.2026

Can a childhood visit to a dentist’s office game plant the seed for a lifelong journey into game design? Well, you're about to find out! Most game developers have a secret weapon for turning mundane ideas into deeply compelling experiences. AP Thompson (the Brooklyn-based solo dev behind Titanium Court ) discusses that hidden magic in this episode, revealing how a tiny spark of curiosity trans...

Fred Hoffman: Behind the Art of Paper Trail - Indie Diary #92 04.05.2026

In this episode I spent some time with Fred Hoffman , art director and co-founder of Newfangled Games – the studio behind an award-winning little puzzle game gem called Paper Trail ! This was my first time exclusively hosting an art director on an episode and all it told me is that I should definitely do it more! You will notice the questions are a little different which should help keep things fr...

Liza & Igor: Through Passion, Challenges, and Indie Game Success - Indie Diary #91 20.04.2026

DISCLAIMER + APOLOGY: Audio issues on my track :( but Liza and Igor sound great! In this episode, I spent some time with the SHARQ IT Labs team, the developers behind action-roguelike Ritualist, to talk about their unconventional paths into game development and how their backgrounds merged to found their incredibly passion-led studio. Enjoy! 🎒💛 -------------- Support Liza & Igor 🎒💛 - Ritua...

Kate Killick: The Making of Pieced Together, From F2P to Indie - Indie Diary #90 06.04.2026

In this episode, I spent a lovely hour with Kate Killick, co-founder of Glowfrog Games and developer of the delightful cosy puzzle game Pieced Together ! Which is apparently a game that makes many people cry. Can't say I don't love that as a writer. Enjoy! 🎒💛 ------------- Support Kate 🎒💛 - Buy Pieced Together: https://store.steampowered.com/app/2891370/Pieced_Together/ - Insta: https:...

Huw Millward: From ASCII Games to The Biggest Indie Game Ever - Indie Diary #89 23.03.2026

In this episode, I spent some time with Huw Millward, a super talented developer of a Steam bestseller ( Warsim: The Realm of Aslona ) who's now working on his next project: One of the most ambitious indie projects ever made. He's also a friend of Chaz, an old guest of the show! Enjoy! 🎒💛 -------------- Support Huw 🎒💛 - Get Warsim: https://store.steampowered.com/app/659540/Warsim_The_Realm_of_...

Madeleine Clute: From Google to Game Dev, A Love Letter to Australia - Indie Diary #88 09.03.2026

In this episode, I spent some time with the founder of O'Saurus Studios, a lovely (and beautifully-named) women-led studio based in Australia that's only just released its first game, Call of the Golden Valley . Maddy is a former Google software engineer turned game developer, and a breath of fresh air in an industry more globalised than ever! Enjoy! 🎒💛 ----------------- Support Maddy 🎒...

Chris Gardiner: How Failbetter Games Masters Meaningful Player Choices - Indie Diary #87 23.02.2026

This is a special one! I spent some time with Chris Gardiner, Head Writer and Narrative Director at London-based studio Failbetter Games, to talk about the studio's approach to narrative, game design, community, and player engagement. I've been a longtime fan of Failbetter Games and their work ever since the team released Sunless Sea in 2015, and it's always a pleasure to catch up with...

Timbo Johnson: The Fun of Making Small Games - Indie Diary #86 09.02.2026

In this episode, I spent some time with Timbo Johnson, a lovely solo developer from Wales with a burning passion for making small, fun, and beautiful games with amazing art. Though Timbo secretly has a dream... Will he make the game he's been dreaming of since childhood? Enjoy! 🎒💛 ----------- Support Timbo 🎒💛 Itch: https://timbojay.itch.io/ Bubble Frog DX: https://store.steampowered.com/ap...

Nimso: Creative Problem Solving, Making a Cosy Platformer - Indie Diary #85 26.01.2026

Happy end of January! In this episode, I spent some time with Oswin (also known as Nimso), the developer of cosy platformer Shallow Pond , to talk about creative problem solving and how to approach some of the toughest challenges in game design / game development. Enjoy! 🎒💛 ------------------------- Support Nimso 🎒💛 Find Shallow Pond on Steam: https://store.steampowered.com/app/2950750/Shallow...

Giorgos Apostolou: Should You Make Your Dream Game First? - Indie Diary #84 12.01.2026

In this FIRST episode of 2026, I spent some time with George, a solo developer working on a delightful party-based roguelite game called Luminas. From making your dream game to learning to prioritise work, this was a lovely one to open the new season of the show with! Enjoy! 🎒💛 -------------- Support George 🎒💛 - Steam: https://store.steampowered.com/app/3724100/Luminas_Parasite_Reign/ - Instag...

Silksong: The Game That Shouldn't Exist - Indie Chronicles #1 29.12.2025

Happy Holidays friends! This episode is a podcast version of The Silksong Paradox , a long-form video essay on the story of Team Cherry and Silksong's development journey. A little bonus to end the year! It's also a preview of the Indie Chronicles audio series, which will be available exclusively to Patreon members from episode 2 onwards. Enjoy! 🎒💛 --------- Gain access to future episode...

Zeitglas: Crafting a Mental Asylum Simulator - Indie Diary #83 15.12.2025

In the last Indie Diary of the year, I spent some time with the folks at Zeitglas, a lovely development studio based in Switzerland that has just released Sanatorium , a mental asylum simulator game. Such a great story from these two and a lovely pair of guests, glad to have it as the last Indie Diary of 2025! Enjoy! 🎒💛 -------------- Support Zeitglas 🎒💛 - Discord: https://discord.gg/USE5bJRHE...

Gaming in Hospitals: How Video Games Help With Healing - Footnote #9 ft. Steven Mair 01.12.2025

We all know children love games and toys: they're fun and give them a creative outlet for their imagination. But did you know video games can be priceless in hospitals too? For this episode, I spent some time with Gamer-in-Residence Steven Mair from the Glasgow Children's Hospital Charity, digging into why games matter to children and how crucial they can be in a hospital environment. A re...

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